We are an artistic collective specialising in game modding, graphics design and copy editing. This page on the Mod Database was created with the intent to showcase our video game-related work, which completed will comprise of mods for Minecraft, Rise of Nations, as well as self-designed, Spring-based games.

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Blog RSS Feed Report abuse Latest Blog: Going back to Minecraft

0 comments by Beelim on Dec 16th, 2012

After a harrowing 1 month's of tears and toil without reward, RKC Xmas Edition is almost complete. Two sets of files - one with Christmas content, the other without - will be uploaded to the Mod Database in a few weeks.

At the same time, I will also be declaring the commencement of two different projects: Age of Darkness for Rise of Nations, and the Enchanted mod texture support project for Minecraft. Rise of Kings will have to take a back seat, but rest assured that we will be returning back to it. Most factions have begun receiving units, and there is not one single faction that is not without regional or unique units. Additions include:

  • Polearms infantry - these are special units that actually cause splash damage to adjacent enemies on account of their weapons. Polearms usually have a range of 0, and are used by medium and heavy infantry.
  • Spanish units - the Spanish are coming, and that means the addition of tercios - hardened professionals whose job is to mutually support one another in the field.
  • New skins for base-level "chivalric orders", so that Byzantines and Russians do not recruit knightly orders.
  • A retweaking of the tech trees, so that there are more shared units.

However, this cannot be guaranteed without incident. For Minecraft, I am struggling to clear an extensive area full of debris - thus far, I have only completed about 50% of the job and much more still has to be done.

Meanwhile, a sneak peek at things to come:

DEMONIC BEINGS TERRORISE SCOTLAND

Panic throughout Highlands as fears of end of the world increase
 

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