Adds a unique new scopeless revolver to fallout 3.
Blackheart
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This mod adds a new weapon the Spork!.. er I mean Blackheart! It's a not exactly earthshaking retex of the default .44 texture using the scopeless.44 model like the mysterious stranger uses.
It's chambered for 10mm, does 38 damage at 100 small guns skill, Fires considerably faster than a normal .44 and is pretty durable. Does not replace the existing Scoped .44 or Blackhawk.
This is kinda killing two birds with one stone for me, One I liked the idea of scopleless .44's ignoring the fact I made it 10mm.. Shutup.. Two! It was somthing to mess with the geck some. Three! Ok I'm killing three birds with one stone I'm just talented or retarted depending on who you ask.. Anyway the third reason was adding a little more of a reward to somthing that wasn't exactly a quest but still annoyed me when I figured it out.
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Getting it!
No.. not that.. the gun.. Anyway without giving too much away it is located in a house.. a very very small house that you are directed too by a dead dude thats decorating his lap with his head and happens to have a note telling you to go "Search the House" and a key in his pocket.
I'll throw a readme with more specific spoiler ridden instructions in the archive, To be honest created with the Geck and the formid it's assigned I can't add the weapon in the the game via the console. I can use Fomm to change the id then I can.. Until I edit it more in the Geck in whitch case it sets it back to the id that wont work in game. If you know a way around that let me know.
The Blackheart will be there if youv'e already looted the very very small house.
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Installation
Make sure that you have gone to your My Documents\My Games\Fallout 3 Folder, Open the FALLOUT.ini, Click edit at the top then click find and type in bInvalidateOlderFiles, If you haven't done this it will show as bInvalidateOlderFiles=0, Change the 0 to 1, Save and exit.
Drop the Meshes, Textures, Icons and Blackheart.esp into your Fallout 3\Data folder.
Activate the Blackheart.esp either through your normal fallout launcher or mod manager of choice.
Nothing is being replaced so a archiveinvalidation.txt shouldn't be neccesary.
Made with the Geck and Gimp
Jtrainz