Age of Darkness is a mod set in the historical period spanning the two world wars of the 20th century. Unlike most WW2 mods, it is meant to place great emphasis on the following:
What Age of Darkness is not:
Age of Darkness 1.0 - covers the British, French, and German factions of WW1 - simple units, consisting of rifle infantry, cavalry and artillery as well as the conflict's signature armoured units added. Buildings to be introduced are the armour plant and the arsenal, and the very first wonder, the SIGINT centre .
(18/2/13) This year's Chinese New Year has left me in a thoroughly existentialist mood. I might go forward and finish off the German LK model which I created 3 months ago. I might even create some mockups, but do not expect anything so soon.
On the other hand, Rise of Kings continues to grow from strength to strength. One of our rejected units is being recast as part of the cavalry for Age of Darkness. Hopefully that is a good sign.
(1/2/13) Went through some vids online by players of Men of War. Makes me feel that tanks and artillery will be having their range increased, but their rate of fire nerfed.
Meanwhile, we have started compiling a Bahasa Malaysia version of Age of Darkness Wiki, which is to aid us in developing a Malay version soon.
(25/1/13) Despite having failed to create a model from scratch to service Rise of Kings and Kings & Conquerors, I feel confident that I have discovered a means of creating cavalry units without a distorted texture. It remains to be seen, though if the new models we have envisioned for Age of Darkness can really fall through, as one of the largest problems we face is deciding what units to be added, since up till the end of the Second World War, a wide range of weapons from pistols and carbines all the way to lances and swords were used from horseback.
(10/1/13) Much to our delight, we have managed to create not only a working cart, but one with movable wheels as well. For more information, see Moddb.com
(28/12/12) 6 "Ages" are being inserted - they are not ages, but are now technologies - the Spring community hates Age of Empires, so we have to do away with ages. Instead, players now begin with Industrialisation, and have to work their way out towards Mass Manufacturing, Mechanisation, Electronics, Synthetics, and finally, Nuclear Power.
(27/12/12) German units and some artillery units are now fully modelled but not skinned yet. All that's left is a horse-drawn supply cart but until Rise of Kings progresses we might not be able to provide anything yet.
(22/12/12) We are currently developing some tank units for Germany to round out Age of Darkness 1.0, but it might be some time before it can be released.
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