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4/14/09 - Project unveiled.
4/16/09 - Version 0.2.4 released.
6/7/09 - Version 0.2.5 released
5/18/10 - Media Update #1
8/12/10 - New Main Page

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Greetings Interwebs, just another assurance the project hasn't died since the last time I was here.

I don't really have anything to show off this time, but I do have a question of utmost importance. I'll be making a topic on the GECK forums about this too, but I thought I might as well ask here while I'm at it.

I'm trying to change the HUD, but for some reason none of the changes show up. I edited the files at Textures/Interface using GIMP, and after that failed I attempted to use Quazzy's Archive Invalidation Invalidated but all that did was break some of the other stuff I had active (I didn't see that part of the readme.)

Since I know HUD mods are possible the solution has to be out there, but I haven't been able to find any information about it on the Wiki or anywhere else.

And remember, I'm still on the lookout for other resources. If you stumble across something like a model package or a gameplay alteration you think might help, drop a link in a comment and I'll check it out when I get a chance.

Thanks, and here's hoping big things will come soon

-Entanglement

Remember remember... the 12th of August

Remember remember... the 12th of August

News 2 comments

Project news update for 8/12/10: New description, old dates, and lots of trees.

Grey Sky Media Update #1

Grey Sky Media Update #1

News 3 comments

The first media update for the Fallout 3 original TC is now live!

New Grey Sky Trailer

New Grey Sky Trailer

News 1 comment

The newest trailer for the Fallout 3 original TC is now avalible!

Grey Sky 0.2.5 Released

Grey Sky 0.2.5 Released

News 33 comments

The newest alpha for the Fallout 3 original total conversion is now on ModDB!

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Grey Sky Version 0/2/5

Grey Sky Version 0/2/5

Demo 3 comments

An original total conversion with many new gameplay features. The most recent version as of 6/7/09.

Comments  (0 - 10 of 22)
TehPlazmon
TehPlazmon

would these help out your HUD problem?

Fallout3nexus.com
Fallout3nexus.com

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JoeTheJanitor
JoeTheJanitor

One key thing I think is missing is apartment/office buildings. I think they are way more fun to explore then houses, and fallout 3 has a serious lack of enter able ones.

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MobsInBlack
MobsInBlack

This looks sweet :)
I'm looking forward to this!
*tracks mod*

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Mhoom12
Mhoom12

i agree with that tracking now

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Gleny2416
Gleny2416

Very, very nice idea. Just a quick question though, how big is the map gonna be? Like, really big, or?

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Entanglment Creator
Entanglment

Actually it will be divided into a series of open environments, like in Stalker or other similar games like Deus Ex. If you run the whole way you can probably get from one side of the Outskirts to the other in maybe two-to-three minutes, if I had to guess. Not quite sure how large the other areas are going to end up being comparatively.

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Tyrell
Tyrell

Is it worth trying now, or shall I wait til the mod is complete? It looks amazing :)

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dococ
dococ

A decent start, but I don't think this should've been released (even for a little preview); there's really nothing you're able to do other than run past the same house and car four-hundred times.

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thegentleman
thegentleman

This looks like a work of sheer genius!!!

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dufake
dufake

Fallout3nexus.com

Whether you are a stalker or not, here's your own PDA.

Fallout3nexus.com

Someone bring stalker mutants in Fallout 3.

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