Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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Blog RSS Feed Report abuse Latest News: Epilogue v2.A Released

0 comments by kraflab on Jan 17th, 2013

This version adds a new optional boss to level 6.  Good luck with him!  I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs.  In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
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Post comment Comments  (0 - 10 of 104)
scambammer
scambammer Jun 24 2013, 7:39pm says:

Exactly what I was looking for...here have my $7...

+1 vote     reply to comment
kraflab
kraflab Jan 17 2013, 4:26pm says:

Version 2.A is now uploaded and awaiting approval.

Full details here: Kraflab.com

+1 vote     reply to comment
tickldkfiifo
tickldkfiifo Jan 17 2013, 6:41pm replied:

Just beat private hell. Odd way for him to show up though, the turn I use the campsite lol

0 votes     reply to comment
tickldkfiifo
tickldkfiifo Jan 15 2013, 4:12am says:

Just beat Slith the black dragon on normal! Made a thread on your forums.

+1 vote     reply to comment
kraflab
kraflab Jan 15 2013, 4:15pm replied:

Wow, amazing work! I left a full comment over at your thread. I'll also add you to the ascended list on the forum here.

+1 vote     reply to comment
tickldkfiifo
tickldkfiifo Jan 14 2013, 7:46am says:

Beat the demo version on normal!
Took about 13 straight hours from the moment I started learning, to the moment I killed that jerk.
Buying the full game, want those extra levels! AND HARD MODE NOM NOM >:D

+1 vote     reply to comment
kraflab
kraflab Jan 14 2013, 3:39pm replied:

Awesome! Congrats and good luck =)

+1 vote     reply to comment
kraflab
kraflab Jan 12 2013, 3:07pm says:

Working on 2.A. Current list of committed changes is:

Added "Hold E to Heal" to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a "Yes/No" confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the 'Running' effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs

As always, most changes are brought about by player feedback and new perspectives. Don't hesitate to bring something that bothers you to my attention.

+1 vote     reply to comment
kraflab
kraflab Jan 3 2013, 4:10pm says:

Alright,

2.99b is now awaiting approval on all platforms.

Notes here: Kraflab.com

+1 vote     reply to comment
kraflab
kraflab Jan 3 2013, 3:28pm says:

Mac version along with some bug fixes coming tonight (thanks Mikko).

+1 vote     reply to comment
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Epilogue
Platforms
Windows, Mac, Linux
Developed By
kraflab
Engine
Blitz MAX
Contact
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Official Page
Kraflab.com
Release Date
Released Jun 6, 2012
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Community Rating

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8.8

26 votes submitted.

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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012, 12:19pm by AirmanKJE

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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@RubbedDucky I'm aware that it's gotten a lot of action, but I don't really follow it at all :P

Aug 24 2014, 11:34am

@kazmadan Bright you now!

Aug 6 2014, 6:24pm

@TJ_Krafnick Dig him up and shake his hand.

Jun 18 2014, 6:03pm

@stonenot_ @Eatmoretoast48 Left details in youtube comments, but suffice to say this trick actually makes it impossible to beat the game :)

May 31 2014, 6:38pm

@Samitian !sammich

Jun 21 2013, 11:53pm

@TJ_Krafnick cool beans

Jun 21 2013, 11:45pm

Apparently someone http post attacked my blog? I took it down and replaced it with a placeholder until I decide something better to do

Jun 20 2013, 6:13pm

@videogams Speaking of deep development, we need to remember with @mehx to do D4TC when source 2 comes out heheh

May 4 2013, 10:33pm

@videogams oh my gosh I forgot about this! T.co #neverforget

May 4 2013, 9:59pm

This is excellent: T.co

Apr 26 2013, 6:37am

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