Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:

  • The role of oil in the first half ot the 20th century (modern weapons such as tanks and battleships consume a fair deal of oil. Oil-producing regions produce additional armies on CtW)
  • The struggle for supremacy between liberalism, fascism and communism
  • Psychological warfare and propaganda (score points may determine the performance of your civ - low scores may result in successful infiltration and riots by enemies in your cities)
  • Mechanisation vs "horse & bayonet" armies- rifle infantry and cavalry will still be around, but their position, secure in the early game, will be increasingly challenged as the game goes by.
  • Better atmosphere - buildings and units designed are to lend an atmosphere more appropriate for the period, spanning over twenty factions based in every continent of the modern world.

What Age of Darkness is not:

  • A glorification of militarism or war - All wars are, regardless of who wins, evil. The only thing that can be found good in war is the individual will to survive and excel and to improve oneself, but Age of Darkness will involve a much edgier experience: tanks will appear battle-scarred, human soldiers will look exhausted and grubby, and the technologies all revolve around repression and treachery.
  • A feel-good Americanocentric game - the fact still stands that it was not a simplistic contest of "good versus evil", but the result of several political blunders and outright naked imperial ambition of those who fought on the winning side. In the fight to defeat Nazi Germany, the Western Alliance had to make many decisions whose side effects are still being felt today, such as the annexation of Iraq and Iran during the war, or the muzzling and internment of ethnic minorities deemed a threat.
  • Another generic WW2 mod for Rise of Nations - less emphasis is being placed on the Western campaign of the Second World War - or the weapons used (we are not Age of Tanks and never will be), and more into exploring how it all came about - from the humiliation of Germany to competition between European and Asian nations in the aftermath of the First World War, resulting in the 2nd Sino-Japanese War, the winter War  and the Spanish Civil War, which definitely set the stage for a greater and more escalated international conflict. A CtW detailing events such as the Gran Chaco War and American occupation of Latin America is also being envisioned.

PRODUCTION SCHEDULE
Age of Darkness 1.0 - covers the British, French, and German factions of WW1 - simple units, consisting of rifle infantry, cavalry and artillery as well as the conflict's signature armoured units added. Buildings to be introduced are the armour plant and the arsenal, and the very first wonder, the SIGINT centre [1].

(18/2/13) This year's Chinese New Year has left me in a thoroughly existentialist mood. I might go forward and finish off the German LK model which I created 3 months ago. I might even create some mockups, but do not expect anything so soon.
On the other hand, Rise of Kings continues to grow from strength to strength. One of our rejected units is being recast as part of the cavalry for Age of Darkness. Hopefully that is a good sign.
(1/2/13) Went through some vids online by players of Men of War. Makes me feel that tanks and artillery will be having their range increased, but their rate of fire nerfed.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.
(25/1/13) Despite having failed to create a model from scratch to service Rise of Kings and Kings & Conquerors, I feel confident that I have discovered a means of creating cavalry units without a distorted texture. It remains to be seen, though if the new models we have envisioned for Age of Darkness can really fall through, as one of the largest problems we face is deciding what units to be added, since up till the end of the Second World War, a wide range of weapons from pistols and carbines all the way to lances and swords were used from horseback.
(10/1/13) Much to our delight, we have managed to create not only a working cart, but one with movable wheels as well. For more information, see Moddb.com
(28/12/12) 6 "Ages" are being inserted - they are not ages, but are now technologies - the Spring community hates Age of Empires, so we have to do away with ages. Instead, players now begin with Industrialisation, and have to work their way out towards Mass Manufacturing, Mechanisation, Electronics, Synthetics, and finally, Nuclear Power.
(27/12/12) German units and some artillery units are now fully modelled but not skinned yet. All that's left is a horse-drawn supply cart but until Rise of Kings progresses we might not be able to provide anything yet.
(22/12/12) We are currently developing some tank units for Germany to round out Age of Darkness 1.0, but it might be some time before it can be released.

  • AXP1: Blood Red Dawn - USA, Poland added, along with Soviet Union: only simple no-mech units [1]
  • AXP2: Isonzo - Italian and Austrian troops featured, covering all pre-Fascist units. Politics changed. [1]
  • XAP2b: White Terror - covers Finland, Nazi Germany and Russia. Spain and Portugal introduced [2-4]
  • AXP3: Apres Moi ...  - German and British air units added, this covers most "mainstream" units.
  • AXP4: Blitzkrieg! - Germany and several other Western factions, this should include France, the Oslo Group and the Netherlands, as well as armoured units of this conflict [2-3]
  • AXP5: Northern Expeditions - China and Japan added. Technologies should be complete by now.
  • AXP6: Days of Infamy - Japan, USA expanded, consisting mostly of infantry and armour.
  • AXP7: Powder Kegs - Introduce Turks, Iranians and Iraqis.
  • AXP8: Pax Versalica - Complete any and all WW1 units for all existing factions. We officially declare Age of Darkness to the world.
  • AXP9: When Cobras Smoke - Brazil is added to the game. American armour added.
  • AXP10: Black Dragons - Japan and China introduced. Japanese armour added.
  • AXP11: Alamein - Italian armour added to the game. German and British armour further added.
  • AXP12: Triumvirs - effects of politics expanded. Some wonders. Argentina, USA and Spain added and expanded.
  • AXP13: Red Christmas - Soviet units expanded, and Germany is further expanded. Another wonder. Perhaps we need to introduce a wonder one step at a time.
  • AXP14: Marte - Italian army, pre-1943. Greece enters the game. Possibly either Bulgaria or Romania make an appearance.
  • AXP15: Battle of the Atlantic - naval forces are revamped in full. Introduce the E-boat and Argentina
  • AXP16: Overlord - further expansion of USA and Britain. British faction should be fully skinned and ready.
  • AXP17: Rise of Quisling - expand Oslo Group, Romania, Bulgaria, Austria and Argentina. Introduce the Nahuel.
  • AXP18: ... Le Deluge - rebalance and finish off any other loose ends.
  • AXP19: Atomic Age - introduce the Domination CtW. Age of Darkness is finished.
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Nazi Reichstag Nahuel DL43 New buildings awaiting addition
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Post comment Comments  (0 - 10 of 27)
Xaiver123
Xaiver123 May 19 2013, 2:48pm says:

there is no download link anymore :(

+1 vote     reply to comment
Beelim
Beelim Mar 9 2013, 11:13pm says:

Very good news:

Rise of Kings has progressed smoothly, and we have proven that wheeled units can be created using the simplest of means. I will probably spend more time on Age of Darkness soon. Expect something after Qing Ming (the day Chinese people go to have "picnics" in graveyards) this year.

+1 vote     reply to comment
Beelim
Beelim Mar 4 2013, 3:15am says:

Okay, a new question:

I've been considering the many tank skins that Rise of Nations comes along with - Chi-Ha, Sherman, Churchill, T34, Panzer and Tiger - as well as the usual FT17 and MKIV. I have a question for you guys - would you like to see more realistic tank animations? we currently could do the following with the current Churchill unit:

- A secondary machine gun which fires occassionally, although the tank will use shells most of the time.
- Tanks will come in different variants, for instance, Shermans come in armoured and Jumbo versions, while you can get Panzer IVs in different versions, the Argentian Nahuel comes with optional fuel tanks.

We are currently having a horrible time with Rise of Kings. Wheels and harnesses were oversized; we haven't even figured out how to get horse and carriage alike properly aligned, but we are going to keep going until we have a proper horsedrawn unit.

+1 vote     reply to comment
panzerkorps1942
panzerkorps1942 Feb 12 2013, 2:36pm says:

o these mod sounds great!!! a huge campaing at last!! and all with new caracteristics... but yust a question.... will these mod have a combat realism where the units dies so quikly.... or the combats will be long like in the original Ron???? (sorry my bad english)

+1 vote     reply to comment
Beelim
Beelim Feb 18 2013, 12:27am replied:

Um....

I am afraid to say that the answer is yes, but to make things easy highly technologically advanced units such as machine guns and tanks are costly, so you have to be careful. So that means in the early game, swarming machine gun nests is a possibility, but you will have to be prepared to face horrendous losses. So for instance, a machine gun will pick off 50% of your unit's health. I might have it on my mind to increase the sprite count from 3 to 5 for more realism for gun infantry, but I am unsure if I really wish to do that. On one hand it is a massive drain on resources. On the other hand, it will allow us to keep some of the arcade-esque nature of RoN's stats for industrial age warfare without skimping on historical accuracy.

Once you get some tanks going, however, it is different. The 2 heavy tanks you will be receiving - the Mk V and the A7V - are actually slow-moving meat shields with poor LOS. Their main task is to take out enemy machine guns and/or eat their fire for your infantry, although artillery will easily bust a hole in them. I am making tanks in such a way so that heavy tanks are highly subceptible to artillery.

We have started determining what models to create, because currently for Rise of Kings (a mediaeval mod) we are going to create our first units of infantry. Infantry for France, Germany & Co will also be created after I finish off RKC-related stuff. I am pretty much sick and tired of mediaeval fantasy/fetishist stuff for now, and have been gunning to do something different.

Meanwhile, I have been trying to arrange for uniforms, but the limited number of slots on Rise of Nations has been hampering me. I have drawn up a schedule here: Interbellum.wikia.com"Races"

Feel free to view it and make your thoughts known.

+2 votes     reply to comment
panzerkorps1942
panzerkorps1942 Feb 18 2013, 3:08pm replied:

for the races is very good that you will make diferents looks for diferents etnics and factions, but the ron let you only a limited space of a certain number of units??

+1 vote     reply to comment
panzerkorps1942
panzerkorps1942 Feb 18 2013, 11:11am replied:

mmmm.... great so the combats will be more like in the end of days than the normal ron??? aaaa and i was forgeting.... the campaing will be start in de WWI or after??

+1 vote     reply to comment
Beelim
Beelim Feb 18 2013, 6:53pm replied:

It covers the tail end of WW1 (Think German stahlhelme), and reaches on towards 1945. I originally wanted to cover 1920-1950, but soon discovered there were complications.
Then one of my contacts working on Spring said he didn't like WW1 warfare, so I decided to reshape Age of Darkness, so that it covers WW1 and WW2 now. So my answer is this: you will be covering 19th century combat (think Bulgaria and Greece), while at the same time you can choose to leave that era to move into more mechanised warfare (like Germany, Poland and UK).

You are correct in your observation that RoN has a limited space for units. However, what you might not realise is that there are two slots for villagers and scholars, so unit races are pretty much a non-issue. Also, because one unit can have as many as 6 different textures, so I feel confident that we can create a sufficiently immersive atmosphere. I'm just worried about the anal-retentious fascist grognards out there who will stop at nothing to point out minute little details which Age of Darkness simply cannot cover.

As for me, I am still working on Rise of Kings, but fret not. Tonight (since I have no balls) I will be working on a war wagon to test my abilities in modding multicrew units.

Also, have you guys checked out the ENB mod for RoN? you can download it from Moddb.com - check it out.

+1 vote     reply to comment
panzerkorps1942
panzerkorps1942 Feb 21 2013, 11:10pm replied:

great.... you covers diferents warfares totaly present on these times, and for the textures and the critics they must understand that thats are great jobs and that you share them without ask nothing back.... and also congratulations for your good job on rise of kings

+1 vote     reply to comment
Beelim
Beelim Feb 1 2013, 7:30pm replied:

Thank you for your support, but unfortunately what we need most now are infantry, horse-drawn and WW1 airplanes. Tanks are not an issue because they are easy to make. It's the infantry, cavalry and propellor-based airplanes which are the hardest part regarding this mod. Horse-drawn artillery units are the most annoying since for Rise of Nations, you need to create a couple of infantry, then the gun (and its limber if horsedrawn), and finally a suitable vehicle or a horse unit. This is why Age of Darkness is taking so much longer to produce because we haven't even figured out to do this although I am doing some experiments with Rise of Kings - we will be inserting a new unit, a howitzer as practice. Remember, Age of Darkness isn't just about WW2 in general - it also covers the conflicts from the First World War and others as well.

In the meantime, we have started creating a wiki for Age of Darkness in Bahasa Malaysia, Ms.zaman-perang.wikia.com ("Zaman Kegelapan" simply makes it sound worse than an attempt to translate verbatim any title of a Hong Kong TV serial). Anyone who is a Malaysian and has a respectable command of official Malay is encouraged to join up as a translator - we have covered articles on Spain, Japan, Britain, China, Iraq, Russia, America and Iran...but more still needs to be done.

+1 vote     reply to comment
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Rise of Nations: Thrones and Patriots Icon
Platform
Windows
Developed By
Beelim
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Official Page
Interbellum.wikia.com
Release Date
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Real Time Strategy
Theme
War
Players
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Last Update
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