URWLENB FO3 is a weather and lighting color overhaul mod for Fallout 3 and makes the Fallout world beautiful and lighting and colors realistic.
It removes the green tint and changes all the colors and lighting, also included is a file that changes interior lighting thouroughly.
It adds all new high quality cloudlayers, every single weather has unique clouds and colorscheme.

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Blog RSS Feed Report abuse Latest News: Update v2.0 for Weather for ENB is out !

0 comments by Marcurios on May 17th, 2013

You can now enable/disable each individual weather in the climate weather cycle, this means that you have total control over the weathers that are chosen by the game in the climate, so you can construct your own climate.


The sandstorm/snow/special moods can also be enabled in the normal climate so it gets chosen randomly by the game's weather engine, alternately you can leave the scriptroutine running also to make sure you see these weathers as often as you set them in the frequency menu.

you can choose any combination of special weathers in the menu, so you can switch off snow and leave duststorms and rain on, or any other combination you like.


don't forget that you can force weathers on the fly with hotkeys, the combinations are Left-Alt + Numpad1, Left-Alt + Numpad2, Left-Alt + Numpad3, Left-Alt + Numpad4, Left-Alt + Numpad5, Left-Alt + Numpad6.

I added 4 special moods on top of the 3 already there, also did a indoor clipping fix for ENB.
You have to use the included indoor esp for that, so do not use some other indoor lighting mod if you want the clipping fix (other indoor mods aren't really working well with ENB either).

Weather for ENB - URWLENB FO3 v2.0

Thanks for reading, hope you enjoy the fruits of my labor.

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Weather for ENB - URWLENB FO3 v2.0

Weather for ENB - URWLENB FO3 v2.0

May 27, 2013 Full Version 7 comments

New version, mod is nearing completion now. Added support for all DLC's. Added 4 special moods, can be enabled/disabled in the weather cycle from the...

Post comment Comments  (0 - 10 of 29)
mp150 Aug 25 2013, 2:12pm says:

Hello. Thank you for the fantastic mod. I bet it took you months of hard work to get to this point so a big kudos for you.
One question though: I've tried this with a custom enb downloaded from Fo3 Nexus. Although I've followed the instructions in the readme that you included in case if we use any other enb config, the sky colors are messed up unfortunately. Probably because the enb version I tested is the latest 0.194 version. It looks really better than the 0.161 so I'm wondering if it's able to make it compatible through some tweaking? By the way the enb I downloaded is this one: Fallout3.nexusmods.com

Also could that enb be also compatible with your URWL 6.0 mod?

+1 vote     reply to comment
Marcurios Creator
Marcurios Aug 26 2013, 11:43am replied:

You might want to change these settings in your enbseries.ini file.

Not really compatible with URWL6.0
but it might work, you only know when you try.

+1 vote   reply to comment
mp150 Aug 26 2013, 4:08pm replied:

Hey. Unfortunately it didn't work but after some thinking I decided to copy your sky settings in the enb.ini to the other one and now it works perfectly and it looks even more fantastic + I got a great custom sunglare and my game is now a real jewel.
Of course the majority of credits goes to your mod, ''thank you'' just isn't bloody enough in this case. I wish you all the best with any future stuff you want to accomplish.

+1 vote     reply to comment
TheDalekCaan Mar 8 2015, 3:47pm replied:

Hey, that ENB is no longer on the Nexus. What ENB is it?

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Marcurios Creator
Marcurios Aug 26 2013, 5:44pm replied:

thanks, good that you figured it out.

+1 vote   reply to comment
holeoc Jun 13 2013, 12:13am says:

I got some bug on interior long distances.

+1 vote     reply to comment
Marcurios Creator
Marcurios Jun 13 2013, 9:28am replied:

that is a bug you get with ENB.
So it's not really related to this mod, but i will change the interior fog clamp settings, i already did more, but there are like a thousand fog settings and i need to play the game and adjust it while i am there.
So the final version has fog settings that are good to use with ENB, then there will be no clipping.

+1 vote   reply to comment
holeoc Jun 14 2013, 6:57am replied:

bug fixed using Realistic Interior Lighting from Nexus over your interior eps file.

+1 vote     reply to comment
Marcurios Creator
Marcurios Jun 16 2013, 10:14am replied:

not really , when you play on you will find other interiors that have this bug with RIL.
try the Chryslus building.
I know cause i played with RIL and ENB.
But again, as i said, it is not really a bug, it is just the fog clipping distances that get visible if you play with ENB.
And my interior file will have equal lighting values everywhere that are perfected for use with ENB, so if you want to play with RIL, that's your thing, but i advice people to not use other mods alongside this mod.
Otherwise it defeats the purpose of the mod.

+1 vote   reply to comment
jonny30bass_123 May 28 2013, 6:31am says:

after applying the transparency fix my weapon becomes transparent again when i zoom in with a weapon. When I zoom out it works again. Is it supposed to be like this or did i do something wrong? BTW It is a very good-looking mod! Thank you.

+1 vote     reply to comment
Marcurios Creator
Marcurios May 28 2013, 11:34am replied:

there is no fix for when you zoom in.
so yeah, it is suppose to be like this.
i already got used to it, maybe i'll try to
make a FOSE plugin fix when i finished all my mods.
Thanks, enjoy !

+1 vote   reply to comment
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Released May 5, 2013
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