A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Forest Biome slavery slavery

Dev Log: War!

4 days ago News 3 comments Report


War campaign AI is now underway so that NPC factions will be able to invade and attack towns. We also now have two new movement formations for NPC squads based on the type of faction that the squad is from. Firstly, we have military (box shaped):


And caravan (line shaped):



We've gone back to working on the weather system too. Here's our first screengrab of volumetric fog...


Now that we have basic fog, we have a base for other weather effects such as storms and twisters.

General bits...

Just a few small improvements, Maykol's been improving the general behavior with switching between floors, plus he's added support for an extra floor on buildings. We've also gotten started improving the camera movement and rotation, especially when moving around buildings, floors and following characters. And we've also had a small performance boost after doing some multi-threading to the AI.

Hopefully we’ll have plenty of stuff ready by the end of the month – it’s been another long update and we appreciate everyone’s patience :)

Dev Log: First Town

Dev Log: First Town

2 weeks ago News 2 comments Report

We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on…

Dev Log: Storm Buildings

Dev Log: Storm Buildings

1 month ago News 4 comments Report

Now that the big bug fixing phase is over, we'll get back to the dev blogs... Here are a few little things we’ve been working on lately.

Update 0.74.29 + Giant Swamp Frogs

Update 0.74.29 + Giant Swamp Frogs

2 months ago News 5 comments Report

Our most recent patch notes, plus environment and beastie designs...

Working On: Bug Fixes

Working On: Bug Fixes

2 months ago News 1 comment Report

Sorry, not had much to report lately since we've mainly been bug fixing! Here's the patch changelogs from over the last month...

A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world...
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Kenshi 0.67.2

Kenshi 0.67.2

1 year ago Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

1 year ago Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

1 year ago Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

2 years ago Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Post comment Comments  (0 - 10 of 1,448)
magicrat_larry Jul 27 2015 says:

I purchased this game a long time ago on Steam. I have not played it in a while, but man since I looked at this project page I want to get back in there. You seem to have made the world a lot more enticing.

+1 vote     reply to comment
WulfeeGrey Jul 23 2015 says:

I don't mean any offense, but the character face models look really, REALLY, ugly. Will there be any touch ups for that or anything? Almost all of the face models look as though they are 40+. Cant have a bad *** team of mid 20 dudes. Hopefully there will be a facelift, or at least a face lift mod.

+1 vote     reply to comment
maxcodes Apr 8 2015 says:

Ummm my antivirus detects this game as a trojan... anyone else having this problem?

+1 vote     reply to comment
Prince_Dragoon Feb 19 2015 says:

I hope we can tame and raise animals (I have eggs and I don't wanna sell em) .

+1 vote     reply to comment
KPL Jan 29 2015 says:

Your game looks great! What about Mac/Linux support?

+1 vote     reply to comment
Volumed Jan 2 2015 says:

Indie of the Year 2015. ;-)

+3 votes     reply to comment
Cheddar_Bob Dec 18 2014 says:

Hey, I am not trying to demand anything from you guys but plllllease do not give into any masses demanding a "finished" product affect how long you spend developing the game. This has the possibility of becoming a masterpiece and let it be so. :)

+5 votes     reply to comment
Marceline_Beast Dec 18 2014 says:

Game failing to launch. No any error message. (sorry for my bad engl)

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015 replied:

What version are you trying to play?

+1 vote   reply to comment
Marceline_Beast Jan 28 2015 replied:

latest experimental.

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015 replied:

Are you using a 32 bit or 64 bit system?

+1 vote   reply to comment
Marceline_Beast Jan 28 2015 replied:


+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015 replied:

That version is only 64-bit at the moment. Sorry, you'll have to opt out of experimental for now - hopefully won't be too long until 32-bit is supported as well :)

+1 vote   reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Official Page
Release Date
Released 2011
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Community Rating



882 votes submitted.

You Say


Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

Role Playing
Single Player

Latest tweets from @lofigames

Update in about 2 weeks, sorry for the wait, it's gonna be a big one again T.co

Oct 2 2015

My phone periodically makes me nostalgic videos out of all the photos of receipts and paperwork I took this year

Sep 11 2015

For those interested Deezer is a good alternative to @Spotify (who spy on you now). You can convert playlists with T.co

Aug 27 2015

So now that @Spotify have gone all 1984 on us what's the best alternative service for me to switch to? Any recommendations?

Aug 27 2015

The bandit in the cage next to me reacts to me picking his pocket... T.co

Aug 19 2015

Gonna release an update soon, but I added stealing so now I'm trying to make it less easy to rob the towns blind before I release it.

Aug 19 2015

RT @sokareemie: help I wanna sleep but can't stop laughing at this? T.co

Aug 19 2015

Google ads has decided I must really want a metal detector for some reason.

Aug 18 2015

So this Deadpool guy is basically "The Mask" with swords?

Aug 8 2015

RT @still: "What's the difference between 'dynamic' and 'var' in C#?" "var: var never changes"

Jul 21 2015

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Last Update
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