Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

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Blog RSS Feed Post news Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for June

About Fallout: Project Brazil with 18 comments by Thaiauxn on Jun 15th, 2015


May 31st, Project Brazil celebrated 2 years of being live on the internet. Like last month, storyline progress as been made that isn't directly visual, like scripts and quest design from RickerHK and Seddon, or dialogue editing from NoNoodles, Mark, and I, which we can't exactly show you without spoilers. But we also have a ton of 3D art from Tau34RUS, Dragbody, Camboy, and myself.

Camboy & Gabi have helped us create more character refinement to our Companions and Heroes. Take a look at these outstanding works of art, which you can also view on our fan-maintained wikia admined by Benedikt!

Ben Kurtz

Companion - Ben Kurtz

Companion - Jen Hale


Companion - Kira Mann


Companion - Johnny Matheson

Raider Warlord - Juan Marxson Elsdragon


Shi Warlord - Kieva Nanjima


Bishop Family Mob Don and NCR Senator - Paul DuVille


All of these cool characters will be fully fleshed out NPCs in F: PB's lore friendly storyline. Their amours, faces, and weapons shown here are all going to be available in game as well.

Elite Shi Armours


Elite Shi Katanas (also comes in rusty flavour, and sexy new Batman Black!)


Elite Vault Viking Armour, for all your Society of Wasteland Anachronism Needs.


Vault Viking Shields (also comes with My Axe!)


Awww, dem new Vault Suits from Vlad Essev without dat saggy 2009 ass!


There's actually a lot more than this, but this news post is long enough! XD

If you're saying to yourself - damn! These look like they'd be at home on Fallout 4! Well, you'd be right. :p All of these are designed with a modular system in mind and created with PBR textures (saved as last-gen DDS files for GECK,) meaning when we get our hands on the F4GECK, we can rapidly implement these according to the same dynamic system you can watch here in this E3 footage. Because I am a modular fanatic. I might keep an arcane sacrificial alter to Joel Burgess.

If you still think PBR is something your mom gives you on Rye, let me show you:

The Geck, Last Gen Rendering.

Marmoset 2, Physically Based Rendering.


Physically Based Rendering is a scene lighting method that attempts to accurately replicate real world reflectance values. The difference is night and day, and according to Fallout 4's E3 coverage, I'm fully trained in all the tools they used to make the art assets for F4 - in fact, I've been using them to make FPB's new levels & art, saving a copy as PBR (you know, just in case F4 ever came out) and a copy for the GECK.

As you can imagine this is taking a long time to implement and create. With Fallout 4 now announced for November 11th, 2015, we are on the fast track to finishing this Mega Mod, and we're committed to doing it for New Vegas. 4 years of work has locked us into this groove. We'll always be a New Vegas game. There's no hope of porting it over, and doing another 4 years on the mod would kill us.

You can read some of our thoughts from me on this Kotaku Interview.

We're aiming to release before Fallout 4; but, we reserve the right to miss that date, if, we decide that it's not ready to leave the nest. We don't release broke shit.


Nathan contacted me on Facebook for an off the cuff interview last week. In it I laid out our general plans for attacking Part 2 Development.

Each month from now to October, we will be finishing a quest with RickerHK, Seddon, and Richard. Our friend NoNoodles is going to be coming in to assist us with filling in the empty wasteland with minor NPCs, and I'm begging Jokerine from Boom to the Moon and Black Mesa to drop by the help us decorate some of our still very vanilla looking ghost towns. I mean, they're supposed to be abandoned ghost towns in raider country. :p But still, they need some decoration besides Raiders. Jokerine is the best modder to help with that.

For the curious, this is our Main Quest Timeline that shows how time passes during the two main quest threads. It also shows our remaining quests to implement.

Where we are in this timeline is a bit of a scatter shot. There is a ton more to this chart than how simple I made it look. Off to the left is the knot of A Night in Pinehaven (the legendary quest that has stumped so many of you when it was still a Work in Progress placeholder in the 131 wasteland.) ANIP is now done, and Lost Roads, which you can see here as the stick leading into the first branch, is now done as of this week.

NCRMQ01, and SVRMQ01, are both around 65%. NCRMQ02 has some work put in, so I'll measure that at 10%.

With the new armours done, and the new wasteland elements going in from me, we are at ~85% complete in the new visual art category. Story wise? 35%.

Voice acting is going to be Hell Month. :p starting October 11th, we have our first voice actor returning to join us, flying in from Spain just for us. We have an 5 1/2 hour recording session booked at the studio. Each companion has 4 hours of voiced dialogue. 4 of our Main Quest heroes: Silverman, Elsdragon, DuVille, and Kieva, have 10 hours booked to record.

Needless to say, all of this dialogue is being recorded live, in person. I only plan on using 2 actors from the internet, recording remotely without direction. (You don't have to send in your resume or beg me to voice act. :p I've got it covered. I'm doing it all local.)

That's a long haul in 5 months time, but with our volunteers newly invigorated, we're seeing much better progress. Still a lot slower than I'd like, but we all have day jobs. >_ < The curse of indie and mod development. I can't wait until one day we can do this full time as our real, only job. Making an income, meeting deadlines, finding investors all that ball busting labour dedicated to one goal.

Next Month, I plan on having a new video to show you with these new 3D assets full implemented, and some of our first batch of new voice acting. We might even do another interview if asked.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.

Cheers

Brandan Lee
Project Leader

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Post comment Comments  (50 - 60 of 81)
Piemanlives
Piemanlives Mar 6 2011, 7:11pm says:

i'd like to see a CnC mod for this game you know

+1 vote     reply to comment
Stuntcrab
Stuntcrab Mar 20 2011, 10:25pm replied:

Exactly what I was thinking, just think of it. walking around in peace keeper armor, or GDI infantry and Nod too

+2 votes     reply to comment
Piemanlives
Piemanlives Mar 22 2011, 11:17pm replied:

wielding the weapons of Nod and Gdi and watching them tear each other apart piece by piece and finding some secret Gdi lab or Nod Test Facility
or being russian and fighting the allies

+1 vote     reply to comment
DesiredLegionReaper
DesiredLegionReaper Feb 7 2011, 7:23pm says:

And Fallout Tactics Doesnt suck!

+1 vote     reply to comment
DesiredLegionReaper
DesiredLegionReaper Feb 7 2011, 7:22pm says:

@Manny

I agree, I was Playing and got to this one LVL And got sucked in To the layer of the game and cant Get out :l Lol Had to restart from the begining where Doc Mitchell And Victor Fix me up :D

+1 vote     reply to comment
DesiredLegionReaper
DesiredLegionReaper Feb 7 2011, 7:20pm says:

Great game LVL 30 But, Needs more LVL's :l Disapointed And Rarely Adgetated But Very Very Great game Add on to the Fallout Series

+1 vote     reply to comment
Manni_D_M
Manni_D_M Feb 3 2011, 8:23am says:

This is probable one of the best fallouts I've playerd yet. Even with the glitches that still need to be fixed after the patch, this game still rocks and I could spend hundreds of hours playing.

+1 vote     reply to comment
HounderKnight
HounderKnight Nov 23 2010, 12:09am says:

Gotta love having New Vegas for the PC. We can fix and work around glitches and bugs; the console players can't. :)

+8 votes     reply to comment
CookedAndLoaded
CookedAndLoaded Nov 26 2010, 6:33am replied:

Same thoughts exactly.

+3 votes     reply to comment
CookedAndLoaded
CookedAndLoaded Nov 21 2010, 12:00pm says:

I wish they make a Fallout RTS game.

+2 votes     reply to comment
SirWallyWombat
SirWallyWombat Nov 24 2010, 2:17am replied:

They did it's called "Fallot Tactics" but it sucks

0 votes     reply to comment
GordonCalhoun
GordonCalhoun May 2 2011, 4:41pm replied:

Fallout Tactics Doesnt suck But Fallout Brotherhood of steel does

+1 vote     reply to comment
CookedAndLoaded
CookedAndLoaded Nov 26 2010, 6:30am replied:

Yeah I know about Tactics, but thats no way an RTS. Its more like commandos or something.

I mean a true RTS, like AoE or CoH. That would be great!

+2 votes     reply to comment
Piemanlives
Piemanlives Dec 10 2010, 6:11pm replied:

don't forget SOASE,Men OF War,Patrican,Command and Counquer tiberium sun,

+1 vote     reply to comment
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Fallout: New Vegas
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Windows, X360, PS3
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Bethesda Softworks
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Released Oct 2010
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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010, 8:17am by SlayerX3

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