A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Forest Biome slavery slavery
Blog RSS Feed Report abuse Latest News: Dev Log: Hive Men

13 comments by Koomatzu on Apr 25th, 2015

This week, Sam’s been working on the pathfinding bug where characters get stuck on corners and hills. This problem is caused by a bug in Havok that we can’t access, so at the moment he’s just working on a way to work around it. There are a few problems caused by some bugs in the Havok library, so after the next update Sam will have to write his own movement system for the collision part of the pathfinding himself.

Chris and myself have been working on fleshing out the lore - the main factions, conflicts and positions on the map. Oli’s been making a few final rearrangements to the new world map and blending the biomes together to fit with the layout of the faction territories. We’ve also added a function to the dialogue system that allows unlockable conversations that will lead to ongoing/ continuing events with NPCs. Possible conversation spoiler A good example for this is a conversation where smugglers can develop crooked partnerships with corrupt gate guards.

Otto’s been working on a new race which we’ve temporarily called the Hive Men (you may have seen the concept art for them already).

User Posted Image

Here are
our very rough notes on them so far:

  • Hive based, serve their queens. When a queen dies, the subjects all either die or become lost “Ronin”.
  • All male, except the queen. Males are impregnated by the queen.
  • No blood, they are “dry lubricated”, silicon based.
  • Wider FOV angle due to eyes on side of heads
  • Very skinny, low strength, high speed + dexterity.
  • Their selfless loyalty to the hive and desire to work hard is enforced by the hive’s pheromones
  • Known for being untrustworthy.
  • Often merchants who sell produce for the hive.
  • Ronin of lost hives become the more interesting individuals.
  • Separate worker and warrior classes.
  • Value the good of the hive above all else, personal benefit and safety is irrelevant.
  • Soldiers/Hammerheads are the soldiers and enforcers. Dumb and aggressive. Shorter, bulkier and stronger.
  • Workers/Tallheads are the workers, industrious, fast. Sometimes sent as traders for more dangerous jobs, because they are more expendable. Bonus to labouring
  • Princes/Hivefaces are the high ranking smart ones- generals, diplomats, assassins, traders.
  • Those that spend too long far away from the hive gain more free will and individuality. Some can die instead.
  • They don’t have a concept of individual names

Free Hiveman/Defectors:

  • Spent so long from the hive that they become free and individuals. Choose not to go back. “Defect” to freedom.
  • The most existentially confused and depressed. More so than the Skeletons. Suddenly going from higher purpose to nothing but the self.
  • Hammerheads are too dumb to get free, usually return because they just like having a violent purpose. Those that do remain free usually become bandits or mercs. Military won’t take them.
  • Faces are designed to be away and independent for a long time, so they don’t have a problem, defecting to freedom is very rare.
  • Tallheads are the usual, as they are smarter than hammerheads and more heavily controlled than faces.
  • Tend to wander a lot, seeking purpose

The Shek (you may remember them referred to as bone people previously) will now be in game alongside the new human character models. The new models should reduce a bit of the CPU load.

Before we can release, the GUI and lighting just need fixing - at the moment, everything in game is completely silver until the shaders are fixed in DirectX11. Apologies for the vagueness on a finish date for this so far, we want to be 100% sure of a date before announcing.

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (60 - 70 of 1,450)
Blasted_Taco
Blasted_Taco Jan 11 2014, 3:04am says:

Is there hunger and thirst in the game?

+2 votes     reply to comment
Morthranduil
Morthranduil Oct 14 2014, 1:35am replied:

At a later stage. Not yet, but it is planned.

+1 vote     reply to comment
ajbaj
ajbaj Jan 11 2014, 2:29pm replied:

I want that too.Maybe weather(like cold for example)affecting the player(or like rain slowing your movement).It would be freaking awesome.

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Jan 13 2014, 8:22am replied:

It is all planned

+4 votes   reply to comment
neronix17
neronix17 Jan 14 2014, 8:29pm replied:

I hope those particular plans will be optional...otherwise I'll have to figure out the CheatEngine entries to use... :P

0 votes     reply to comment
Mossman180
Mossman180 Jan 23 2014, 8:08pm replied:

This will be awesome. I can't wait.

+1 vote     reply to comment
3DWorlds
3DWorlds Jan 11 2014, 2:06am says:

Looks baws!

+1 vote     reply to comment
ineedcash12
ineedcash12 Jan 9 2014, 8:30pm says:

I been following this game for what feels like forever. It was one of the first games I really followed. The progress over the last two years has been unbelievable. Keep up the good work!

+5 votes     reply to comment
futtboot97
futtboot97 Dec 25 2013, 3:22pm says:

Please re-increase the length of time it takes for corpses to dissapear, I do not like this new system. I would love the addition of a "Bury" command so people with low spec rigs can just remove the corpses themselves. I didn't even wait 5 minutes and a bandit boss dissapeared before I could loot it.

To handle this alternatively, you could spawn animated (or still life to begin with) carrion birds that pick on the bodies of the fallen after an in-game day or less, and then they gradually change with the body showing it being bones and then it dissapears.

Please.

+1 vote     reply to comment
arthoz
arthoz Jan 13 2014, 6:30am replied:

Join the forum, you'll get more in depth discussions, updates and answers there...there's lots of new stuff to come but you need to read the forums and the the blog...
Here's the link: Lofigames.com

+1 vote     reply to comment
holmesc2009
holmesc2009 Dec 28 2013, 2:56am replied:

That system is temporary genius. You should like...read the deve blog.

+2 votes     reply to comment
darmoff
darmoff Dec 25 2013, 4:21am says:

Love the updates Keep em coming :) Just one thing im curious is When will u be planning to increase the squad

+2 votes     reply to comment
Guest
Guest Dec 25 2013, 3:18am says:

This comment is currently awaiting admin approval, join now to view.

WulfeeGrey
WulfeeGrey Dec 23 2013, 10:46pm says:

Quick question, why are all the shadows and such pitch black? ex i can see my characters detail when facing the sun, but when facing away its pitch black?

+1 vote     reply to comment
WulfeeGrey
WulfeeGrey Dec 23 2013, 1:50am says:

Quick question, will we be seeing the actual females around in game, or is that still being implemented? Making a female character is fine and all, but i wanna see them around in the actual game/adventure itself.

+1 vote     reply to comment
WulfeeGrey
WulfeeGrey Dec 23 2013, 9:20pm replied:

Thanks for the reply, although it's sad that so far i haven't been able to find any female companions. Also, the females i have found along my travels... all seemed like men. Maybe the kenshi universe, the women evolved to uglier beings, but it makes me cringe. I hope this isn't permanent.

-1 votes     reply to comment
Ascensionx
Ascensionx Dec 23 2013, 11:26am replied:

Yes,there are females in a lot of the various factions and inns.

+1 vote     reply to comment
Zunic
Zunic Dec 23 2013, 10:56am replied:

Captain Deathbeard says he is trying to get the next update out by Dec. 24...even if it means cutting a few things off. He plans to add females in this update

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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9.4

882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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