An expansion pack to the critically acclaimed game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies and perform acts of diplomacy.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Ok so I've been working on 5.9 for a while and it's gonna introduce 2 new gameplay features:


1. NAVAL FORTS!

Been working on several naval forts for different nations (will feature at least 3-4 different looks throughout 3 ages; so about 12 different looking naval forts!)


These will essentially be Forts that can be built on water tiles near the shore. They do require a nearby city to be built, you can only build it within the city radius and only one is allowed per city. This will hopefully make docks more defensible and I will also lower normal dock defenses to compensate for the fort's defenses. It's gonna have a fairly decent range and damage and will be tough to take down without siege units.

2. ADMIRALS (NAVAL GENERALS)!

Admirals will be able to turn the tide of naval battles (pun intended)


Admirals will be the core of the navy and will boost your ships the same way normal generals boost ground troops, except that they will only be able to use the ambush power. They will also be able to attack and will be pretty strong in naval battles. Admirals will be able to be built in naval forts but you can only have 1 at a time.

Both of these features will be available to all nations and will change their appearances based on the nation and age they are in.

The update will of course feature a lot more stuff, like defensible barracks (shoot arrows) and some other stuff, maybe even a unique or 2.

I've actually implemented about 60% of these new features but I've been screwing around with the textures for the naval forts. Specifically, a bug that's been driving me crazy:

TEXTURE OUT-OF-GAME:

mildock0


TEXTURE IN-GAME:

navfort


As you can see, the water seems to "seep into" the texture in-game and I've been pulling my hair out trying to figure out what's causing it. So if there are any modders out there who could help me out in figuring why it's doing that, I'd greatly appreciate it, otherwise this update will take quite a bit longer to release as I try to figure this out...

history

history

News

The Asian war of nineteenth Century,Collision between iron and blood

Age of Darkness update pack, AXP1 "Trianon"

Age of Darkness update pack, AXP1 "Trianon"

Age of Darkness 7 comments

AXP1 Trianon, the first unpdate pack for Age of Darkness, is now downloadable to all, providing a new slew of units as well a rebalancing of the tactical...

Rise of Nations 17 -19 AGE

Rise of Nations 17 -19 AGE

News

Нужна команда. Нужна помощь в создания мода. Нужны помощники которые смогут анимировать...

Fierce war: Modern Warfare

Fierce war: Modern Warfare

Fierce War mod 5 comments

New project of Fierce war mod. Fierce war: Modern Warfare (not is Fierce war ver35).

Add file RSS Related Files
Fierce war: Modern Warfare ver13

Fierce war: Modern Warfare ver13

Fierce War mod Full Version 1 comment

Fierce war: Modern Warfare ver13. Full size 185 mb. Add new artic skin for Russia vs USA and some more sound affect Have fun :D

Fierce war mod ver50

Fierce war mod ver50

Fierce War mod Full Version 17 comments

Fierce War ver50. Full mod. 182 mb. Have fun :D Replace North Korea from before version with Mongols. Add some new unit for Medieval Age.

Rise of the Ages v5.8

Rise of the Ages v5.8

Rise of the Ages Full Version 4 comments

Added last two unique units; Read changelog for more info.

Rise of the Ages v5.7

Rise of the Ages v5.7

Rise of the Ages Full Version

added 3 new unique units, removed 2. Read changelog for more info.

Rise of the Ages v5.6

Rise of the Ages v5.6

Rise of the Ages Full Version

added 2 new unique units for Greece and Iroquois; see changelog

1960s Countries Part 2

1960s Countries Part 2

Rise Of Wars Mod Other

Part 2 of the 1960s Nations,Add 6 Nations To Rise of Nations,Thrones and Patriots

Comments  (0 - 10 of 12)
alincarpetman
alincarpetman

On 5/2016 Ryder has also released ROL BIG Archiver for Rise of Legends:
Moddb.com

A Rise of Nations 2 Total Conversion Mod is now possible:
Ron.heavengames.com

Reply Good karma Bad karma+1 vote
alincarpetman
alincarpetman

On 5/2016 Ryder has released a Blender addon for 3D modeling for Rise of Nations:

Moddb.com

Reply Good karma Bad karma+1 vote
mostsurpremepontiff
mostsurpremepontiff

So is World in Conflict exclusive to the EE version now? Is the Beta 2 on ModDB the same as the one on the Steam Workshop or is it older? The version Steam is nearly 100MB more than the one here on ModDB.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

jadabdelmalak
jadabdelmalak

where is download botton !

Reply Good karma Bad karma0 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

hadias
hadias

hi I need to download Rise of Nations: Thrones and Patriots
where I can find the link?

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Rise of Nations: Thrones and Patriots
Platforms
Windows, Mac
Developer
Big Huge Games
Publisher
Microsoft Studios
Engine
Custom
Contact
Send Message
Homepage
Microsoft.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.3

44 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

One of the best RTS games i've ever played, great resource system, great unit system etc.

Only downside is the fact that by the end of the game every faction has the exact same generic soldier, boat and airplane. Although this can be solved easily be capping the technology tree at the enlightenment era :D

Jun 2 2011 by Admiral-165

Style
Theme
History
Project
AAA
Boxart
Boxart
Required to play
Rise of Nations
Rise of Nations Real Time Strategy
Embed Buttons
Link to Rise of Nations: Thrones and Patriots by selecting a button and using the embed code provided more...
Rise of Nations: Thrones and Patriots
Statistics
Last Update
Watchers
79 members
Mods
25
Addons
2
Files
132
Articles
23
Reviews
13
You may also like
Age of Empires II HD Edition
Age of Empires II HD Edition Real Time Strategy
Empire Earth
Empire Earth Real Time Strategy
CaesarIA
CaesarIA Real Time Strategy
Zoo Tycoon 2: Dino Danger Pack
Zoo Tycoon 2: Dino Danger Pack Real Time Strategy