(KCH v 1.0.0 / KEH v 1.0.0)
For installation instructions: consult this page.
(A) Google Drive:
(B) Modsbase:
(C) Mega.nz: Provided only on request.
For the Steam workshop version, visit this page.
This mod is in essence a Kings & Conquerors mod. It still retains the Reforms system, the tech tree more or less resembles that one developed for The Hellenistic Era.
However there are differences, aside from being set 1,500 years earlier in actual history ... learn more about this mod from its official wiki here.
- Priests, Shamans, Warlords, Slaves and Assassins make a comeback in Hammurabi, alongside things like i-War ... and some newer old civs and units, most notably chariotry.
- As with all instalments of the Kings & Conquerors mod family, Hammurabi continues to feature the use of special Upgrades — called Reforms — which serve to slow down the game given that your technological progression is now not solely governed by resource acquisition.
- There are very, very few unique units, and most of them usually are some genus of infantry, as befits a Bronze Age setting, be they Shang dagger-axe infantry, Egyptian Archers of Neith .... or the formidable Shukuthlu and Maryannu of the Hurrians of Naharin.
- The bulk of your armies usually consist of mercenaries, and that means outlays of Wealth to maintain your military edge.
- While you will still be able to recruit as many as 575 units at any given time, it will however be very time-consuming to expand your population from the 200-250 range for most of any game you play because your access to Metal is heavily curtailed until you have reached Level 4 Commerce. So you're faced with a dilemma - trade for the resource you need, or invest in obtaining Metal self-sufficiency as soon as possible?
For further information please consult Kings & Conquerors on Patreon: "INSTALLATION and USE".