Brothers In Arms seeks to pull away from the clichéd mass of World War 2 shooters and put you in a first person World War 2 historical experience. Covering seven days, starting at midnight on D-day, you play an Allied paratrooper Sergeant from the 101st Airborne leading his squad through enemy lines. The squad is responsible for helping secure the area for the landing army and the events are based on history.
Your squad is separated by fireteams, one of which is a tank in some missions. As you play as Sgt. Matt Baker you are free to assist either fireteam, or blaze your own path. Your squadmates are all unique and identifiable, helping to push this game to the next level of story telling.
Whoa, almost a whole year since the last news post. Well, I may have slacked off a little on that, but one thing I haven't stopped is modding one of the most awesome WWII games in history: Brothers in Arms.
Alright, first off, let's take a look at the HollywoodFX mutator and jmoney's Real Gun Sounds in action.
HollywoodFX heightens the excitement, immersion, and utter danger of war. It's in the latest version of Rendroc's WarZone (v4.30 as of this writing). Here's my boring-ass description of it from the ReadMe:
Someone wrote:This mutator significantly improves material detection and behavior. Most surfaces in RtH30 and especially EiB default to a few basic bullet impact types of effects. Well, say goodbye to the generic grey/white puffs of smoke.
Dead bodies and animals have their own effect when shot; leaves fall from trees; stone shards are thrown from walls; even glass windows shatter. Bullets will seem to pass through thin cover like hay and wooden crates (although this is still only a visual effect). Lots of bullet impacts in the same area will generate a smokey haze.
The biggest difference you will see is the hedgerow, which now emits leaves, grass, and dirt instead of the default pieces of dried wood that Gearbox decided on for some reason.
Tank round explosions have been enhanced as well. Stone impacts throw stone bricks into the air; shells hitting trees and hedges disperse a ton of leaves.
The blood puffs from soldiers getting shot now more closely resemble the "pink mist" effect seen in Saving Private Ryan. They also emit blood if hit by a melee attack. Sometimes you will get some blood on your face from nearby soldiers when they are injured. The shellshock effect is now more prolonged and has a new sound effect.
Finally, something... bad... happens when infantry suffer a direct hit froman explosive shell or rocket.
tl;dr
More effects put the awesomeness of WWII battles directly into your eyes. Your eyes. Goddamn.
jmoney's Real Gun Sounds
But wait, what's that? It's like my ears are being kissed by hundreds of baby angels. Angels with the sweetest-sounding Browning Automatic Rifles.
jmoney took actual recordings of authentic WWII weapons and edited them for your aural pleasure. How many weapons? All of them. That's right, every weapon in Brothers in Arms, including the mortars and tank MGs, have a new realistic sound. Plus some new bullet "whizzing-byes" to make you mess your pants again.
Hell's Highway
No, I'm not modding Hell's Highway. Sorry if I misled you there. But, I know someone who is: Pooky. Check out updates for his new map on the Gearbox Forums. Plus, he's saying he's going to make some maps for EiB and RtH30, too. Somehow he convinced me to help him out, I think it's because his name is so cute: "Pooky". OK, so if you want to see new maps for EiB/RtH30, sound off on the forums, comrades!
Furious 4
I'm not going to go into this, their inspiration was Kelly's Heroes, you missed the mark. I know Kelly's Heroes. It's a family tradition. It was my inspiration, too, for this, which I posted here on ModDB over a year ago:
Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...
Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed...
Added "The Germans" Mutator, which is a rough preview of the Wehrmacht Mod for Brothers In Arms. Since so many of you have requested this, I've released...
Patch with new sounds for US tank main guns, FlaK 88s, Flakvierling AA, and PaK 36 anti-tank guns. Requires jmoney's Real Gun Sounds for EiB version 2.0.
shadowfox i totally agree about not being able to shoot into the MG nest. I too spent about 10 mins triyin to kill the German bugger behind that MG42!!! for a game that is pretty realistic from ashooting point of view it needs to address the problem of bullet penatration or lack of it!! it would be cool to shoot through wooden crates and hedges and be able to ricochet a bullet at a right angle in to a jerries chest!
Wicked game and loved most aspects of the game but could do with more levels and the ability to operate machinery. over and out.
I see you posted this topic in 2006, but I still had to reply. MG42's have safe-zone's parameters in their actor class properties, which disallows the player to 'snipe' them from far.
This game was alright i found that it was enjoyable the first time you play it, i dont like the sand box effect you HAVE to stick too the objective and you HAVE to go the main path to do so. Opress and Flank every time repetative at some times, and the whole team ordering thing good consept but DUMB AI. You tell them too get over here or go over there and then they run in your line of fire and there dead.
nice name GAYGAY8 LOL
I dont get it. Are trying trying to point out how much you love the ****?
awsome game on the ps2, love it on the wii as well, its pure awsomeness
I love this game its the most epic WWII shooter ive ever played.
This was such an amazing game it was something different
so when will it be ready?
rad game
shadowfox i totally agree about not being able to shoot into the MG nest. I too spent about 10 mins triyin to kill the German bugger behind that MG42!!! for a game that is pretty realistic from ashooting point of view it needs to address the problem of bullet penatration or lack of it!! it would be cool to shoot through wooden crates and hedges and be able to ricochet a bullet at a right angle in to a jerries chest!
Wicked game and loved most aspects of the game but could do with more levels and the ability to operate machinery. over and out.
I see you posted this topic in 2006, but I still had to reply. MG42's have safe-zone's parameters in their actor class properties, which disallows the player to 'snipe' them from far.
This game was alright i found that it was enjoyable the first time you play it, i dont like the sand box effect you HAVE to stick too the objective and you HAVE to go the main path to do so. Opress and Flank every time repetative at some times, and the whole team ordering thing good consept but DUMB AI. You tell them too get over here or go over there and then they run in your line of fire and there dead.