A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Dev Log: Starvation

News 2 comments

Game balancing is actually the more time consuming part of adding features so don’t get too hyped up for a release soon, we still don’t have an ETA as there’s still a lot to clean up. Kenshi needs to age like a fine old cheese to reach it’s beautiful not-so-buggy state…

Anyway, here’s what we’re working on right now:

HUNGER

Hunger has now been added so it will be possible to die of starvation over a long amount of time. Character appearances will change to reflect the state of physical strength or malnutrition – again this is early stages and needs a lot of testing and balance.

starved1

TECH-TREE REVAMP

We’ve now finished adding lots of different foods, crops (cotton, cacti…), boozes, a new power system (dependent on fuel or wind strength) and, of course, you’ll be able to start hunting skins for leather making. Research has been re-balanced so that it’s faster, plus it’s gonna cost items/artifacts instead of Cats from now on.

leather

DESTRUCTION & PERIL

Finished work on the destroyed versions of buildings! Enough said.

Kenshi-Before&After

CRIME & ASSASSINATION

Thievery needs a lot more balancing but it’s improved greatly since the current available experimental version. Buildings have things to steal, guards are more alert and we’ve fixed it up so the player doesn’t get busted for accidental clicks, or from looking inside unlocked containers. At the moment, we’re doing a lot of testing to make sure it’s not too easy/ too hard, and citizens are reacting normally etc.

The crime reactions in the dialogue has needed a lot of editing this week, if the reactions are too specific or too vague it can become too noisy and ends up sounding like jibberish. So it’s needed a good amount of testing to make sure the reactions fit all possible situations and to make sure people react realistically.

screenshot_3071

We’re also in the middle of adding the assassination ability, a way to knock people out in stealth mode.

WATER

We’ve pretty much finished improving water reflection in-game now, plus Oli’s also added some more details like floating scum etc.

river water

scum water

swamp water

*** The above content has not been released yet. This will be added in the next update, Beta 0.90, ETA to be announced.

Click here for details on the current playable version of Kenshi, available on Steam experimental opt-in ***

Dev Log: Hive Villages & Gorrillos

Dev Log: Hive Villages & Gorrillos

News 2 comments

This week we've added one of the last of our creatures, the Gorillo, plus new Hive villages for the new update. More on last week's progress...

Dev Log: Map UI

Dev Log: Map UI

News 8 comments

What have we been working on over the last week? Check it out...

The Beta is coming

The Beta is coming

News 8 comments

You may have noticed we have been very quiet over the last few months without releasing any updates. The reason is we are on our final run to the beta...

Dev Log: New Map (Part 1)

Dev Log: New Map (Part 1)

News 7 comments

Introducing the landscape and lore of the Holy Nation! We'll be releasing our new world map in sections, starting with the first area in our next upcoming...

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Post comment Comments  (50 - 60 of 1,452)
ForteMilo
ForteMilo

I've been following Kenshi since 0.29 build and I have to say you really progressed and so far have a great game! :D I really hope you reach your vision of the final product now you have your game on steam. I haven't bought the game yet sadly (I'm too poor lol) but I do plan to buy it sometimes when it reaches around 0.75 on the build for sure! This has to be the most awesome game I've heard about and I'm glad that I followed and tracked it early :)

Reply Good karma Bad karma+2 votes
Guest
Guest

um, id like to ask if this is free to play or just demo?

Reply Good karma Bad karma0 votes
neronix17
neronix17

It's not free, the download is the full game files but only playable as a demo until you buy it, at which point the demo unlocks into the full game.

Reply Good karma Bad karma+1 vote
SirJohnKnight
SirJohnKnight

It is online?

Reply Good karma Bad karma+1 vote
habitdasher#2
habitdasher#2

no, this is a single player game and always will be.

Reply Good karma Bad karma+2 votes
cinco
cinco

(buried)

another fantasy game with ridiculous looking armor. people will buy anything.

Reply Good karma Bad karma-7 votes
captain_deathbeard Creator
captain_deathbeard

I know right? People will buy any old game if you just do something that hasn't been done before and then make it really really good. So strange.

Reply Good karma+5 votes
EveningStar
EveningStar

Don't like it? Move on please, kthxbai

Reply Good karma Bad karma+6 votes
robopuppy9000
robopuppy9000

wish this game got the funding it deserves.... imagine who Chris would be able to hire with 2 million in funds??? dang....... i hope you get to kickstart it again maybe by good reputation?

Reply Good karma Bad karma+1 vote
captain_deathbeard Creator
captain_deathbeard

Who needs kickstarter when you are selling well on Steam? I have already hired an awesome programmer and an artist!

Reply Good karma+7 votes
RealQi
RealQi

When is it comming out finally? I mean, you've been in Early Access quite a while now...

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Kenshi
Platforms
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Lofigames.com
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Community Rating

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9.4

884 votes submitted.

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Ratings closed.

Highest Rated (83 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

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Role Playing
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Sci-Fi
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Single Player
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