Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
Fallout 4 beat us to release, which sucks. I had the day marked as "D-Day" on my google calendar, and as the gmail popup goaded me, it came and went without a whisper. If you ignore the explosion of pretty much everyone I know playing it, it was uneventful. :p I haven't touched Fallout 4. I don't even have a PC that can run it. I won't until after BETA200 is released for you guys.
We're still hoping to release in December.
Right now our big issue is wrapping up the transition between the Raider Main Quest and the NCR, should you decide to betray Elsdragon and/or Escape the Raiders, either through Combat, Cunning, or Stealth. And then we will script the first part of Main Quest 03 (which is virtually identical for Raiders and NCR players) then skip to Main Quest 05, the final boss, where Seddon has already begun blocking out the major battle scenes there.
These "cut-scenes" play out in-game, with your controls free. You can wander around and explore as the NPCs go about their business. I hate it when the video aspect take over the game, so we let you actively roam as these go on. That introduces a lot of potential bugs, but it's also more immersive to me, and it helps it feels as though your Vault Dweller is more than just the PC, they're part of a living world.
It's kindof mind blowing that this photo with Roger Owen as Colonel Bragg was taken 3 years ago.
Our first day recording for Project Brazil Part 1.
You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.
With our leadup to a very rocky BETA this December, we're starting to see the vision crystallize out of the mist. Here are some samples of the quality...
We've emerged from the other side of a 2 month long modding binder that took some of us around the world! New loading screens, news, and more.
Tons of new progress reports from our various team members on our quest to beat Fallout 4 to release!
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Highest Rated (9 agree) 10/10
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.
Nov 16 2010 by SlayerX3