A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right.
This is purely a technical update, and adds no gameplay features. Sorry about that, but it now paves the way for some fun-filled updates coming up next.
This was a big overhaul, so new bugs may have been introduced.
-Total pathfinding overhaul.
-Faster map loading times
-Improved frame rate
-reduced load times when entering buildings
-import squad to a new game now relocates your squad to the starting town.
-you can now set mouse horizontal/vertical speeds, use a negative number to invert the mouse control.
-Custom made launcher without any invalid options to choose.
-There is currently no character collision detection so they all stand in the same spot, I will add this back in asap.
-Splinting doesn't always work, I'm going to make it a separate action in the next update.
-characters now have collision
-fixed AI for wandering traders
-tried doing something that may have fixed the savegames crash
-fixed bug where backpacks could vanish when trading
-fixed stats window showing all zeros
-made it a little easier to place items in the inventory
-fixed bug where characters dont move normally after combat
-started working on building placement, but you don't get that yet. Hahar!
-character movement is not so flickering and jerky
-game now runs on single-core CPUs
-Fixed various stupid movement bugs
-fixed a random crash
-fixed some bugs with carrying characters
This is just a small stability fix until I release the next major update coming very soon.
-Fixed the "thread error" crash
-Fixed some new crashes
-Fixed some long delays in loading NPCs after quickload
Some of this will require you to start or import to a new game.
-Price of trade goods has been reduced, I recommend you sell ALL your trade goods before you update the game.
The purpose of this is to fill up your backpack more, and try to put a cap on the upper income of a high level trader. I want the big money to be earned from buildings.
-Doors! Please report it if characters are getting stuck or doors are impassable etc. Doors cant be locked yet.
-You can no longer buy the higher grade armour and weapons. You will have to research and craft them later on.
-Price adjustments. Low level items are cheaper, high-level items are more expensive. Traders backpacks don't stack so many items.
-New mouse pointers
-Big framerate increase for some people
-Still fiddling with the pathfinding/movement system
-Fixed that outpost in the north, now it has a proper crew
-You now have to be within 200 meters to trade items with someone.
-Disabled BUILD button. It was enabled by accident in the last release.
-There is a problem with savegame corruption that I'm trying to track down. Until then I've installed a backup routine that will import your squad to a new game, although you will lose your money, so it gives you 10,000 in compensation.
-Tutorial window appears on your first play. To bring it up use the "Help" button, just below the map button.
-Characters get stuck less often
-A crash fixed
-Fixed the screenshot overwriting bug