Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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RSS Articles

The Hellenistic 0.11 has now been released! This version features several small additions and fixes to make the Roman and Macedonian factions more complete.



Rise of Nations

The Hellenistic Era 0.11

Rise of Nations: Extended Edition

The Hellenistic Era 0.11 is now available on the Steam Workshop! You can subscribe to the mod here.

IMPORTANT: This mod will crash if it's priority is set below certain mods, notably the Terrain 5 Extended mod. To fix this, go to Tools and Extras => Steam Workshop, select the Terrain 5 Extended mod from the list and move it to the bottom by pressing "priority down". Then, just to be safe, move The Hellenistic Era to the top of the list by pressing "priority up".


  • New units: Kestrosphendonetai and Hiera Ile for the Macedonians, Vigiles for the Romans.
  • A number of textures and models have been improved
  • Thanks to The_Fulcrum, heavily-damaged forts can now be captured if you have more soldiers nearby than its owner. With the Informer ability you can also capture undamaged forts.
  • The Peasant Dwellings, Noble Residence, Sporting Centre and Cultural Centre now produce resource trickles.
  • Several bugs and balancing issues have been fixed.


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. There's also a forum where you can post your thoughts: Moddb.com

The Hellenistic Era 0.1 Released!

The Hellenistic Era 0.1 Released!

News 10 comments

We are proud to announce the release of Kings and Conquerors: The Hellenistic Era 0.1! This release comes with two playable factions and a range of features...

Kings and Conquerors for RoN: Extended Edition

Kings and Conquerors for RoN: Extended Edition

News 5 comments

Kings and Conquerors: The Hellenistic Era will be compatible with the Extended Edition as well as the original Rise of Nations.

Faction Preview: The Macedonians (Part 2)

Faction Preview: The Macedonians (Part 2)

News 8 comments

The second part of a preview covering The Hellenistic Era's Macedonian faction.

Faction Preview: The Macedonians (Part 1)

Faction Preview: The Macedonians (Part 1)

News 16 comments

The first part of a preview covering The Hellenistic Era's Macedonian faction.

RSS Files
The Hellenistic Era 0.11

The Hellenistic Era 0.11

Full Version 12 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition). Make sure that you read the readme (included...

The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Full Version 5 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Full Version 22 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Comments  (0 - 10 of 416)
bipohemkes
bipohemkes

I have another question Im working on a mod for ron and i want to edit the unit description where can I find the file with those descriptions?

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Beelim
Beelim

Reviewing my build files. Carthage and Numidia have been shortlisted and will be introduced (more units to be gradually filtered in)

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Beelim
Beelim

Work has resumed - Nabataea and Carthage are the focus of the next update.

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Beelim
Beelim

Give us a few days more! this mod should be receiving a new x-pack come August!

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Beelim
Beelim

Work has resumed on Kings & Conquerors. Numidians and Carthaginians to be releaeased to public!

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bipohemkes
bipohemkes

Is the mod ready to be installed???☺

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Beelim
Beelim

Some .......... news.
I have spoken to Super7700, and the reason why he is not posting is due to two reasons - the first is that he is stuck w/o a computer that can run 3ds Max 5. The second is that he has found bugs in the coding of Kings & Conquerors.

I am trying to press him for details and to get hold of the code (for at least the Gold version because we are using it for debugging purposes) but I do not know if we can get it.

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Guest
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Beelim
Beelim

WE GOT FEATURED ON YOUTUBE:

Youtube.com

There is a delay right now because of problems with Max. We are retraining to redo our stuff with Blender. Wish us luck.

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Ryder25
Ryder25

Nice to hear you guys are trying out Blender! :D

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Beelim
Beelim

Actually I am not happy. For one, Blender is difficult to use. I had to buy a new mouse just to be able to use it because my old one has a faulty mousewheel. Further, unwrapping stuff is also a hassle using Blender, so I am now using it mostly for rigging and export purposes.

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MrEmjeR
MrEmjeR

its the hardness of learning a new tool, when your used to another. uv unwrapping in blender is actually one of the easiest things. with a few click you got a sweet unwrap. its just different than your used to, and it takes some time to figure out the handy tricks. you'll get over it

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Beelim
Beelim

( .__. )

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