The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Homeworld: Remastered page on ModDB tadamir tadamir
Blog RSS Feed Post news Report abuse Related News: Homeworld:@ 0.2.32.0 release

About Homeworld:@ with 7 comments by EatThePath on Aug 18th, 2015

Homeworld:@

(re)INTRODUCTION

It’s time once again for a new Homeworld:@ version! Because of the new faces that the Remastered Collection may bring to our door, I’d like to give a quick introduction to what we’re about and how we do things. If you already know all that, just skip down to the part with the pictures.

Homeworld:@ is an alternate fan-sequel project. We take Homeworld 1 and Cataclysm as our starting point and build new art, gameplay, and story out from those, discarding all but a few starting-point elements of Homeworld 2. We have a playable skirmish mode with all new fleets, and even new mechanics such as drone frigates akin to Cataclysm’s hive frigates. We also have a survival mode where you fight against ever increasing waves of enemies, and later on special extra threatening boss ships.

We have over 40 fully modeled and textured ships from a variety of contributors. However, new players should be aware that our planned ship lists are large and to fill out the gameplay we’ve put placeholder models in many roles. These range from untextured rectangles to partially finished actual models. If you’re playing the survival mode you have the option of only fighting ships with finished art, though you can still build placeholder ships yourself if you choose to.

Another focus of the mod is its story content. Packaged with the mod is our own Historical and Technical Briefing patterned after Homeworld 1’s manual, which like the mod itself is not finished but already contains lots of information on our expansion of the setting. 100 years have passed since Cataclysm, so there’s plenty of new events to cover. Development of the manual and future playable story content is ongoing. Portions of this content, along with information on ship stats, is also available on our reference site.

NOW, THE THINGS THAT ARE NEW THIS UPDATE

Frerrn destroyer

We’ve been putting pictures in the moddb image feed of all the new things this update, a total of 11 new ships, so if you want to see more of something there’s likely a few more views of it in there. I’ll go over specifically what’s new.

The last update introduced the ships of the Frerrn Aggregate, a long-time rival of the Taiidan Empire. This update includes a substantial expansion of their roster, with probe, carrier, scout, assault fighter, and destroyer now all modeled and textured.

Republic Destroyer

The other side of that rivalry has gotten notable attention too. Started well before the release of Homeworld remastered, even before good screenshots of the remaster, we have our own updates of the classic Taiidan interceptor, assault frigate, ion frigate, and standard destroyer. Then, with a style building off that lineage but still breaking new ground, we have the much more modern Taiidan Republic destroyer, a versatile ship that can service a small wing of strike craft like a support frigate in addition to the traditional roles of a destroyer.

Last but not least we have the Tobari Star Empire’s interceptor. The Tobari are an important player in galactic history, and while many consider them irrelevant in modern times they do posses unique technology and style. The interceptor is the second example of their ships to come to the mod.

In addition to the flashy updates we’ve had some revision of placeholders, balance passes, and revision of the enemy lists in survival. As mentioned you now have the option of only fighting finished-art ships in survival if you so desire. The manual also has new information in it, with updates regarding the life of Karan S’jet and new details about the more enigmatic members of the Galactic Council.

WHERE DO WE GO FROM HERE

The mod is now available both as a traditional direct download on moddb, or through the steam workshop. We’ve also set up a steam group for anyone who wants notice of future news that way. If you get the mod through steam I would recommend being a part of the group as steam does not have any notifications of when mods update or what updates it’s downloading. In the future we may also use this group to organize multiplayer sessions if there is enough interest.

We intend this to be our last release on Homeworld 2 Classic. Those plans aren’t set in stone, and of course if any bugs crop up we will definitely fix them. In any case major development efforts will focus on getting everything working in Remastered. To that end a moddb page for the mod will be going up in the HWR section in the future, and we’ll post here to point to it when its up.

Remastered opens a lot of possibilities for us, and not just graphically. There are things we’ve always wanted to do but couldn’t that are available out of the box, and more that should be reachable with effort. I’m as excited about what is to come as I am grateful for everyone that’s come this far with us already.

I hope you all enjoy today’s release, and please don’t hesitate to share your thoughts and experiences with us.

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Post comment Comments  (10 - 20 of 439)
KOYK_GR
KOYK_GR Nov 11 2014 buried:

(buried)

Single, Multiplayer & Co-Op
(Co-Op)??? lol humans are stupid

-7 votes     reply to comment
KOYK_GR
KOYK_GR Dec 26 2014 buried:

(buried)

downvoted for what?

-7 votes     reply to comment
KOYK_GR
KOYK_GR Jul 18 2015 replied:

downvoted for saying that the game has no coop? i wonder who is the *******. come on show your self.

+1 vote     reply to comment
Firebird1985
Firebird1985 Jun 10 2014 says:

I have some ideas, specifically for one with a pirate faction, like the Turanic Raiders. (I know there are some pretty good mods, where they are a playable faction; like FX Commander, or Complex Simple, but; at least from my point of view, the Raiders there are fun to play, but not yet perfect.)
-Make them a faction very dependant on boarding and capturing ships. For example by giving only access to ships up to a cruiser size, just through normal research. They could hold their ground till around late midgame, but to win they need to capture other ships to: a)Have those ships and b)Get access to some new technology (ship types or upgrades) or weapons (interchangeable subsystems on some ships).
Capturing a Battleship Would give them access to their own type, boarding an Ion Cannon Frigate Would slightly improve their own Ion Array vessels, and so on.
-To do that they need some weapons and technologies oriented towards improving their chances at boarding: EMP weapons; perhaps an EMP mine with a small or medium sized AOE, ways to speed up the boarding process, etc. Also a cruiser outfitted for ship capture would make things easier. Corvettes and Frigates often have quite a hard time. Maybe limit the number of ships of this type that can be build to 1 or 2.
Since I lack time and skills for a mod of this type, I want to throw these ideas into the room, hoping some of them, if not all get picked up by somebody.
Sorry for the long post, but I just wanted to get this out of my head.

+1 vote     reply to comment
Guest
Guest Feb 20 2015 replied:

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siliconworm
siliconworm Jun 16 2014 replied:

In Path To Victory, you need to capture enemy ships to gain technologies when playing the Raider. However, from a player's point of view, I find this dissuade me from playing the Raider, simply because I'm just not a blitz type player (I'm a turtle type player actually) and I'm really bad at capturing enemy ships in battle!

Also, as a modder who transplanted PTV into Complex Simple, I also find that the Turanic AI will be too weak if they have to capture some particular types of ships in game -- those ship types may simply never present in a game!

0 votes     reply to comment
Shadow85
Shadow85 Apr 28 2014 says:

Any mods that add races/factions message me them please

-2 votes     reply to comment
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Guest Feb 16 2014 says:

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我才不写用户名
我才不写用户名 Aug 9 2014 replied:

逗比

0 votes     reply to comment
Guest
Guest Apr 22 2014 replied:

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和光同尘
和光同尘 Apr 8 2014 replied:

为毛

-1 votes     reply to comment
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Homeworld 2
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Homeworld2.sierra.com
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Released 2003
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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010 by testerchops

Style
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Real Time Strategy
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Single, Multiplayer & Co-Op
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Homeworld
Homeworld Single, Multiplayer & Co-Op Real Time Strategy
Homeworld 2
Homeworld 2 Single, Multiplayer & Co-Op Real Time Strategy
Homeworld: Remastered
Homeworld: Remastered Single, Multiplayer & Co-Op Real Time Strategy
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