Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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Our latest Development Diary showcasing the latest changes within Siege of Inaolia's most recent build.

Groupees Bundle Link -

Change Log

Improvements to the swing particle.
Blood splatters added to indicate a dead enemy.
Ground slam particle added.
Scripted cinematic events added.
New impact particles for the Glutton Daemon.
Icons added to indicate the furthest enemy and closest health potion.
Killing Blows and Critical Hits have now been implemented.
Numerous balance tweaks.
Colour correction added to Inferno and Azure Caverns.


Many thanks to Theophany for allowing us to use his music.

Also be sure to check out our various social pages for the very latest on Siege of Inaolia.

Video Details
Feb 3rd, 2014
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