This is a gfx tweak for RAGE x86 | x64 ++++++Deapth of field / SSAO+++++++ by ReShade | Corsire 0.16.0 and MasterEffects 1.1 by MartyMcFly settings by...
id Software's Rage combines first-person shooting, vehicular action, and "open but directed" exploration in a post-apocalyptic world, to tell the story of Earth's wretched civilization after a cataclysmic meteor strike. Militaristic authority figures, freedom-fighting rebels, criminal raiders, and twisted mutants battle each other for control of the barren wasteland Earth has become. This is the first game to feature the new id Tech 5 engine.
John Carmack went on to note that the game was originally going to feature several wastelands, but the limitations of the 360's DVDs required the developer to cut them down to two. These changes were made for all versions of the game... The game got lots of flack for its rather linear experience, eventhough it seemed open-ended from the talk of it being a "sandbox"... the final product seems quite far from what is a traditional sandbox. It got a DLC, Wasteland Sewer Missions but for the xbox 360 only. A new DLC entitled Scorcher was released on December 18th.
Later today on Steam Bethesda and id Studio will be releasing the official tool kit for RAGE – the same tools used to create RAGE and its DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit). id Studio looks forward to seeing your creations. If you have something to share, shoot them an email or share it with their id Software Facebook and Twitter accounts.
Source, Bethesda blog: Bethblog.com