A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right.
-Made a performance boost
-Fixed the right-click auto trade functions
-Fixed crash on shift-rightClick
-Again, think I fixed the random crash on quicksave.
-Fixed a crash when entering certain areas of the map
0.26.3 "Building begins"
This is the first building update. Its only the start, future updates will be adding to it.
Character names and NPCs from the indiegogo campaign are not in yet, but the credits are done. If your name is missing from the credits, you need to email me.
-BUILDING: Get enough building materials and you can build your own structures outside of towns.
-If you own a building, you can now lock the doors (using the right-click menu). Enemies will be forced to bash their way in.
-You can build various item storage containers indoors.
-Healing rate is halved, but is 5x faster if resting in a bed. If unbandaged, resting in a bed will prevent the wounds from getting worse.
-You can carry an unconcious character and put them in a bed to recover.
-You can use training dummies to improve your attack skills
-Shopkeepers refresh their inventory every 20 minutes
-Fixed tooltip info on weapons and armour being cut off
-Fixed timer bug, character motions are smoother now
-Swapped left and right mouse buttons when placing buildings. Look out for that one!
-Added progress bar when using training dummy
-GUI panel that shows basic faction relations, and shows a separate long-term and short-term relation status.
-Some NPCs like envoys and nobles can have higher diplomatic value, so actions against them will make factions much more angry. Works the other way too, eg a faction may consider its peasants worthless so raiding them wont affect relations much.
-Faction relations can now be influenced positively, by healing npcs or putting their wounded in beds to recover.
-Fixed inventory window cut-off bug
-Made certain animation movement smoother
-Mouse uses windows mouse motion. If you still find it laggy, you can set "hardware_mouse=1" in settings.cfg
-Stability and crash fixes.
-Fixed bug where you could only talk to traders once
-Added start of Faction window (via map screen) where you can re-name your faction
You might have noticed some factions threatening you for money in the last update. That was an accident, its been disabled because its not finished yet, it will be enabled again in version 0.27
-Fixed player furniture sinking into the floor after many load-save cycles
-Stopped mouse cursor moving when rotating camera
-Fixed skills being capped at 20 for paid version of game
-Fixed npc recruitment bug
-Might have fixed the looting bug too, diddn't have a chance to test it
0.27.0 "Options and Camera"
-Changed the camera code based on player feedback. Its a little different now and won't drop off cliffs so easily.
-Added an options screen to main menu. Can invert camera controls and stuff.
-Fixed building dismantling bug
-Fixed furniture placement bug
-I disabled the quicksave backups, to see if it is the cause of the ghost-towns bug.
-Fixed the speed of the credits when not in vsync mode
-Fixed the mouse pointer sticking to screen edges in when camera tracking a character
-Fixed character portraits showing incorrect character state
-Overhauled combat code, things should be smoother now
-Fixed characters spazzing out at their destinations sometimes
-Fixed a trader exploit
-Disabled key controls when typing into the faction name box
-Fixed a bug that may make NPC squads vanish.
-Bars now have a range of recruitable characters, a couple are unique, most are randomly generated. There will be a better range later once all the new character models have been made.
-Added a RESCUE button, next to the medic button. Selected characters will pickup their wounded allies and put them in a bed if any are available.
-Certain NPCs have unique names. The Indiegogo peoples names are now included.
-Fixed the Bodyguard behaviour. A character in Bodyguard mode will try to take the heat off their target by attacking his attackers, and staying close in battle. A good way to protect a new recruit.
-Importing your squad to a new game now imports your faction relations too. Now you can't exploit it by robbing traders and importing to a new game to avoid the factions repurcussions. The traders guild is very sensitive.
-Fixed, or at least reduced, the bug where characters in defensive mode can get in a stalemate where nobody attacks.
-Fixed the missing Dust Bandits.
-Fixed dialogue choices sometimes having the wrong result
-Fixed new NPC names not being loaded
-Squad recruitment capped at 20 for now, to stop the GUI overflowing
-strength increases at half the speed (preparation for next update...)
-Encumbrance has an effect now. Your inventory and gear will weigh you down, making you move slower. How much you can carry depends on your strength.
-Your encumbrance is shown in the inventory window.
-The stats panel in the corner shows you if you are gaining strength or athletics XP based on your encumbrance.
-Strength is also increased by walking about with a heavy inventory. The heavier it is, the faster the increase.
-Better look closely at your inventory now to see what you can still carry. If you are one of those sneaky people with a shopkeepers backpack, you might want to get rid of it now.
-Athletics skill is now functional. Running at full speed without any encumbrance will improve it.
-Inventory item icons now have transparency
-Fixed the bug where 100's of caravan traders could swarm around an area. If you have this you will need to import to a new game to get rid of them. Or kill them all.
-Fixed another dialog system bug where you could hire Wingwang for free.
-Fixed bug where you couldn't lock your doors
-Fixed the bug where you sometimes couldn't loot bodies
-Re-tuned encumbrance stuff a little. Its a bit easier to carry more weight now, especially at lower levels. More adjustable numbers in the construction set.
-Storage boxes can stack up to 10x more items.
-Heavy weapons are slightly lighter in the inventory
-Un-bandaged bodypart damage slowly worsens once it gets below 40 (not affected by stun damage)
-Characters always use the weapon on their back first, the weapon sheathed on their hip is 2nd choice.
-Backpacks half the weight of whatever is inside them, but also deduct a little from your combat stats.
-Tweek: Bleeding rate down 33%, bleeding clot rate up 50%. This brings more focus back to bodypart damage over plain boring bloodloss.
-Medkits drain twice as fast when used by a novice medic.
-You can build cages, and stick prisoners in there. Not much else to do yet, its still unfinished.
-Fixed crash when closing map window
-Made a fail-safe in the rare event that there is a certain crash while saving, so it will finish up before crashing and avoid corrupting your savegame.
-Fixed encumbrance affecting combat speeds
-Fixed bug with the pathfinder when demolishing structures
-Medkits now vanish from your inventory when used up.
-Improved the medic AI behaviour bugs when in battle
-Backpack contents affects total weight even if not equipped.
-Made the GUI more clear about when your stats are being affected by your equipment.
-Fixed a few more bugs
-Importing squad only imports players faction relations.
-Did some magic that will help with some slowdowns
-Possibly improved the problem that causes hundreds of wandering traders to collect in an area
-Rearranged the savegame code so that it saves your squad 1st, so if it crashes you can still import your squad.
-Your previous savegame is backed up to a folder called "bak". Rename the folder to replace "quicksave" if you want to restore the old save.