A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Note that as it's such a big update, lots of bugs and instabilities are likely until I can get through all the bug-reports. The Stable Build of the game I will leave as it is until the new world map is ready.


    • Huge optimisation that uses more multi-threading for the game code and AI, improving performance significantly when there are a lot of characters around.
    • AI War Campaigns, NPC factions can now launch proper missions. This is similar to the faction assaults feature that was around in an older version, except the difference is it's now a fully dynamic system. If assaults are coming repeatedly they can be stopped by decimating that faction's base of operations.
    • Towns and nests can now be wiped out.
    • Random bandit camps, allowing the bandit factions (among others) to have a population source, which can therefore regenerate, run low, or be wiped out.
    • Races now have different bonuses and penalties to certain stats
    • Render optimisation for the lights, it appears they were slowing things down a lot
    • Bars now have a variety of random goons who all sit together: mercenary groups, thieves (with fences to sell stuff to), bounty hunters colorisation maps added to faction armours
    • AI squads now move in formation
    • You can now buy and sell slaves
    • You can now pay the bounty on a character to get him out of prison


    • Made our own game launcher (old one was a default part of Ogre engine), which hopefully fixes some of the config problems people had with DX11
    • Fixed the shortage of nests
    • Fixed being unable to use beds and cages
    • Fixed the overpopulation of the slaver camp
    • Fixed some more pathfinding/collision bugs
    • Fixed a ragdoll display bug

Note: This is available on opt-in Steam experimental only

Dev Log: Assaults

Dev Log: Assaults

1 month ago News 7 comments

This month we've been working on bringing back town assaults for release in the next update. Instead of random attacks like before, assaults will now...

Dev Log: War!

Dev Log: War!

1 month ago News 3 comments

Just a couple of teasers from our progress this last couple of weeks! You should be able to expect our next content update around the end of this month...

Dev Log: First Town

Dev Log: First Town

2 months ago News 2 comments

We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on…

Dev Log: Storm Buildings

Dev Log: Storm Buildings

2 months ago News 4 comments

Now that the big bug fixing phase is over, we'll get back to the dev blogs... Here are a few little things we’ve been working on lately.

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Kenshi 0.67.2

Kenshi 0.67.2

1 year ago Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

1 year ago Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

1 year ago Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

2 years ago Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Post comment Comments  (50 - 60 of 1,448)
cinco Jan 24 2014 buried:


another fantasy game with ridiculous looking armor. people will buy anything.

-7 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Jan 27 2014 replied:

I know right? People will buy any old game if you just do something that hasn't been done before and then make it really really good. So strange.

+5 votes   reply to comment
EveningStar Jan 24 2014 replied:

Don't like it? Move on please, kthxbai

+6 votes     reply to comment
robopuppy9000 Jan 20 2014 says:

wish this game got the funding it deserves.... imagine who Chris would be able to hire with 2 million in funds??? dang....... i hope you get to kickstart it again maybe by good reputation?

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Jan 21 2014 replied:

Who needs kickstarter when you are selling well on Steam? I have already hired an awesome programmer and an artist!

+7 votes   reply to comment
RealQi Jan 18 2014 says:

When is it comming out finally? I mean, you've been in Early Access quite a while now...

0 votes     reply to comment
Blasted_Taco Jan 11 2014 says:

Is there hunger and thirst in the game?

+2 votes     reply to comment
Morthranduil Oct 14 2014 replied:

At a later stage. Not yet, but it is planned.

+1 vote     reply to comment
ajbaj Jan 11 2014 replied:

I want that too.Maybe weather(like cold for example)affecting the player(or like rain slowing your movement).It would be freaking awesome.

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Jan 13 2014 replied:

It is all planned

+4 votes   reply to comment
neronix17 Jan 14 2014 replied:

I hope those particular plans will be optional...otherwise I'll have to figure out the CheatEngine entries to use... :P

0 votes     reply to comment
Mossman180 Jan 23 2014 replied:

This will be awesome. I can't wait.

+1 vote     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release date
Released 2011
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Community Rating



883 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

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