A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
Image RSS Feed Latest Screens
Forest Biome slavery slavery
Blog RSS Feed Post news Report abuse Latest News: Dev Log: Storm Buildings

2 comments by Koomatzu on Sep 4th, 2015

Tweaks & bug fixes

Mostly, everyone is working on smaller bug fixes while Chris finishes up the thievery system. The shadow system is currently being upgraded so that it runs faster, thanks to some suggested techniques from Linda. Mike’s also started adding the ability to swim for the Newlands. You can follow the bug fixing in more detail on our Trello.

World Design:

Otto's created some new interiors for various buildings. Here’s a new standard building interior for the Storm Building:

And as for the biome design, Oli’s been positioning the roads and main travel routes while Chris has been populating our first New Lands town. We still have a way to go before we can release the New Lands to the public - this includes technical fixes like shaders and performance improvements; weather; resources; ruins; and then gameplay elements and gamedata.

Dialogue:

I’ve gone back to working on basic dialogue packages for a few various personalities - basically reactions to certain events (crimes for example), plus a few more escape events. To keep things realistic, we changed some of the conditions for the existing escapes so that the imprisoned npc will now be able to distinguish whether you’re his/her captor or not. This all still needs some bug fixing and more testing before it can be released into the game. I’ve also taken on a super helpful volunteer, Gauthier, who has been helping me flesh out the lore of the individual factions to be more coherent and in-depth.

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Related Downloads
AUOGSOV.2

AUOGSOV.2

Apr 13, 2015 Army Under Oath GSO Full Version 0 comments

in this version you will only have 6 other people like yourself to set off in the harsh wasteland enjoy not as over powered as the first one less people...

AUOGSOV.1

AUOGSOV.1

Apr 5, 2015 Army Under Oath GSO Full Version 0 comments

Includes install info also the op start with 30 units in your command Fed up with stifled city life and taxes, you gather a band to head out and found...

Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Post comment Comments  (20 - 30 of 1,448)
RequiemLux
RequiemLux Sep 21 2014 says:

this is wonderful, has a great potential

+5 votes     reply to comment
Guest
Guest Sep 4 2014 says:

Is Linux supported? It isn't mentioned at Platform.

+3 votes     reply to comment
playretodder
playretodder Jul 9 2014 says:

everytime the website goes down i get super excited thinking there is going to be a update

+5 votes     reply to comment
MeestorJeebz
MeestorJeebz Jun 26 2014 says:

woot woot good game son!

+4 votes     reply to comment
Gerblemcriberle0
Gerblemcriberle0 May 30 2014 says:

Will buy once blood and dismemberment are added, especially since it's gonna have monster hunting (I hope we can harvest their skins for special armors, like in some games Ive played)

+2 votes     reply to comment
Guest
Guest May 23 2014 says:

This comment is currently awaiting admin approval, join now to view.

nubia
nubia May 21 2014 says:

Hi,
I really appreciate where your are going with this. Have not seen something quite like this before.

The amount of detail you are putting in to it is just great. Some major publisher could really learn something in game development from you passionate guys. Seems all new flashy games are just betas for like $50-$90.

I hope you reach your goal with this one.

I have been playing the demo for some days now, but i seems that it is crashing on increasing occasions, at the moment I cannot even sell stuff from the backpack in 2min without having a crash. (v0.67.2)
I am still at the police base from start as wanderer.

Thought that info might help for solving bugs at this early stage.

Keep up the good work

Cheers,

+1 vote     reply to comment
Guest
Guest May 14 2014 says:

Lofigames.com down? What happened?

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard May 16 2014 replied:

Don't worry, it's just a crappy server.

+2 votes   reply to comment
-Dimaz-
-Dimaz- May 11 2014 says:

hey, haven't been here for a long time, any cool updates ?
of course there are, i just have this feeling..

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
Send Message
Official Page
Lofigames.com
Release Date
Released 2011
Game Watch
Track this game
Share
Community Rating

Average

9.4

882 votes submitted.

You Say

-

Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter
Embed Buttons

Promote Kenshi on your homepage or blog by selecting a button and using the embed code provided (more).

Kenshi Kenshi
Kenshi
Statistics
Last Update
10 hours ago
Watchers
4,312 members
Mods
3
Addons
1
Files
18
News
78
Features
4
Reviews
214