Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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This version adds a new optional boss to level 6. Good luck with him! I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs. In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
Epilogue v2.99b Released

Epilogue v2.99b Released

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A new version of Epilogue is out, featuring balance changes and bug fixes.

Epilogue v2.9 Released

Epilogue v2.9 Released

News 0 comments

A new version of Epilogue is out, featuring a new depth to character creation and a new class.

Epilogue v2.8 Released

Epilogue v2.8 Released

News 1 comment

A new version of Epilogue is out, featuring some fixes, adjustments, and a new boss.

Epilogue v2.7 Released

Epilogue v2.7 Released

News 0 comments

A new version of Epilogue is out, featuring a new class and an upgraded old class.

Post comment Comments  (20 - 30 of 105)
kraflab Creator
kraflab

Working on a new optional boss. All I'll say is that he is preceded by the phrase "...acid appears to rise from the depths."

Reply Good karma+2 votes
kraflab Creator
kraflab

Version 2.7 has been uploaded and is awaiting approval.

Full details here: Kraflab.com

Reply Good karma+2 votes
Ex_Life
Ex_Life

Well, I got to Slith. Without going into spoilers this was more involved than I thought it would be. I did die. HORRIBLY.

Reply Good karma Bad karma+3 votes
kraflab Creator
kraflab

Wow, nice job! There may be only 3 of us who have seen him in all his glory :)

Reply Good karma+2 votes
kraflab Creator
kraflab

Working on a new enemy; then, I'll probably add a new class and put out an update this weekend. Thanks for the support, new players!

Reply Good karma+2 votes
pos_car
pos_car

Hard as hell, or I simply suck at this game, still it's pretty cool

Reply Good karma Bad karma+2 votes
kraflab Creator
kraflab

Hard or unforgiving are definitely the right descriptors. It took me months to beat it and I wrote it!

Reply Good karma+2 votes
pos_car
pos_car

What character combination? For curiosity's sake...

Reply Good karma Bad karma+1 vote
kraflab Creator
kraflab

I went into a decent amount of detail here: Roguetemple.com

Reply Good karma+2 votes
pos_car
pos_car

Nice! I learned quickly that tactics are a MUST and it's good to be lucky. If anyone thinks they can just carelessly cruise through a floor...no! lol

Reply Good karma Bad karma+1 vote
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Epilogue
Platforms
Windows, Mac, Linux
Creator
kraflab
Engine
Blitz MAX
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Homepage
Kraflab.com
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8.8

26 votes submitted.

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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012 by AirmanKJE

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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