Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:

  • The role of oil in the first half ot the 20th century (modern weapons such as tanks and battleships consume a fair deal of oil. Oil-producing regions produce additional armies on CtW)
  • The struggle for supremacy between liberalism, socialism and reaction
  • Psychological warfare and propaganda (the wrong political choices may result in successful infiltration and riots by enemies in your cities)
  • Mechanisation vs "horse & bayonet" armies- rifle infantry and cavalry will still be around, but their position, secure in the early game, will be increasingly challenged as the game goes by.
  • Better atmosphere - buildings and units designed are to lend an atmosphere more appropriate for the period, spanning over twenty factions based in every continent of the modern world.

What Age of Darkness is not:

  • A glorification of militarism or war - All wars are, regardless of who wins, evil. The only thing that can be found good in war is the individual will to survive and excel and to improve oneself, but Age of Darkness will involve a much edgier experience: tanks will appear battle-scarred, human soldiers will look exhausted and grubby, and the technologies all revolve around repression and treachery.
  • A feel-good Americanocentric game - the fact still stands that it was not a simplistic contest of "good versus evil", but the result of several political blunders and outright naked imperial ambition of those who fought on the winning side. In the fight to defeat Nazi Germany, the Western Alliance had to make many decisions whose side effects are still being felt today, such as the annexation of Iraq and Iran during the war, or the muzzling and internment of ethnic minorities deemed a threat.
  • Another generic WW2 mod for Rise of Nations - less emphasis is being placed on the Western campaign of the Second World War - or the weapons used (we are not Age of Tanks and never will be), and more into exploring how it all came about - from the humiliation of Germany to competition between European and Asian nations in the aftermath of the First World War, resulting in the 2nd Sino-Japanese War, the winter War and the Spanish Civil War, which definitely set the stage for a greater and more escalated international conflict. A CtW detailing events such as the Gran Chaco War and American occupation of Latin America is also being envisioned.

PRODUCTION SCHEDULE
Age of Darkness 1.0 - covers the British, French, and German, Italian, Russian and American factions of WW1 - simple units, consisting of rifle infantry, cavalry and artillery as well as the conflict's signature armoured units added. Buildings to be introduced are the armour plant and the arsenal, and the very first wonder, the SIGINT centre [1].

(12/12/2013) Tests for new skeletons are underway. Results will be published at: Moddb.com
(8/3/2013) History_Soldier has offered to help us with buildings, giving us 15 buildings for Iran, Iraq and India.
(25/6/13) With artillery all done, we are now looking at how to introduce 4 new models - two biplane bombers, and 2 different balloon units.
Meanwhile, we have also increased the number of black-and-white images being used for unit and building icons. We have managed to download a whole archive of building icons, I will be getting a friend to look at each icon to guess what it can be used for.
(21/6/13) Artillery units are still being modelled. Although the French 1917 Schneider is done, we are still struggling with the German 17FK and haven't even started off on the British QF18lber. It doesn't help that previous modellers have complained about strange bugs resulting from the structure of nodes for airplanes ....
(3/6/13) After a long, long delay, we have finally kicked off working on Age of Darkness. Techs and upgrades will be hit first, followed by the first few units for Britain, France and Germany.
(18/2/13) This year's Chinese New Year has left me in a thoroughly existentialist mood. I might go forward and finish off the German LK model which I created 3 months ago. I might even create some mockups, but do not expect anything so soon.
On the other hand, Rise of Kings continues to grow from strength to strength. One of our rejected units is being recast as part of the cavalry for Age of Darkness. Hopefully that is a good sign.
(1/2/13) Went through some vids online by players of Men of War. Makes me feel that tanks and artillery will be having their range increased, but their rate of fire nerfed.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.

  • AXP1: Trianon - Hungarian and Romanian troops featured, covering all pre-Fascist units. Politics changed. Some tanks inserted.
  • XAP2: White Terror - covers Finland, Nazi Germany and Russia. Spain and Portugal introduced [2-4]
  • AXP3: Apres Moi ... - German and British air units added, this covers most "mainstream" units.
  • AXP4: Blitzkrieg! - Germany and several other Western factions, this should include France, the Oslo Group and the Netherlands, as well as armoured units of this conflict [2-3]
  • AXP5: Northern Expeditions - China and Japan added. Technologies should be complete by now.
  • AXP6: Days of Infamy - Japan, USA expanded, consisting mostly of infantry and armour.
  • AXP7: Powder Kegs - Introduce Turks, Iranians and Iraqis.
  • AXP8: Pax Versalica - Complete any and all WW1 units for all existing factions. We officially declare Age of Darkness to the world.
  • AXP9: When Cobras Smoke - Brazil is added to the game. American armour added.
  • AXP10: Black Dragons - Japan and China introduced. Japanese armour added.
  • AXP11: Alamein - Italian armour added to the game. German and British armour further added.
  • AXP12: Triumvirs - effects of politics expanded. Some wonders. Argentina, USA and Spain added and expanded.
  • AXP13: Red Christmas - Soviet units expanded, and Germany is further expanded. Another wonder. Perhaps we need to introduce a wonder one step at a time.
  • AXP14: Marte - Italian army, pre-1943. Greece enters the game. Possibly either Bulgaria or Romania make an appearance.
  • AXP15: Battle of the Atlantic - naval forces are revamped in full. Introduce the E-boat and Argentina
  • AXP16: Overlord - further expansion of USA and Britain. British faction should be fully skinned and ready.
  • AXP17: Rise of Quisling - expand Oslo Group, Romania, Bulgaria, Austria and Argentina. Introduce the Nahuel.
  • AXP18: ... Le Deluge - rebalance and finish off any other loose ends.
  • AXP19: Atomic Age - introduce the Domination CtW. Age of Darkness is finished.
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Blog RSS Feed Report abuse Latest News: News Flash: Rise of Kings 1.4 is out!

0 comments by Beelim on Dec 26th, 2014

Some good news!

As you know, I have been struggling with Rise of Kings for a long time, and to be honest it has been somewhat of an uphill fight. Nevertheless, I believe that this new version of Rise of Kings is clean enough to be used as the basis for Age of Darkness and work is expected to commence pretty soon.

The first unit skins to be prepared for Age of Darkness will be villager skins. Generally, we have the following in mind:

EURO - this is the generic version, and watching War Horse with my sister has given me some ideas what they ought to look like.
AMERICAN - meant to represent the southern nations of both Europe and America
ARAB - held back in reserve for African rebels
ASIAN - covers China and Japan. May cover parts of Africa or the Pacific depending on use.
INDIAN - covers the Middle East, may also cover India. May cover parts of Africa or Southern Asia depending on use.
A secondary group of villagers is possible, and will most likely cover the Russians as well as the Islamic nations of the world.

Post comment Comments  (0 - 10 of 81)
Guest
Guest Dec 17 2014, 12:47am says:

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Beelim Creator
Beelim Dec 4 2014, 11:14am says:

Thanks for your support, guys; it's been a very rough year but I have some good news.

Another normal 2v2 playthrough w/ Saracens and Chinese v French and Serbians on Rise of Kings ended with a victory, not a crash. My guess is that somewhere down the line techs weren't done right and caused the game to crash frequently. I think I have fixed the issue but I will need a little more time to be sure. I've already started looking for a shell I can use to begin the task of coding Age of Darkness...

+1 vote   reply to comment
Petrenko
Petrenko Dec 3 2014, 5:04am says:

voted as hell!

+1 vote     reply to comment
Beelim Creator
Beelim Nov 30 2014, 5:27am says:

While not related to Age of Darkness:

Mobilemarketingsolution.ca

+1 vote   reply to comment
Guest
Guest Nov 23 2014, 12:23pm says:

This comment is currently awaiting admin approval, join now to view.

Beelim Creator
Beelim Nov 24 2014, 10:10pm replied:

It's not going to well because I am still testing Rise of Kings for bugs, because I need to know what causes bugs and what doesn't. Only then can I know what can be implemented for Age of Darkness.
However, you are free to test units as you see fit.

+1 vote   reply to comment
Dethorath
Dethorath Oct 17 2014, 3:08am says:

Could you make a Guestimate percentage on how much you're done with the mod?

+2 votes     reply to comment
Beelim Creator
Beelim Oct 31 2014, 9:27am replied:

My answer: NOT A LOT.
HOWEVER, I can confirm that a new test release for Rise of Kings is coming out. If it works, then I will start work on Age of Darkness posthaste.
In the meantime, you can also help, see the Panzer II pic in the images section for more info. Naval units are complete, a few tanks and armoured cars are being rigged, and I also have some airplanes for the airfield soon. If you are lucky we should be able to make it by next year.

+2 votes   reply to comment
germanbacondragon
germanbacondragon Aug 3 2014, 10:26pm says:

Any chance you would be able to add Zeppelins?

+1 vote     reply to comment
Beelim Creator
Beelim Sep 13 2014, 2:05pm replied:

Yes, but right now only naval units are being worked on, zeppelins and barrage balloons will be worked on once I figure out how to create effective air units.

+1 vote   reply to comment
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Age of Darkness
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