Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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This version adds a new optional boss to level 6. Good luck with him! I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs. In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
Epilogue v2.99b Released

Epilogue v2.99b Released

News 0 comments

A new version of Epilogue is out, featuring balance changes and bug fixes.

Epilogue v2.9 Released

Epilogue v2.9 Released

News 0 comments

A new version of Epilogue is out, featuring a new depth to character creation and a new class.

Epilogue v2.8 Released

Epilogue v2.8 Released

News 1 comment

A new version of Epilogue is out, featuring some fixes, adjustments, and a new boss.

Epilogue v2.7 Released

Epilogue v2.7 Released

News 0 comments

A new version of Epilogue is out, featuring a new class and an upgraded old class.

Post comment Comments  (60 - 70 of 105)
kraflab Creator
kraflab

2.1 has been approved, and should pop up soon.

There is a note for linux users, where apparently something bugged out with the desura mcfs. You should be able to get the new stand-alone downloads when they are available if you want to get it asap, but I will get new mcfs uploaded soon.

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slartie
slartie

Any chance of us x86_64 (64bit Linux, that is) users getting a chance to play Epilogue at some point?

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kraflab Creator
kraflab

You should be able to already since x86_64 can run 32bit apps. What error do you get when you try to run it? It is possible that you do not have some of the required 32bit libraries, which should be just a matter of using your package manager to grab them (on Ubuntu, it is "sudo apt-get install ia32-libs" afaik). If the problem is more complex, feel free to message me or start a forum thread.

The Blitzmax compiler only produces 32bit applications, which for instance run fine on my 64bit windows 7, so I would need to rewrite the game in a different language/engine to produce 64bit-specific executables.

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slartie
slartie

I have indeed installed the "ia32-libs" and I get the following error when running main.mt from the kraflab.com site: "Unable to calculate tex size". Desura can get a little wonky if you download the demo first and then purchase afterwards, so I wanted to test with the download from your own site first.

extra info: I get to see the loading text, then the "monster" .. after the monster fades out, the application exits with the above mentioned error.

Ubuntu 12.04 x64 (with ia32 libs), running at 2560x1440.

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kraflab Creator
kraflab Reply Good karma+2 votes
slartie
slartie

Segmentation Fault (core dumped)

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kraflab Creator
kraflab

That is a very odd response to the change I made in the test build...Try this one out: Kraflab.com

Let me know what that prints. Unfortunately, it is very difficult for me to debug this without being able to do it on my own machine. I may have to make a rather print-copious build to narrow things down.

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slartie
slartie

That one also coredumps. For the sake of testing, I'll try it out on a fresh install tomorrow, to stay as "vanilla" as possible.

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kraflab Creator
kraflab

I've started a thread here: Indiedb.com so the details do not get lost in the comment pile.

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kraflab Creator
kraflab

v2.1 is uploaded and there is a news article with the details...should be downloadable soon.

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kraflab Creator
kraflab

Working on a whole bunch of random improvements suggested by people. Expect an update within a few days.

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kraflab Creator
kraflab

The new auto-explore method has brought to light a bug in path-finding. I have also located a bug when you save a game after loading it. I will get these fixed and upload a patch tonight.

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kraflab Creator
kraflab

2.04 is out, sporting various improvements and a bit of content

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kraflab Creator
kraflab

Here is a blog post on what I am going to be working on in the foreseeable future: Kraflab.com

Of course, additional work will be on any bugs that people can find and any user suggestions that sound good to me. This at least should give you some kind of expectation of how the game will be developing, and believe me it is still evolving.

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maxeo10
maxeo10

like epilogue :-)

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kraflab Creator
kraflab

Version 2.03 is uploaded and awaiting approval. Should be available tomorrow or the next day. The updates will affect all branches.

A note on save files:
There are no bugs that I am aware of, but the game has a lot of complex interactions where things are dependent on each other, so I may have missed something. If your game crashes when you load a save game, please send me the file so I can analyze it and fix the bug. You can either message me or post it on the forums, etc.

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Epilogue
Platforms
Windows, Mac, Linux
Creator
kraflab
Engine
Blitz MAX
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Homepage
Kraflab.com
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8.8

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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012 by AirmanKJE

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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