Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

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Blog RSS Feed Post news Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for June

About Fallout: Project Brazil with 18 comments by Thaiauxn on Jun 15th, 2015

May 31st, Project Brazil celebrated 2 years of being live on the internet. Like last month, storyline progress as been made that isn't directly visual, like scripts and quest design from RickerHK and Seddon, or dialogue editing from NoNoodles, Mark, and I, which we can't exactly show you without spoilers. But we also have a ton of 3D art from Tau34RUS, Dragbody, Camboy, and myself.

Camboy & Gabi have helped us create more character refinement to our Companions and Heroes. Take a look at these outstanding works of art, which you can also view on our fan-maintained wikia admined by Benedikt!

Ben Kurtz

Companion - Ben Kurtz

Companion - Jen Hale

Companion - Kira Mann

Companion - Johnny Matheson

Raider Warlord - Juan Marxson Elsdragon

Shi Warlord - Kieva Nanjima

Bishop Family Mob Don and NCR Senator - Paul DuVille

All of these cool characters will be fully fleshed out NPCs in F: PB's lore friendly storyline. Their amours, faces, and weapons shown here are all going to be available in game as well.

Elite Shi Armours

Elite Shi Katanas (also comes in rusty flavour, and sexy new Batman Black!)

Elite Vault Viking Armour, for all your Society of Wasteland Anachronism Needs.

Vault Viking Shields (also comes with My Axe!)

Awww, dem new Vault Suits from Vlad Essev without dat saggy 2009 ass!

There's actually a lot more than this, but this news post is long enough! XD

If you're saying to yourself - damn! These look like they'd be at home on Fallout 4! Well, you'd be right. :p All of these are designed with a modular system in mind and created with PBR textures (saved as last-gen DDS files for GECK,) meaning when we get our hands on the F4GECK, we can rapidly implement these according to the same dynamic system you can watch here in this E3 footage. Because I am a modular fanatic. I might keep an arcane sacrificial alter to Joel Burgess.

If you still think PBR is something your mom gives you on Rye, let me show you:

The Geck, Last Gen Rendering.

Marmoset 2, Physically Based Rendering.

Physically Based Rendering is a scene lighting method that attempts to accurately replicate real world reflectance values. The difference is night and day, and according to Fallout 4's E3 coverage, I'm fully trained in all the tools they used to make the art assets for F4 - in fact, I've been using them to make FPB's new levels & art, saving a copy as PBR (you know, just in case F4 ever came out) and a copy for the GECK.

As you can imagine this is taking a long time to implement and create. With Fallout 4 now announced for November 11th, 2015, we are on the fast track to finishing this Mega Mod, and we're committed to doing it for New Vegas. 4 years of work has locked us into this groove. We'll always be a New Vegas game. There's no hope of porting it over, and doing another 4 years on the mod would kill us.

You can read some of our thoughts from me on this Kotaku Interview.

We're aiming to release before Fallout 4; but, we reserve the right to miss that date, if, we decide that it's not ready to leave the nest. We don't release broke shit.

Nathan contacted me on Facebook for an off the cuff interview last week. In it I laid out our general plans for attacking Part 2 Development.

Each month from now to October, we will be finishing a quest with RickerHK, Seddon, and Richard. Our friend NoNoodles is going to be coming in to assist us with filling in the empty wasteland with minor NPCs, and I'm begging Jokerine from Boom to the Moon and Black Mesa to drop by the help us decorate some of our still very vanilla looking ghost towns. I mean, they're supposed to be abandoned ghost towns in raider country. :p But still, they need some decoration besides Raiders. Jokerine is the best modder to help with that.

For the curious, this is our Main Quest Timeline that shows how time passes during the two main quest threads. It also shows our remaining quests to implement.

Where we are in this timeline is a bit of a scatter shot. There is a ton more to this chart than how simple I made it look. Off to the left is the knot of A Night in Pinehaven (the legendary quest that has stumped so many of you when it was still a Work in Progress placeholder in the 131 wasteland.) ANIP is now done, and Lost Roads, which you can see here as the stick leading into the first branch, is now done as of this week.

NCRMQ01, and SVRMQ01, are both around 65%. NCRMQ02 has some work put in, so I'll measure that at 10%.

With the new armours done, and the new wasteland elements going in from me, we are at ~85% complete in the new visual art category. Story wise? 35%.

Voice acting is going to be Hell Month. :p starting October 11th, we have our first voice actor returning to join us, flying in from Spain just for us. We have an 5 1/2 hour recording session booked at the studio. Each companion has 4 hours of voiced dialogue. 4 of our Main Quest heroes: Silverman, Elsdragon, DuVille, and Kieva, have 10 hours booked to record.

Needless to say, all of this dialogue is being recorded live, in person. I only plan on using 2 actors from the internet, recording remotely without direction. (You don't have to send in your resume or beg me to voice act. :p I've got it covered. I'm doing it all local.)

That's a long haul in 5 months time, but with our volunteers newly invigorated, we're seeing much better progress. Still a lot slower than I'd like, but we all have day jobs. >_ < The curse of indie and mod development. I can't wait until one day we can do this full time as our real, only job. Making an income, meeting deadlines, finding investors all that ball busting labour dedicated to one goal.

Next Month, I plan on having a new video to show you with these new 3D assets full implemented, and some of our first batch of new voice acting. We might even do another interview if asked.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.


Brandan Lee
Project Leader

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ModSpace V1
Fallout: New Vegas

ModSpace V1

Jun 23, 2015 ModSpace Full Version 0 comments

The complete room map for ModSpace! I will be working on a version 2 that includes NPCs and other niffy gadgets to help test out mods.

Blood: Refilled

Blood: Refilled

Jun 1, 2015 Full Version 0 comments

Let's put it straight: Blood + Fallout: New Vegas = Blood: Refilled.

Underground City v0.0.3
Fallout: New Vegas

Underground City v0.0.3

May 25, 2015 Underground City [WIP] Demo 0 comments

New update More stuff still wip looking for someone to make voice acting

Fallout: New Vegas


May 12, 2015 O'CaesarCare: The Joan Rivers Truth Mod Full Version 0 comments

If you don't download this file you are a racist! And you just might be killed in a drone strike. (hopefully sarcasm)

Community Collection PART 2
Fallout: New Vegas

Community Collection PART 2

Apr 29, 2015 Community Collection Full Version 0 comments

This is new version of my mod with NEW name, it have brand new weapons and new armors and more. ''U need part 1 for this''

Community Collection PART 1
Fallout: New Vegas

Community Collection PART 1

Apr 28, 2015 Community Collection Full Version 2 comments

This is new version of my mod with NEW name, it have brand new weapons and new armors and more. ''U need part 2 for this''

Post comment Comments  (70 - 80 of 81)
Akutou Oct 31 2010, 7:36am says:

Any idea how I can get my hands on the trench coat and gas mask armor from the cover?
Great game, by the way! Great title in general...

+1 vote     reply to comment
Herterich Oct 31 2010, 9:09am replied:

At around level 17-18 the NCR rangers with the coats and gas mask start to spawn around NCR camps, only way to get the armor that I know of is to kill them, you need to be around level 21 with companions in order to kill one without cheats.

+1 vote     reply to comment
DesiredLegionReaper Feb 7 2011, 7:52pm replied:

And you can Do all the NCR Missions And get the Key To the NCR Safehouse and get the Veteran NCR Armor to :D Take alot of work to Do But,Worth it!

+1 vote     reply to comment
Akutou Oct 31 2010, 3:08pm replied:

But I like the NCR... Anyway of getting the armor without ruining my paragon-ish reputation? Plus, I haven't really seen any around and I'm already level 26...

+1 vote     reply to comment
Frezak276 Nov 1 2010, 11:40am replied:

Actually, if can kill one from behind with a sneak headshot and no-one sees you, it doesn't affect reputation.
That works with everyone, everywhere.

+1 vote     reply to comment
Akutou Nov 1 2010, 3:34pm replied:

Yeah, but the problem is I haven't seen hide nor hair of a NCR Ranger (Or whatever they're called)... Spare that huge Colossus near the Mojave Outpost... But I don't think I'll be bringing that down any time soon...
And I'm not too keen on cheating... Never have and never will!

+1 vote     reply to comment
Herterich Oct 31 2010, 10:49pm replied:

There should be some mods that give it to you on newvegasnexus.com

+1 vote     reply to comment
Akutou Nov 2 2010, 1:55pm replied:

Here's how I took care of the matter:
Well... Quite stupid a way, to say the least..
Now, during the Presidential Speech thing, there are two of them standing on the platform... Now, there is a way of getting one of them to die (without killing them yourself): Obviously, let the engineer blow up the president- one of them is closer and he gets blown up as well. (That actually happened the first time I tried the quest)
Another (and this one is better since you actually complete the Presidential Quest with it) (and the one I followed)
During the same speech, there's a chance of there being another one near the makeshift gate in the middle of the dam. Actually he's somewhere more close to the two things... pumps I think they are... Anyways... Now, you need to act fast:
Disable the bomb on BEAR FORCE ONE (omg...), get to the kamikaze engineer and kill the sniper. BUT, don't tell that Grant guy and let the president finish his speech. While he's finishing his public appearance, go and put a grenade in the poor fellas' pants... Make sure you're under the influence of a stealth-boy and with high enough sneak to pull it off... There's no one else around to see you should be able to come out of it scant clean... Your rep stays the same, you don't make a commotion, you don't panic everybody, failing the quest; and you get your goods...
Now, I'm not saying this is going to be the case every single game- unit spawns are random, within a few exclusions. The two Rangers on the platform will always be there, but they might not be close enough to the explosion and the guy patrolling the far side of the dam might not be a trench coat Ranger...

+1 vote     reply to comment
viper276 Oct 28 2010, 12:05pm says:

9 days later and still going
great game :)
btw Iron sights Rock

+2 votes     reply to comment
Piuneer Oct 26 2010, 12:20am says:

I'm having a lot of fun with this so far, but the recycled assets really seem to clash with most of the new stuff (or could it be the other way). It just feels a bit sloppy to me, but it's great fun and that's all that matters ^_^

+5 votes     reply to comment
[$#!T-Happens] Oct 23 2010, 10:54pm says:

bloody awesome game!!!.... cant wait some good mods to inhabit the Mojave :D
hell i may even have to start on a small ghost town or something :D

+2 votes     reply to comment
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Fallout: New Vegas
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Released Oct 2010
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197 votes submitted.

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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010, 8:17am by SlayerX3

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