STAR TREK: LEGACY is an epic game of Starfleet combat spanning the entire Star Trek Universe, featuring all the ships from every episode, every film. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles complete with stunning visuals and special effects.
Gameplay
As the Admiral of the Fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide dramatic large-scale battles with easy-to use controls.
Ultimate Universe 2.3 (as we are currently calling it) is still progressing. Initially we weren't counting on a very large release. With some great contributions by Kophjaeger coming in last week, the release has grown greatly. This has the unfortunate side effect of delaying the release due to there being significantly more integration and testing, and putting me onto other duties taking me away from the other content I was preparing for release.
I think in the end anyone who plays the new release will consider it well worth the delay. It's been years since our last release and this one is shaping up to likely be our second biggest release since UU was introduced (size wise).
As we get a bit further along, I will be posting more detail on expected content. Right now it is a bit to early to detail what we will be including, but here is a picture of one of the ships expected to make an appearance.
We will also be integrating the XI Pack release into this build. There are some expected changes to the original XI release content including a notable model change.
As to "When are you releasing the update?", that will be followed by our normal, "When it is ready." response. I can't give you more than that at this time. There is a lot of work and time involved in making sure that we release the best quality content that we can. Things are progressing well, and I'm really looking forward to what this release is shaping up to be.
-Muldrf
Now that the second dev cycle has come to an end, here is a quick overview into what has made the final release and what will be coming in the next dev...
An Update Out Of Nowhere From Chris Jones Gaming And The Ultimate Universe, Proving That We're Not Dead Jim
A few months late, here is the official announcement ofor Aftermath: Battalia Requiem. Listed in the announcement is the path that will be taken for the...
The site CombatAce.com had a few months of hands on preview for the upcoming release Battalia Requiem. Small bits of info on the races, the new AI, ships...
Simply this will FIX the inability to select all ships which was lost in the patch.
This package of tools for modding Star Trek Legacy includes. The Modified LegacyMissionEditor v1.05. The LMTools v0.9.4.0. The UUTools v3.5.3.0. The Legacy...
This is the Muldrf's Legacy Mission Editor 1.05, an improved version of Bethesda's Editor. This version is included as part of the LMTools Suite release...
THis is addone for my Star Trek Legacy InfiniTrek mod that will combine it with New Races Mod
THis is addone for my Star Trek Legacy InfiniTrek mod that will combine it with New Races Mod
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Como eu faço para conseguir esse jogo ?
How do I get this game?
I really want to play it
You can buy it on Amazon: Amazon.com
A Legacy Saved
by acidfluxxbass / Olly
We're rolling back the years with this one. Back to 2008, 2009 and 2010, probably the period of time I learned the most about my skills, who I wanted to be and how I could turn a passion into productivity.
Let's look at the present first. I've logged onto an old site I used to visit multiple times a day, Filefront. Later known as Gamefront. I see that a previously dead website and set of servers have been rescued by the most unlikely of groups: ModDB. I always neglected ModDB in favour of supporting a wavering and conflicted community on Gamefront. I produced mods and helped as many people as I could, while fireworks and politics turmoiled the landscape of the site. However, for saving that history, my mods and hours, weeks and years of my hard work and sleepless night, I must pass on my eternal gratitude to ModDB and IndieDB.
Few people will know, but I was Star Trek: Legacy's most enthusiastic modder. That's easy for me to say, but the skills I picked up and reapplied in such a short space of time, and the effort I put in to sustain that micro-site isn't something I could ever do again. One Christmas, I spent all Christmas day hungover and miserable, but determined to gift the community with a set of new ships and maps. Hours I spent testing, coding and texturing unfinished ships - and I wouldn't change a thing.
I was actually quite late to the community, arriving after the conflicts that scarred and divided the community. Yet, I worked on content for every big mod group operating. I did tid-bits for Trek Files. I allied myself with Aftermath Gaming and worked on content with an extremely talented team containing someone whom I admired and learned a great deal from. The content we produced and released is something I'm still proud of. The game looked glorious. Then I did something that still makes me smile today and bridged the divide, joining CJG and producing the best content I had ever done for the game just as Star Trek: Online killed off Legacy, and Gamefront slowed to a rusted halt. Again, their acceptance gained me many friends. I believe my efforts managed to reintroduce them to Filefront mini-site and heal a wound that was years old.
I believe that at one point I had my own forum, my own team (Team Exxperience?) and I admined the very site I'm sitting here looking at saved.
Shortly thereafter, the game died. I only speak to a handful of people from the community these days, but there are many who I regret losing contact with.
The skills I picked up settled my mind on what step I should take next as a student and technical person in general. Today, having completed college, university and the first couple of years of my career, I'm a Graphic Designer running a studio and producing successful material that's being praised around the world. My creative edge also spurred a music endeavour that achieved all the goals I had set out.
So this is a thank you to everyone at Star Trek: Legacy, everyone unaffiliated within that community who supported my content and my enthusiasm, everyone at Trek Battles, everyone at Aftermath, everyone at Chris Jones Gaming, all the moderators who helped the core site and hopefully we'll bump into each other again.
Kindest regards,
Olly
Hi Acid how are you doing long time no see?
Very well thank you! Missing this community! I'm unable to see who you are - but I hope you are well nonetheless :)
42 votes with NO reviews?
Hi guys, I'm wondering if there are any tutorials on adding your own ships to STL.
So far I've only founf a "wikihow 6 steps" thing that tells me how I could mopdify the attributes of already exsisting ships (that stuff is the same with most games so I don't really need to know, I usually find out)
I know the 3D models are in Mad3D format (or something like that) and I got the apropiat Blender plugins for it, though I'm at loss at what else I should do.
Thanks in advance!
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