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4/14/09 - Project unveiled.
4/16/09 - Version 0.2.4 released.
6/7/09 - Version 0.2.5 released
5/18/10 - Media Update #1
8/12/10 - New Main Page

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2 comments by Entanglment on Oct 1st, 2010

Greetings Interwebs, just another assurance the project hasn't died since the last time I was here.

I don't really have anything to show off this time, but I do have a question of utmost importance. I'll be making a topic on the GECK forums about this too, but I thought I might as well ask here while I'm at it.

I'm trying to change the HUD, but for some reason none of the changes show up. I edited the files at Textures/Interface using GIMP, and after that failed I attempted to use Quazzy's Archive Invalidation Invalidated but all that did was break some of the other stuff I had active (I didn't see that part of the readme.)

Since I know HUD mods are possible the solution has to be out there, but I haven't been able to find any information about it on the Wiki or anywhere else.

And remember, I'm still on the lookout for other resources. If you stumble across something like a model package or a gameplay alteration you think might help, drop a link in a comment and I'll check it out when I get a chance.

Thanks, and here's hoping big things will come soon

-Entanglement

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Grey Sky Version 0/2/5

Grey Sky Version 0/2/5

Jun 7, 2009 Demo 4 comments

An original total conversion with many new gameplay features. The most recent version as of 6/7/09.

Post comment Comments  (0 - 10 of 22)
TehPlazmon
TehPlazmon Oct 2 2010, 1:05am says:

would these help out your HUD problem?

Fallout3nexus.com
Fallout3nexus.com

+1 vote     reply to comment
JoeTheJanitor
JoeTheJanitor Aug 29 2010, 2:59am says:

One key thing I think is missing is apartment/office buildings. I think they are way more fun to explore then houses, and fallout 3 has a serious lack of enter able ones.

+1 vote     reply to comment
MobsInBlack
MobsInBlack Aug 13 2010, 7:59pm says:

This looks sweet :)
I'm looking forward to this!
*tracks mod*

+1 vote     reply to comment
Mhoom12
Mhoom12 Aug 21 2010, 12:47pm replied:

i agree with that tracking now

+1 vote     reply to comment
Gleny2416
Gleny2416 Jun 8 2010, 4:58pm says:

Very, very nice idea. Just a quick question though, how big is the map gonna be? Like, really big, or?

+2 votes     reply to comment
Entanglment
Entanglment Jun 10 2010, 11:25pm replied:

Actually it will be divided into a series of open environments, like in Stalker or other similar games like Deus Ex. If you run the whole way you can probably get from one side of the Outskirts to the other in maybe two-to-three minutes, if I had to guess. Not quite sure how large the other areas are going to end up being comparatively.

+1 vote     reply to comment
Tyrell
Tyrell May 26 2010, 6:54am says:

Is it worth trying now, or shall I wait til the mod is complete? It looks amazing :)

+1 vote     reply to comment
dococ
dococ Jan 7 2010, 9:30pm says:

A decent start, but I don't think this should've been released (even for a little preview); there's really nothing you're able to do other than run past the same house and car four-hundred times.

+1 vote     reply to comment
thegentleman
thegentleman Jan 2 2010, 4:36am says:

This looks like a work of sheer genius!!!

+1 vote     reply to comment
dufake
dufake Dec 3 2009, 9:10am says:

Fallout3nexus.com

Whether you are a stalker or not, here's your own PDA.

Fallout3nexus.com

Someone bring stalker mutants in Fallout 3.

+1 vote     reply to comment
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Entanglment
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