Brothers In Arms seeks to pull away from the clichéd mass of World War 2 shooters and put you in a first person World War 2 historical experience. Covering seven days, starting at midnight on D-day, you play an Allied paratrooper Sergeant from the 101st Airborne leading his squad through enemy lines. The squad is responsible for helping secure the area for the landing army and the events are based on history.

Your squad is separated by fireteams, one of which is a tank in some missions. As you play as Sgt. Matt Baker you are free to assist either fireteam, or blaze your own path. Your squadmates are all unique and identifiable, helping to push this game to the next level of story telling.

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Blog RSS Feed Report abuse Latest News: HollywoodFX and Real Gun Sounds Make BiA Even More Badass

About Rendroc's WarZone with 0 comments by Rendroc on Jun 24th, 2011

Whoa, almost a whole year since the last news post.  Well, I may have slacked off a little on that, but one thing I haven't stopped is modding one of the most awesome WWII games in history: Brothers in Arms.  

Alright, first off, let's take a look at the HollywoodFX mutator and jmoney's Real Gun Sounds in action.


HollywoodFX heightens the excitement, immersion, and utter danger of war.  It's in the latest version of Rendroc's WarZone (v4.30 as of this writing).  Here's my boring-ass description of it from the ReadMe:

Someone wrote:This mutator significantly improves material detection and behavior.  Most surfaces in RtH30 and especially EiB default to a few basic bullet impact types of effects.  Well, say goodbye to the generic grey/white puffs of smoke.

Dead bodies and animals have their own effect when shot; leaves fall from trees; stone shards are thrown from walls; even glass windows shatter.  Bullets will seem to pass through thin cover like hay and wooden crates (although this is still only a visual effect).  Lots of bullet impacts in the same area will generate a smokey haze

The biggest difference you will see is the hedgerow, which now emits leaves, grass, and dirt instead of the default pieces of dried wood that Gearbox decided on for some reason.

Tank round explosions have been enhanced as well.  Stone impacts throw stone bricks into the air; shells hitting trees and hedges disperse a ton of leaves. 

The blood puffs from soldiers getting shot now more closely resemble the "pink mist" effect seen in Saving Private Ryan.  They also emit blood if hit by a melee attack.  Sometimes you will get some blood on your face from nearby soldiers when they are injured.  The shellshock effect is now more prolonged and has a new sound effect.

Finally, something... bad... happens when infantry suffer a direct hit froman explosive shell or rocket.


tl;dr

More effects put the awesomeness of WWII battles directly into your eyes.  Your eyes.  Goddamn.


jmoney's Real Gun Sounds

But wait, what's that?  It's like my ears are being kissed by hundreds of baby angels.  Angels with the sweetest-sounding Browning Automatic Rifles.

jmoney took actual recordings of authentic WWII weapons and edited them for your aural pleasure.  How many weapons?  All of them.  That's right, every weapon in Brothers in Arms, including the mortars and tank MGs, have a new realistic sound.  Plus some new bullet "whizzing-byes" to make you mess your pants again.  

Hell's Highway

No, I'm not modding Hell's Highway.  Sorry if I misled you there.  But, I know someone who is: Pooky.  Check out updates for his new map on the Gearbox Forums.  Plus, he's saying he's going to make some maps for EiB and RtH30, too.  Somehow he convinced me to help him out, I think it's because his name is so cute: "Pooky".  OK, so if you want to see new maps for EiB/RtH30, sound off on the forums, comrades!

Furious 4

I'm not going to go into this, their inspiration was Kelly's Heroes, you missed the mark.  I know Kelly's Heroes.  It's a family tradition.  It was my inspiration, too, for this, which I posted here on ModDB over a year ago:


I just might get this done someday.  

OK, enough talk.  Download here, BiA fans!

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Rendroc's Mods v4.34 for EiB (Mac)
Brothers in Arms: Road to Hill 30

Rendroc's Mods v4.34 for EiB (Mac)

Sep 10, 2014 Rendroc's WarZone Full Version 0 comments

This is the best I could do to try to get you Mac users in the trenches with the rest of us. The installation is rather tricky, especially since I don't...

Rendroc's WarZone and CommandMod v4.34 for RtH30
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.34 for RtH30

Jan 23, 2013 Rendroc's WarZone Full Version 30 comments

Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...

Rendroc's WarZone and CommandMod v4.34 for EiB
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.34 for EiB

Jan 23, 2013 Rendroc's WarZone Full Version 13 comments

Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...

Rendroc's WarZone and CommandMod v4.33 for EiB
Brothers in Arms: Road to Hill 30

Rendroc's WarZone and CommandMod v4.33 for EiB

Jun 21, 2012 Rendroc's WarZone Full Version 10 comments

Added "The Germans" Mutator, which is a rough preview of the Wehrmacht Mod for Brothers In Arms. Since so many of you have requested this, I've released...

jmoney's Real Gun Sounds for RtH30 Patch v2.3
Brothers in Arms: Road to Hill 30

jmoney's Real Gun Sounds for RtH30 Patch v2.3

Apr 7, 2012 Rendroc's WarZone Patch 1 comment

Patch for new sounds for US tank main guns, Flakvierling AA, and PaK 36 anti-tank guns. Requires jmoney's Real Gun Sounds version 2.0.

jmoney's Real Gun Sounds for EiB Patch v2.3
Brothers in Arms: Road to Hill 30

jmoney's Real Gun Sounds for EiB Patch v2.3

Apr 7, 2012 Rendroc's WarZone Patch 0 comments

Patch with new sounds for US tank main guns, FlaK 88s, Flakvierling AA, and PaK 36 anti-tank guns. Requires jmoney's Real Gun Sounds for EiB version 2.0.

Post comment Comments  (0 - 10 of 24)
cordenand
cordenand Feb 21 2014, 4:30pm says:

I miss the days when we had good games like these, hell even COD was still good back then.

+2 votes     reply to comment
SomeFriSauce128
SomeFriSauce128 Jan 14 2012, 9:55pm says:

nice name GAYGAY8 LOL

-4 votes     reply to comment
figalot
figalot Apr 12 2012, 9:49pm replied:

I dont get it. Are trying trying to point out how much you love the ****?

+4 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 17 2010, 2:26pm says:

awsome game on the ps2, love it on the wii as well, its pure awsomeness

+3 votes     reply to comment
Gaygay8
Gaygay8 Dec 29 2009, 2:32pm says:

This was such an amazing game it was something different

+3 votes     reply to comment
MarcusFlaviusAquila
MarcusFlaviusAquila Nov 19 2013, 11:04pm replied:

This is an example on why you don't give your friends the password to your account.

+1 vote     reply to comment
Puma659
Puma659 Jul 22 2007, 8:44am says:

so when will it be ready?

-4 votes     reply to comment
gunster
gunster Dec 13 2006, 5:52pm says:

rad game

+2 votes     reply to comment
ROSS-DA-BOSS
ROSS-DA-BOSS Mar 20 2006, 12:41am says:

shadowfox i totally agree about not being able to shoot into the MG nest. I too spent about 10 mins triyin to kill the German bugger behind that MG42!!! for a game that is pretty realistic from ashooting point of view it needs to address the problem of bullet penatration or lack of it!! it would be cool to shoot through wooden crates and hedges and be able to ricochet a bullet at a right angle in to a jerries chest!

Wicked game and loved most aspects of the game but could do with more levels and the ability to operate machinery. over and out.

+2 votes     reply to comment
MuffinSoldaat
MuffinSoldaat Apr 10 2009, 4:11pm replied:

I see you posted this topic in 2006, but I still had to reply. MG42's have safe-zone's parameters in their actor class properties, which disallows the player to 'snipe' them from far.

+2 votes     reply to comment
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Brothers in Arms: Road to Hill 30
Platform
Windows
Developer
Gearbox Software
Publisher
Ubisoft
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Official Page
Gearboxsoftware.com
Release Date
Released Mar 14, 2005
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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Project
AAA
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Sequels
Brothers in Arms: Earned in Blood, Released Oct 26, 2005
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Brothers in Arms: Road to Hill 30, Released Mar 14, 2005
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