Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

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Blog RSS Feed Report abuse Latest News: [Fallout: Project Brazil] Re-Re-Animated!

About Fallout: Project Brazil with 8 comments by Thaiauxn on Feb 6th, 2015


New Year - New Resolve.

So 2014 pretty much blew past in the blink of an eye, and while a lot of work was done, we kinda fell off the rails there for a while. But! We've been back online for a while now and began making progress. We have the story in the GECK, some interesting new plot twists, and a long way to go.


We have handsome new characters! Now with FCO compatibility!


New Bad guys!


More Unique Story Locations!


We finally have an excuse to use this place during the Boss Battle!

And this sign~!

If you were to go back to 2011 and tell me that in 2015 I'd still be working on Fallout: Project Brazil, I'd probably have a heart attack. That is a long time to be working on anything. But, as history shows, here we are.

We are currently down to just two coders, one of which is our venerable RickerHK from the 1st Installment, and our other mate only drops by every few months or so. We lost Freddie to the responsibilities of real life, along with Marco.

That leaves us with a bit of a problem, since I, Brandan Lee, am not a programmer. I chose to play a 3D Art & Designer cross class character and rolled a 4 on programming. That means that after Level Design and Quest Dialogue Writing are finished, I get to sit on the bench and be a cheerleader.

When I open my email in the morning, my heart either soars or gets crashed depending on whether there is a team update waiting or not.


Never have you seen a lad more happy to get a wall of text on Christmas morn'!

Currently, the story of F: PB in the GECK is just... it's just too damn big. It is a VERY deep story, 7,000 lines including part 1, encompassing 15 Main Quests full of major branches, 5 Companions, and about 8 side quests! It took Steven and I months to finish getting the text alone into the engine, and I'm still missing a chuck that's in the form of Google Documents and not in the GECK. I recent brought JoshBadWriter on board to help tackle it.

I assembled it as though it were the best game we could possibly make. I ripped it apart, I minimized it, I cut out the 3rd installment, and hacked and slashed until it was this:


This is the first part of the 2nd Installment, the famous "A Night in Pinehaven," which starts right out of Vault 18. This is where all the decisions the player made in Vault 18 get summed up. All the companions, the Enclave vs Wasteland Scouts, and the player finally grows out of their Athlete / Nerd bracket and becomes a Warrior / Scientist.

There are 6 possible companions, and we decided to account for them all right here. WE had to distill 6x6 combinations (36 variable sets) down to 12, and then we got it down to just 9.

I did a poor job of documenting this late in March, so it left Rick in a tight knot of established variables and condition checks in the dark. That was my bad. We went through a serious burnout phase that lasted the remainder of 2014 after this monster hit us. I'm kicking myself for designing this thing, no matter how cool it is. Damn.

It then connects to the next part:


This is the 2nd Installment Main Quest Story Line Flowchart.

-MUAH HAHAHA! I DARE YOU TO TRY AND CLIMB MY SUMMIT FOOLS! I AM UNCONQUERABLE!-

"Nothing lasts forever, Aku! Your evil days are at hand!"

We decided at the start of the year to trim this down. The flowchart on the left shows all the content we had planned back when we had things like momentum and energy! :p The one on the right shows what we're going to do to get F: PB released this year. There are still major branches and lots of details, but it's more on par in scale to the 1st Installment.

I'm bringing GePalladium from the Vanessa Mod on-board to take over the companions, so Rick has better time handling the Main Quest.

The story on the left was designed with Project Brazil being a really significant mod team in mind. I wrote all the dialog and planned the quests to be done by new coders that would join after the huge thumbs up from Bethesda and Obsidian. After all, we got a lot of promises from some really incredible people.

For all the work we did, we were really well rewarded with positive reception when the 1st Installment launched. We had a lot of time, since I was unemployed through a big stretch of it at the end after leaving Crystal Sky, and the other team mates were pretty settled. But that help we were banking on? Never materialized. Lesson learned there.

That was okay, because the team was still together. We didn't need new folks anyway.

Since the first installment was my yardstick, I figured that we learned a lot, had better managed our assets, and had laid the foundations to make the rest of the game stitch together fluidly - the next part would be a breeze. All the levels were done, all the characters ready, and the story was written and edited... so there was no more waiting for assets to move down the pipeline! Smooth sailing, right?


Mmm, not so much. Real life had other plans. Between some of us being put in the hospital and others getting big day jobs, keeping up with F: PB was a real bear. So we all decided to take a break and recuperate.

I actually took some time off to build some star-ships for a new indie Role Playing Game game I plan on announcing after F: PB is finished:















But, after a good long vacation, we're back on the horse. After Fallout: Project Brazil is on track and we have more programming to show, I'll update everyone again.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

Cheers

Brandan Lee
Project Leader


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Post comment Comments  (70 - 80 of 80)
Akutou
Akutou Oct 31 2010, 7:36am says:

Any idea how I can get my hands on the trench coat and gas mask armor from the cover?
Great game, by the way! Great title in general...

+1 vote     reply to comment
Herterich
Herterich Oct 31 2010, 9:09am replied:

At around level 17-18 the NCR rangers with the coats and gas mask start to spawn around NCR camps, only way to get the armor that I know of is to kill them, you need to be around level 21 with companions in order to kill one without cheats.

+1 vote     reply to comment
DesiredLegionReaper
DesiredLegionReaper Feb 7 2011, 7:52pm replied:

And you can Do all the NCR Missions And get the Key To the NCR Safehouse and get the Veteran NCR Armor to :D Take alot of work to Do But,Worth it!

+1 vote     reply to comment
Akutou
Akutou Oct 31 2010, 3:08pm replied:

But I like the NCR... Anyway of getting the armor without ruining my paragon-ish reputation? Plus, I haven't really seen any around and I'm already level 26...

+1 vote     reply to comment
Frezak276
Frezak276 Nov 1 2010, 11:40am replied:

Actually, if can kill one from behind with a sneak headshot and no-one sees you, it doesn't affect reputation.
That works with everyone, everywhere.

+1 vote     reply to comment
Akutou
Akutou Nov 1 2010, 3:34pm replied:

Yeah, but the problem is I haven't seen hide nor hair of a NCR Ranger (Or whatever they're called)... Spare that huge Colossus near the Mojave Outpost... But I don't think I'll be bringing that down any time soon...
And I'm not too keen on cheating... Never have and never will!

+1 vote     reply to comment
Herterich
Herterich Oct 31 2010, 10:49pm replied:

There should be some mods that give it to you on newvegasnexus.com

+1 vote     reply to comment
Akutou
Akutou Nov 2 2010, 1:55pm replied:

Here's how I took care of the matter:
Well... Quite stupid a way, to say the least..
Now, during the Presidential Speech thing, there are two of them standing on the platform... Now, there is a way of getting one of them to die (without killing them yourself): Obviously, let the engineer blow up the president- one of them is closer and he gets blown up as well. (That actually happened the first time I tried the quest)
Another (and this one is better since you actually complete the Presidential Quest with it) (and the one I followed)
During the same speech, there's a chance of there being another one near the makeshift gate in the middle of the dam. Actually he's somewhere more close to the two things... pumps I think they are... Anyways... Now, you need to act fast:
Disable the bomb on BEAR FORCE ONE (omg...), get to the kamikaze engineer and kill the sniper. BUT, don't tell that Grant guy and let the president finish his speech. While he's finishing his public appearance, go and put a grenade in the poor fellas' pants... Make sure you're under the influence of a stealth-boy and with high enough sneak to pull it off... There's no one else around to see you should be able to come out of it scant clean... Your rep stays the same, you don't make a commotion, you don't panic everybody, failing the quest; and you get your goods...
Now, I'm not saying this is going to be the case every single game- unit spawns are random, within a few exclusions. The two Rangers on the platform will always be there, but they might not be close enough to the explosion and the guy patrolling the far side of the dam might not be a trench coat Ranger...

+1 vote     reply to comment
viper276
viper276 Oct 28 2010, 12:05pm says:

9 days later and still going
great game :)
btw Iron sights Rock

+2 votes     reply to comment
Piuneer
Piuneer Oct 26 2010, 12:20am says:

I'm having a lot of fun with this so far, but the recycled assets really seem to clash with most of the new stuff (or could it be the other way). It just feels a bit sloppy to me, but it's great fun and that's all that matters ^_^

+5 votes     reply to comment
[$#!T-Happens]
[$#!T-Happens] Oct 23 2010, 10:54pm says:

bloody awesome game!!!.... cant wait some good mods to inhabit the Mojave :D
hell i may even have to start on a small ghost town or something :D

+2 votes     reply to comment
MadMonkey119
MadMonkey119 Oct 23 2010, 9:18pm says:

Great game, 5 Days later and 30 hours into it!

+1 vote     reply to comment
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Fallout: New Vegas
Platforms
Windows, PS3, X360
Publisher
Bethesda Softworks
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Gamebryo
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Released Oct 21, 2010
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9.3

195 votes submitted.

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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010, 8:17am by SlayerX3

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Fallout: New Vegas, Released Oct 21, 2010
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Fallout 3, Released Oct 27, 2008
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Fallout Tactics: Brotherhood of Steel, Released Mar 12, 2001
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Fallout, Released Dec 27, 1996
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