A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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ENVIRONMENT

Last week we were unable to take many screenshots due to a problem with the lighting – Sam’s spent the week balancing this and it’s mostly running nicely now, although water reflection still needs some fixing. Oli’s mostly been making minor adjustments to the road terrain, Artery biome foliage and adjustments to the collision on the storm buildings. Other than smaller tweaks and fixes we’ve finished adding and texturing roof cover awnings…

Town

Plus we now have Hive villages in-game, with their own building types:

hive interior

hive village

At this point we’ve finalized most of Kenshi’s creatures in game now, this week we finished animating and adding in the Gorrillo:

gorillo

Next up we’ll be working on another new ‘scary’ biome and the new GUI player map (the rectangular area shows the first section to be released in the next update):

GUI_Map

INDUSTRY

Programming-wise, we’ve mostly been fixing bugs and balancing, however this week Maykol’s almost finished with the crafting bench update. The changes for the latest include saving partial used items for crafting, improving the layout so the item names appear properly, adding an image of the item and changing the item’s crafting requirement to the specific item.

As a new enemy for farmers, we’ve also added pest AI for Swamp Raptors to destroy and eat crops – these walking trash cans will eat just about anything, from rotting corpses to cotton plants!

Swamp raptor

… Better keep on your toes and protect your crops from here on out ;)

Dev Log: Map UI

Dev Log: Map UI

News 8 comments

What have we been working on over the last week? Check it out...

The Beta is coming

The Beta is coming

News 8 comments

You may have noticed we have been very quiet over the last few months without releasing any updates. The reason is we are on our final run to the beta...

Dev Log: New Map (Part 1)

Dev Log: New Map (Part 1)

News 7 comments

Introducing the landscape and lore of the Holy Nation! We'll be releasing our new world map in sections, starting with the first area in our next upcoming...

Update 0.76.0 Out Now!

Update 0.76.0 Out Now!

News 2 comments

Apologies for the delay with this update, we are currently working a lot on content for the new world map and hoping to release the first part of it in...

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Post comment Comments  (10 - 20 of 1,451)
Marceline_Beast
Marceline_Beast

Game failing to launch. No any error message. (sorry for my bad engl)

Reply Good karma Bad karma+2 votes
Koomatzu Creator
Koomatzu

What version are you trying to play?

Reply Good karma+2 votes
Marceline_Beast
Marceline_Beast

latest experimental.

Reply Good karma Bad karma+2 votes
Koomatzu Creator
Koomatzu

Are you using a 32 bit or 64 bit system?

Reply Good karma+2 votes
Marceline_Beast
Marceline_Beast

32

Reply Good karma Bad karma+2 votes
Koomatzu Creator
Koomatzu

That version is only 64-bit at the moment. Sorry, you'll have to opt out of experimental for now - hopefully won't be too long until 32-bit is supported as well :)

Reply Good karma+3 votes
Prince_Dragoon
Prince_Dragoon

I put done one for my dying guys to heal him and he teleported to place I could not reach him and slowly died can you fix this?

Reply Good karma Bad karma+2 votes
Koomatzu Creator
Koomatzu

Hopefully this will be fixed soon. In the meantime you can try importing into a new game and resetting squad positions.

Reply Good karma+3 votes
captain_deathbeard Creator
captain_deathbeard

It's fixed in the next update

Reply Good karma+5 votes
ManOManOMan
ManOManOMan

Keep up the good work.

Reply Good karma Bad karma+4 votes
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Kenshi
Platforms
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Lofigames.com
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9.4

882 votes submitted.

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Ratings closed.

Highest Rated (83 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

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Role Playing
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Sci-Fi
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Single Player
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