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Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!
0 comments by kraflab on Jan 17th, 2013
This version adds a new optional boss to level 6. Good luck with him! I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs. In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).
If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!
Changes:
Highest Rated (3 agree) 10/10
Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.
Jul 6 2012, 12:19pm by AirmanKJE
Latest tweets from @kraflab
@videogams Speaking of deep development, we need to remember with @mehx to do D4TC when source 2 comes out heheh
May 4 2013, 10:33pm
@videogams oh my gosh I forgot about this! T.co #neverforget
May 4 2013, 9:59pm
This is excellent: T.co
Apr 26 2013, 6:37am
Speedrunning Charity Marathon: T.co
Apr 6 2013, 8:23am
I giggled: T.co
Mar 30 2013, 2:26pm
Deprivation is now live! T.co
Mar 28 2013, 12:12am
Congrats @thatgamecompany! Journey really was an amazing game on so many levels.
Mar 27 2013, 11:27pm
@videogams congrats man!
Mar 27 2013, 10:32pm
Doing a final run through deprivation before porting and uploading builds to Desura
Mar 24 2013, 3:12pm
so pumped! T.co
Feb 20 2013, 6:09am
Version 2.A is now uploaded and awaiting approval.
Full details here: Kraflab.com
Just beat private hell. Odd way for him to show up though, the turn I use the campsite lol
Just beat Slith the black dragon on normal! Made a thread on your forums.
Wow, amazing work! I left a full comment over at your thread. I'll also add you to the ascended list on the forum here.
Beat the demo version on normal!
Took about 13 straight hours from the moment I started learning, to the moment I killed that jerk.
Buying the full game, want those extra levels! AND HARD MODE NOM NOM >:D
Awesome! Congrats and good luck =)
Working on 2.A. Current list of committed changes is:
Added "Hold E to Heal" to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a "Yes/No" confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the 'Running' effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs
As always, most changes are brought about by player feedback and new perspectives. Don't hesitate to bring something that bothers you to my attention.
Alright,
2.99b is now awaiting approval on all platforms.
Notes here: Kraflab.com
Mac version along with some bug fixes coming tonight (thanks Mikko).
Version 2.99 has been uploaded and is awaiting approval.
Expect a delay of 2 days on Mac.
Full details here: Kraflab.com