About Slipstream: The Price of Freedom:

Slipstream: The Price of Freedom takes place during the many battles of the Freedom war, a 320-year long war between the UNCG (United Nations Central Government) and DSCG (Dominion of Super Conglomerate Governments). The year is 2631, The climax of this massive war. It has been noted to be the bloodiest and longest war ever fought by humanity. Thousands of battles are taking place all over the milky way, fleets confront each other, planets are being bombarded. Take a role in a skirmish battle, choose a side, and choose a theatre, fight for your cause. Take your fight to the campaign and follow one fleet as it delivers the final crippling blow to the DSCG and it's religious overlords. Choose a side and fight for your freedom, but before you do, ask yourself this: At what cost? (You can grab the whole Slipstream backstory here: Moddb.com )

This Mod Features:

  • An Extremely well-written backstory that keeps you on the edge of your seat as you play through the game and learn what is at stake. 
  • A Redesigned Main Menu and Loading Screen with Full High Definition Support (Up to 1600x1200 Before Pixelation and blurring begins to occur).
  • The Ability to Choose Music before the start of a game, this includes the original default music built into the level, turning music off all together without having to adjust your settings, and the ability to have a playlist of random music from the original game. 
  • The Ability to change the starting fleet to either the standard fleet, two carriers for fighter, corvette, and frigate combat only, and an instant action with all the required research completed, all the subsystems necessary to build a fleet, and some ships to start a small skirmish with.
  • You can also choose what conditions which you want the game to end on, such as killing all ships, Quitting Manually even after all ships are destroyed, or the normal homeworld 2 rules.
  • Custom Maps, along with custom built backgrounds, make the battles unique from homeworld 2's stock game play. 
  • A short summary of the Slipstream: The Price of Freedom (Also known as Era II in the slipstream universe) Built into the game, located under the “Slipstream Universe” Menu item.
  • Adjusted Camera Settings to bring a slightly more realistic view to the game play
  • Intense ship to ship combat situations that leave the replay value extensive 
  • Dynamic Damaging systems that make attacks turn out differently with every attempt.
  • Simplified user-interface that brings it out of your way, putting your focus on the game. 
  • More Features that bring a fresh look and feel to the way you play this game. 

Credits:

  • Emperor (SRI) – Programming, Compiling, Graphics, Writer.
  • Aquemnun (SRI) - Ship Builder, (some) weapons, research & development, trailers. 
  • NSWMaps (SRI) – Slipstream Maps.
  • Fierwizard (SRI) - Testing. 
  • DJZ4K (SRI) - Slipstream Theme (Main menu) & Slipstream Ambient.
  • Axel - Ship & Turret Models, Initial Weapon files.
  • TFS v2.6 Mod Development Team (Sagyxil) - Missiles
  • Modernization team - Missiles
  • Eviljedi - Rehash models and weapons.
  • Mikail - Gameplay scripts, UI Scripts.
  • Ent-E - Taiidan Cruisers mod.
Image RSS Feed Latest Screens
Well, it's close. W.I.P. 10 = 8; E-Brake Maneuver + Beam Test
Blog RSS Feed Report abuse Latest News: Slipstream: The Price of Freedom v2.5c Released

2 comments by SRI-Emperor on Oct 27th, 2009 digg this super bookmark


Hello Moddb! Today, we would like to present a new milestone in Slipstream: The Price of Freedom for Homeworld 2. Our last release was in July of this year, and we were able to roll this together for October. Our Development cycle was slowed considerably this time around, due to to the fall activity. We hope 2.6 will be done very quickly, and we hope to have 2.6 fully completed by December. We are still planning for 2.6 to be our “game play” freeze, where we will finish development of game play, and being developing the “Price of Freedom” campaign.

New & Updated Features


In this release, we have worked heavily on some new features. Our newly-established user interface model called “Mercury”, involves our new animations policy with shaded window objects, to bring a pleasant look and feel to the user interface. While it is not up to par with “Aero” or “Aqua”, it suits much better than the original Homeworld 2 UI lay out. We are also experimenting with thrusters on ships. Currently, they do not provide any other function besides eye-candy. Our original implementation of the thruster system did not live up to its function, so we scratched it, and are working on a new model for that system. Another important aspect is our weapon layouts. In previous releases, we had the UNCG and the DSCG share similar weapon systems. We are starting to gear away from that, in order to give the feel of 300 year separation. As such, we made the gatling exclusive to the UNCG, and the Flak cannon exclusive to the DSCG. We are hoping to develop this further, and give many more rich features to TPOF.

Ten Equals Eight


Ten Equals Eight is the title of what will be the Slipstream ARG (Alternate Reality Game). While it will not be on the scale of a corporate ARG, it will give fans of slipstream a way to dive into the deeper backstory of slipstream that we held back for times such as this. In order to play, you simply follow TPOF's updates, and you will know when a piece of the puzzle has surfaced. Our puzzles will be rather difficult to solve, so we do advise you analyze every clue down to the marker. We'll keep a running track record at our home site, so new players can dive in quickly. Our first official clue to kick off the game: >10 = 8;<. Have fun!

The Campaign


This is our official announcement of the TPOF campaign. The Campaign will be titled “The Price of Freedom”, and will follow the currently established story arc. After our game play freeze, our release cycles will be longer, and we are still debating on when we will release the content. Currently, we plan to release every time a mission is completed and ready to play, but that is subject to change. We are also planning on building a second campaign called “Uprising” which may or may not be green-lit for a while, or even for this game engine. Stay tuned as that story develops.

Bug Reporting & Problems


Many people have tried to report problems and bugs through the moddb comment system. Please, when you report a bug, report them here: Subreal.uuuq.com if you do not with to register with our forums, then please PM me here with the details of your problem: >Send Message< . If you attempt to leave a comment on my profile, or the mod's profile, odds are we might not see it, and may miss it. So, please, report the bug/problem as stated above. We appreciate it. 

Conclusion


We would like to thank the Moddb staff for putting up with us all this time. We hope to have the continued support and awesome tools that Moddb provides. Thanks guys! We would also like to thank our fans and supporters who have stuck with the tried and true Homeworld 2 engine, and Slipstream throughout this entire endeavor. Until next time, Sub-Real Industries, signing off.


2.5c Screenshots

Boosters? on MY DSCG battleship?!Battles are epic again. Valencia Thruster-Test Fire.


TPOF 2.6 gameplay teaser


Slipstream: The Price of Freedom Mod for Homeworld 2 Videos & Audio - Mod DB

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2.5c Whitespace/Lag Patch

2.5c Whitespace/Lag Patch

Nov 05, 2009 Patch 3 comments

If you are experience problems with Whitescreens, or Lag, try this patch, it may help.

TPOF v2.6 Gameplay Preview Trailer

TPOF v2.6 Gameplay Preview Trailer

Oct 27, 2009 Trailers 0 comments

Downloadable version of the trailer for the newest released version of TPOF, boasting new UI, new ships, new levels and backgrounds and the beginnings...

Slipstream: The Price of Freedom v2.5c

Slipstream: The Price of Freedom v2.5c

Oct 24, 2009 Full Version 13 comments

This is a major update to TPOF. We have carved out the UI's final structures, and worked on getting a lot of loose ends tied up. Please report all bugs...

Slipstream Official Backstory

Slipstream Official Backstory

Apr 25, 2009 Other 4 comments

I would like to introduce to you, the Slipstream official backing story. It has taken about a month to compile everything relative for the core of the...

Comments  (0 - 10 of 393)
firewarrior1705
firewarrior1705 Nov 2 2009, 3:25am says:

This is strange. The new version seems to cause ultra heavy lag on my comp :( I dunno why this is happening. Has anyone else had this problem? It didn't happen with the preavious version, it all worked fine back then.

+1 vote     reply to comment
SRI-Emperor
SRI-Emperor Nov 2 2009, 10:16am replied:

Still working on it.

+1 vote     reply to comment
firewarrior1705
firewarrior1705 Nov 3 2009, 10:22am replied:

but I can't play the new version at all. is there a way I can get the old version back?

+1 vote     reply to comment
SRI-Emperor
SRI-Emperor Nov 6 2009, 1:46pm replied:

Patch is up! hopefully this fixes your problem :P

+1 vote     reply to comment
firewarrior1705
firewarrior1705 Nov 7 2009, 7:02am replied:

nope, no effect, it still lags :((

+1 vote     reply to comment
SRI-Emperor
SRI-Emperor Nov 7 2009, 1:48pm replied:

PM me your system stats, including RAM, Processor, GPU, OS, and Resolution.

+1 vote     reply to comment
firewarrior1705
firewarrior1705 Oct 31 2009, 10:51am says:

This mod is great except the way ships manuver in battle. for example a destroyer or a battlecruiser should not fly around in circles and try to get as high as possible when in a combat situation without an order to do so

+1 vote     reply to comment
SRI-Emperor
SRI-Emperor Oct 31 2009, 12:33pm replied:

We're working on that.

+1 vote     reply to comment
Razihel
Razihel Oct 27 2009, 5:07pm says:

I have a problem with this mod. I installed it on a Homeworld 2 1.1 version. But when I start a new game I get a white screen. I can see the hud and in fact, I can select sips and open diferent menus (like the radar and stuff). But the game screen is all white!

I tried to install it on the 1.0 version but it doesn't work. Do I need to patch homeworld to the unofficial 1.2 version? Or is it something else im doing wrong?.

The mod looks awsome by the way!!!!!!!! 10/10 (wanna play it T_T )

+1 vote     reply to comment
SRI-Emperor
SRI-Emperor Oct 25 2009, 5:56pm replied:

We tuned the weapons a lot, and the way ships handle tactics. The nukes are still kind of bright, we actually didn't get around to that yet, because we havent made a release since july, so we decided to go ahead and push out this version. In 2.6 we should have everything ironed out. Yes, the ships still kind of dance a little. lol.

+1 vote     reply to comment
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Released May 9, 2008
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