Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America’s First Choice in Post Nuclear Simulation.
Anyone who likes playing with the latest technological gadgets and powerful war toys will enjoy this mod.
I've Been Working On This Mod For 2 Years And Its Time The World Found Out It all goes back to the vault tec corporation and project safe house but what...
small Game being worked on by Slayer_2 (adam) ... - NEW Site up for your perusal. - Mod Teams - Etc.
A lot of fixes and improvements. Huge extensions to server-side scripting interface. Inventory now completely server-sided, resolving several issues...
OK, been working hard to finish up the mod, still not quite done yet, but made some significant progress. I added snow and duststorms in the scripted...
Ever since i play Fallout from 2008 i wanted to enhance the game with sublime graphics. At first i created a Weather/Lighting overhaul mod with the GECK...
This is a bugfix release ("gary 2.8") which resolves the following issues: Desync of alert / sneaking state "Radiation suit equipment bug" vaultgui no...
This is a bugfix release ("gary 2.7") which resolves the following issues: Client crash related to firing of weapons Overall improvements and bugfixes...
Many changes have been made in this version of URWL Rain, added a night/interior brightness adjuster that remebers your settings, accessible through the...
Hello fellow vault dwellers, Volumed again with a news update.
This is a bugfix release ("gary 2.5") which resolves the following issues: Some crashes related to pickup of items Several issues related to downloading...
Major changes in this release: vaultmp no longer uses savegames synchronization of weapons* synchronization of health and death, respawning synchronization...
Vault-tec multiplayer -Video -Dev-tracker specials -Layout -Help
I have to take exams the next weeks. You may expect the next release in the second half of August
Recommended settings, a solution to an old problem, updates to floor 61, floor 62 and Midgar, placeholder NPCs, documentation and hypothetical time traveling...
Rectifying (unintentionally) misleading version numbering, testing out parallax and environment mapping, music, planning and more!
Elevators, trains and portals to floating platforms in the void; the Shinra Building has it all!
Give the current Midgar a spin in your 3D application!
Featuring functional elevators and keycards! Also there’s been a change in leadership and new forums!
Hello, gentlemen! Our Final Fantasy VII mod for Fallout 3, MDMD, is back in action. We also have a plugin for you to download today! Just read the article...
Our working life or from Russia with love... Here you can see, how we work hard and do not lose heart.
Vault-Tec Multiplayer Mod 0.1 alpha shows off work in progress inventory syncing. VaultMP is estimated to be fully playable in 2 months.
Well over at Fallout Who Vegas.... We've been quite busy working away to bring you the next exciting rendition of the console room. Matt Smiths.
A collection of purpose-written tracks that essentially doubles the amount of music commonly heard in game.
Welcome to the Fallout Who MOD DB page where this page will have up to date information about all mods under Fallout Who. Okay..Now that's out the way.
The Fallout 3 Reborn V8.1 patch has been uploaded, and the DLC mods are also on their way, read below for more info.
Project news update for 8/12/10: New description, old dates, and lots of trees.
Work on the NPC to NPC conversations and the NPC to PC dialogues continues apace. Currently work has focused on the generic conversations that will breath...
Nightmare Falls is a Custom Made DLC for Fallout 3 I'made a slight progress on new perks, powers and skills.
Usually when indie game/mod maker is quiet for over a week, he's either making something big or taking a break. Well I have kinda done both..
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