Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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Blog RSS Feed Report abuse Latest News: Epilogue v2.A Released

0 comments by kraflab on Jan 17th, 2013

This version adds a new optional boss to level 6.  Good luck with him!  I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs.  In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!


  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
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Post comment Comments  (60 - 70 of 104)
kraflab Aug 5 2012, 2:46am says:

2.1 has been approved, and should pop up soon.

There is a note for linux users, where apparently something bugged out with the desura mcfs. You should be able to get the new stand-alone downloads when they are available if you want to get it asap, but I will get new mcfs uploaded soon.

+3 votes     reply to comment
slartie Aug 9 2012, 6:11am replied:

Any chance of us x86_64 (64bit Linux, that is) users getting a chance to play Epilogue at some point?

+2 votes     reply to comment
kraflab Aug 4 2012, 2:05am says:

v2.1 is uploaded and there is a news article with the details...should be downloadable soon.

+2 votes     reply to comment
kraflab Aug 2 2012, 5:57pm says:

Working on a whole bunch of random improvements suggested by people. Expect an update within a few days.

+2 votes     reply to comment
kraflab Jul 21 2012, 12:31am says:

The new auto-explore method has brought to light a bug in path-finding. I have also located a bug when you save a game after loading it. I will get these fixed and upload a patch tonight.

+2 votes     reply to comment
kraflab Jul 19 2012, 6:31am says:

2.04 is out, sporting various improvements and a bit of content

+2 votes     reply to comment
kraflab Jul 17 2012, 8:07pm says:

Here is a blog post on what I am going to be working on in the foreseeable future:

Of course, additional work will be on any bugs that people can find and any user suggestions that sound good to me. This at least should give you some kind of expectation of how the game will be developing, and believe me it is still evolving.

+2 votes     reply to comment
maxeo10 Jul 17 2012, 2:14pm says:

like epilogue :-)

+2 votes     reply to comment
kraflab Jul 15 2012, 3:06pm says:

Version 2.03 is uploaded and awaiting approval. Should be available tomorrow or the next day. The updates will affect all branches.

A note on save files:
There are no bugs that I am aware of, but the game has a lot of complex interactions where things are dependent on each other, so I may have missed something. If your game crashes when you load a save game, please send me the file so I can analyze it and fix the bug. You can either message me or post it on the forums, etc.

+2 votes     reply to comment
Fennrick Jul 14 2012, 2:47am replied:

Thank you for putting your love and time into this project. :)

+2 votes     reply to comment
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Blitz MAX
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Release Date
Released Jun 6, 2012
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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012, 12:19pm by AirmanKJE

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