Homeworld Universe Mod Tools
Aug 15, 2008 Other 2 commentsA large collection of Homeworld 1, Cataclysm & Homeworld 2 modding software & reference material.
Continue the epic saga of Homeworld with the sequel to PC Gamer’s 1999 Game of the Year.
Combining elements of real-time strategy and space combat, Homeworld 2 delivers an evolutionary step in gameplay and technology. Cinematic-quality graphics, stunning special effects, brilliantly rendered ships and an innovative interface combine to create an immersive 3-D experience.
The game has been designed with modders in mind, with customisability the key! Expect rippers to entend this already fabulous game!
0 comments by yafn on Jun 30th, 2008 digg this super bookmark
Enjoy some breathtaking new visuals with your Windows graphics cards that support shader model 2.0. CnlPepper, of the B5 Homeworld 2, mod keeps the Homeworld 2 community up to date on his progress on the Relic forums at Forums.relicnews.com and Forums.relicnews.com complete with many awe inspiring screen shots and technical details.
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A large collection of Homeworld 1, Cataclysm & Homeworld 2 modding software & reference material.
TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.
THis is the serious mod version 1.2.3 the installation has been siplified in this version and a new race known as the Forge have been added as well more...
TPOF v1.46 Beta contains several bug fixes and Some new tech, but remember, its only a beta! So it is not optimized! (hopefully we fixed the massive lag)...
Lua is a free scripting language used in many games and applications, version 4.0.1 was used in Homeworld 2.
After some communication and upload errors FX v1.83 is here at last! Click on 'read more' for more details and installation instructions.
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Hello
Coming soon i will be making a new mod for Homeworld 2 that mayhave all the best shows a round like Star Trek, Battlestar Galactica, Space 1999 and meny more with lot of maps andother great things to imrove the game.
Of you want to help there will be soon a forum room and website for it so let get start andget th mod ready....
To be honest I am considering working on a Honor Harrington mod based off of David Weber's books by the same name. This game supports the large ship classes needed along with the small ship classes needed as well so I don't forsee it being a problem but I'm trying to remember if the source code for Homeworld 1 has been released or not. If it has I may use that instead for a couple of reasons:
1. In the books they can send recon drones (platforms) in before they come in to attack, I want to be able to put that in the game as well.
2. I need to redefine how the ships fire almost completely...ships in the Honorverse fire almost like naval ships of yesteryear, broadsides for the mostpart with few forward or rear missile mounts. They have "grasers" with are the equivalent of the Heavy Ion Cannon Frigates that are already present in the game, but that will need to be modified.
3. Ship designs will need to be slightly modified as well but thankfully there are designs available now. :D
I'll post more as I flesh it out, anyone with suggestions or who wants to help, LET ME KNOW! :D
Peace!
GerryBM
Hey, id like to ask if anyone has made a TC of Homeworld 2 replacing it with ships from the Serenity/Firefly series? I would start one myslef but i suck and i cant mod => any replies apreciated.
Hey everyone,
First off, i'm a new member and so if i seem really dumb bear with me
K, so i've been looking for a Star Trek mod for homeworld2 for a really long time and even considered making one all by myself which actually started out working fine but i ended up finding out that i have no clue how to UV map models and so i ended up with a whole bunch of stupid looking ships that were white and of course my computer had to crash so i just decided to put that part of my life behind me. Anyway due to this "experience" i've got a lot of time logged on the computer making models and coding for mods. I've looked over the thread here see some things that i think can be easily done using freeware. Basically i'm offering to help you guys with making the Star Trek mod. I have some experience with modeling in MAYA 7.0 and BLENDER and can learn almost any programing language (with some help that is). The only problem i see is that i'm a student at a middle school and i have to put my school work ahead of the fun stuff in life so i can't devote myself to making a mod.
Yep, that's basically it, o also i have access to LOTS of pictures of Star Trek ships due to the fact that i own a lot of the episodes and have a card in my computer that can capture stuff off the TV- so I hope i can help u with your mod.
Also, ships can be made with 3ds max. Recently, a talented member of the modding community has made a tool to export models. You can find more on the Relic News forums. =)
There are several ways you can do this, with programs such as MissionBoySE (no link sorry).
Check out the wiki: Wiki.hw2.info and see Mapping Related
EhraniNavy
Also how do you make the levels for this game im sick of playing on that Crimson Bond because its the biggest,
they are all so small haha i wanna make my own Can i do this in 3D Max or again do i just have the
very wrong end of the stick
Fill me in... Someone
Can the ships for this game only be made in maya or can i use 3D Max if not ive just wasted a VERY large amount of time
someone tell me me this is not the case
BlitzKreig... i am interested in both of those mods... and i'm pretty sure EvilleJedi has a few Star Trek models laying around on his hard drive that he would probably let you use... if you need any help with some scripting, i would help out with that too....