About Homeworld 2 : Complex Enhanced with
by Nakamura14 on May 19th, 2013
Download:

Install by extracting the contents of the download to your Homewolrd2/data folder.
Create a shortcut to homeworld2, and add the following commands to the target line :
"-mod complexenhanced85.big" - this will make you run the mod
"-hardwarecursor" - this will make your mouse cursor adjust to your screen size
"-w XXX h YYY" - set XXX and YYY to your resolution values - for example 1280 and 720
"-forcelan" - this will let you connect to everyone, even if they use a different executable
Please make sure to visit our forums at www.complexenhanced.userboard.netOn the forums, we're discussing changes beyond the scope of the original complex mod - we will get rid of the mess in the source code of the mod's mechanics, and as a consequence, much of the lag will be gone, as well as our own work will be made easier. You can follow all that on the forums though.
No more talk, check below what we did so far:
Complex Enhanced 8.5 Change log
---NEW FEATURES
- Hiigaran Modular destroyer added - one chassis to replace all (Currently the AI will not use them, though)
- Hiigaran Modular cruiser added - one chassis to replace all (Currently the AI will not use them, though)
- Power, Crew, Research stations and Scavengers now phase in through hyperspace at the start of the game
- The standard shipyard can now create the mothership's battle asset
- Added logo to opening and ending screen
- New loadingscreen and main menu backgrounds have been added.
- Removed "1.1" version number and updated sitelink and credits
- Starting fleets and default game modes fully revisited to more resemble the classic Homeworld feel
- The game is balanced around the new game type called Complex Enhanced Supremacy. Deathmatch and Lightning skip the early development!
- Buttons in "Game options" and "Credits" are now centered, more will follow soon
---Design Cleanup :
- Close Impact and A Dark Star removed due to too large size, and bad gameplay
- Benchmark game mode temporarily disabled for this release, it needs re-scripting
- Removed the Gudjking Shipyard (Unfortunately, the icons are switched up and we can't change it right now. Hopefully fixed in next release.)
- Removed the A and B type variant of the Sentinel. Now the advanced (modular) sentinel takes their place
- The Advanced Assault Frigate now replaces the standard Assault Frigate
- Complex Enhanced no longer features planet maps
- Orbital station (A starship troopers ship.) removed
- Complex tactical game mode removed
- Power system's effects and involved ships/modules/techs removed, please ignore the UI elements for now
- Juggernaut removed
---BUG FIXES
- System clock settings are available in Deathmatch too now
- Vaygr Heavy destroyers now have a frontal attack style
- Command fortress "backflip" and push/pull bugs due to ion cannons fixed, but the movement order is disabled
- Vaygr drive modules are affected by the previous boosts too now
- Vaygr Capital and Super capital ships can now dock
- Drive module boosts on housing ship decreased from +50% to +20% (Unintentional double changes happened.)
- Drive module boosts on ships within effect radius decreased from +50% to +10% (unintentional double changes happened)
- Heavy Capital Facilities renamed to Super Capital Facilities
---IMPROVEMENTS/BALANCING
- Hiigaran resource collector cost decreased from 600 to 500
- Vaygr resource collector cost decreased from 600 to 550
- Increased the Hiigaran resource collector's acceleration and turning speeds to be closer to vaygr levels (Now they are only twice as slow instead of 3 times.)
- The Advanced Assault Frigate has been renamed to Assault Frigate
- The (ex) Advanced Assault Frigate no longer requires it's chassis research to be unlocked
- Advanced Sentinel cost decreased from 3000 to 2000, build time decreased from 150s to 130s
- The limit on Hiigaran Shipyards is now 1. If you need more, build Battle Shipyards.
- Viper missiles' cost increased from 1000 to 1500
- Viper missiles' mass decreased to 100
- Viper and cruiser missiles' collision multipliers reduced from 3 to 2
- Cruiser missiles' mass reduced to 300
- Cruiser missiles' cost increased from 1000 to 1500
---LANGUAGE
- Hiigaran build descriptions partially rewritten for grammar (Modest, production facilities, research modules, crew/officer barracks complete)
Vaygr are inspired by the Vikings.
And a Taiidan Empire is based on the USSR.
For example, the same colors as the flag of the Soviet Empire - Red and yellow.
Soviet what? You mean Soviet Union?
xD
Save Homeworld ............http://www.indiegogo.com/save-homeworld
I just Went back through the two mods I enjoyed most, those being Path To Victory and REARM, good times were had in those comment sections discussing bugs and talking about our exploits in game, anticipating the next release, begging for something to be in game. More importantly I believe was the community we built, at times sure there was conflict but we all had fun with it ehh, Talking about what we liked and what didn't work, Building up the bonds between players. Anyways at least there are people who still enjoy the game and I guess that wraps up this monologue for now save for well playing the game I suppose.
LOVE this game have fond memories off it, wish it would come to steam.
Whoever updated the header for this. Bravo, very nicely done.
What mod is it from?
Looks like Point Defense systems because that cruiser is exclusive from that mod. but now it has spread to other mods
Well, with the Tiiadan destroyers there, I'de say its either HWU, ADV(not advanced mod), or maybe complex simple because PDS as far as I remember never used that ship model.