Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
I was surprised to hear we had won awards this year. I found out about them by checking to see who won!
We are overshooting our planned release date by several months while struggling to keep up the energy to finish, and with Fallout 4 released, the big league behemoth, a lot of people expected that to eclipse us completely.
But much to our great surprise, we not only won a nice nod in the top 100, we were awarded an Editor's Choice and won a Player's Choice to go along with the one we got in 2013. It seems our audience since then has tripled, and more people than ever are waiting on us to be done.
Today, we are celebrating the first resurrection of Project Brazil. On January 15th, 2012, we brought the project back from oblivion when RickerHK joined the team.
I had completed a major stint with a broadcast company, running around chasing the military and private aid organizations, and I came home to watch a girl I loved get married to another guy. I kinda realized staring up at the sky that night outside the wedding venue that I hadn't been there in a long time. I'd left home and not looked back since I'd quit FPB in 2010. So I restarted Project Brazil and decided that I'd do this to reorient my portfolio from working for others to working more towards creative agency. I was tired of waiting to be given opportunities to prove myself. I had to create something of my own.
By February that world looked like this:
When we released in May 2013, that world had morphed into this one, which to be honest was very barren and almost lifeless, failing to justify is scope and scale, and it wasn't scripted with quests yet either:
For our release of BETA 200, NafNaf_95 and I spent 2015 turning that old world into this one, replete with original 3d assets, new textures, renovated level designs, new sky boxes, new grass, and it's chock full of quests coded by Rick and Seddon, and unique places to explore:
We start off the New Game with brand new loading screens featuring art from Cameron August:
In March of 2012, we had developed the new Vault 18 using vanilla assets. It took about 3 months to build basically from scratch with the help of Cambragol's Vault 88 resources, and Meo3000's extra models.
I have spent the last few months redeveloping our art assets with a wholly new approach, and it just wouldn't be fair to leave our ancient starting area in the dust bin after renovating so much else. So we've gone back to re-voice some old lines with a now complete vision, making the antiquated Nerd/Athlete branch a re-branded Warrior / Scientist path, the Vault has a new atrium that does away with the labyrinth, and makes use of a hub and spoke system with lots of signs. There is virtually no way to get lost down there now. :p
Tau 34RUS and I have basically totally renovated all the armours you'll see in game to their new higher resolution and more elaborate design. Vlad really outdid himself on the new security armours. They look stunning!
So for Part 2, you'll quickly see a brand new Project Brazil. New Armours, Weapons, Textures, from the first loading screen to the final credits.
Keep up to date with us here as we fight our way across 2016! We'll be releasing as soon as we are able. There's still a good chunk of programming left to be done!
You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.
Showing off the new Hi-Resolution Vault textures that will get us up to par with Fallout 4, and brand new graffiti & fan art.
We show off the last of our new Weapons and Faction skins, as well as update on progress!
Fallout 4 is out - and we're still humming away on FPB today. This being the 2nd post in the adventures of Project Brazil's Voice acting, we'll let you...
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Highest Rated (9 agree) 10/10
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.
Nov 16 2010 by SlayerX3