Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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Blog RSS Feed Report abuse Latest News: Epilogue v2.A Released

0 comments by kraflab on Jan 17th, 2013

This version adds a new optional boss to level 6. Good luck with him! I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs. In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
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Post comment Comments  (60 - 70 of 105)
kraflab Creator
kraflab Aug 5 2012, 2:46am says:

2.1 has been approved, and should pop up soon.

There is a note for linux users, where apparently something bugged out with the desura mcfs. You should be able to get the new stand-alone downloads when they are available if you want to get it asap, but I will get new mcfs uploaded soon.

+3 votes   reply to comment
slartie
slartie Aug 9 2012, 6:11am replied:

Any chance of us x86_64 (64bit Linux, that is) users getting a chance to play Epilogue at some point?

+2 votes     reply to comment
kraflab Creator
kraflab Aug 9 2012, 5:33pm replied:

You should be able to already since x86_64 can run 32bit apps. What error do you get when you try to run it? It is possible that you do not have some of the required 32bit libraries, which should be just a matter of using your package manager to grab them (on Ubuntu, it is "sudo apt-get install ia32-libs" afaik). If the problem is more complex, feel free to message me or start a forum thread.

The Blitzmax compiler only produces 32bit applications, which for instance run fine on my 64bit windows 7, so I would need to rewrite the game in a different language/engine to produce 64bit-specific executables.

+2 votes   reply to comment
slartie
slartie Aug 10 2012, 7:16am replied:

I have indeed installed the "ia32-libs" and I get the following error when running main.mt from the kraflab.com site: "Unable to calculate tex size". Desura can get a little wonky if you download the demo first and then purchase afterwards, so I wanted to test with the download from your own site first.

extra info: I get to see the loading text, then the "monster" .. after the monster fades out, the application exits with the above mentioned error.

Ubuntu 12.04 x64 (with ia32 libs), running at 2560x1440.

+2 votes     reply to comment
kraflab Creator
kraflab Aug 10 2012, 7:47am replied: +2 votes   reply to comment
slartie
slartie Aug 10 2012, 8:06am replied:

Segmentation Fault (core dumped)

+2 votes     reply to comment
kraflab Creator
kraflab Aug 10 2012, 11:18am replied:

That is a very odd response to the change I made in the test build...Try this one out: Kraflab.com

Let me know what that prints. Unfortunately, it is very difficult for me to debug this without being able to do it on my own machine. I may have to make a rather print-copious build to narrow things down.

+2 votes   reply to comment
slartie
slartie Aug 10 2012, 5:50pm replied:

That one also coredumps. For the sake of testing, I'll try it out on a fresh install tomorrow, to stay as "vanilla" as possible.

+2 votes     reply to comment
kraflab Creator
kraflab Aug 12 2012, 8:42am replied:

I've started a thread here: Desura.com so the details do not get lost in the comment pile.

+2 votes   reply to comment
kraflab Creator
kraflab Aug 4 2012, 2:05am says:

v2.1 is uploaded and there is a news article with the details...should be downloadable soon.

+2 votes   reply to comment
kraflab Creator
kraflab Aug 2 2012, 5:57pm says:

Working on a whole bunch of random improvements suggested by people. Expect an update within a few days.

+2 votes   reply to comment
kraflab Creator
kraflab Jul 21 2012, 12:31am says:

The new auto-explore method has brought to light a bug in path-finding. I have also located a bug when you save a game after loading it. I will get these fixed and upload a patch tonight.

+2 votes   reply to comment
kraflab Creator
kraflab Jul 19 2012, 6:31am says:

2.04 is out, sporting various improvements and a bit of content

+2 votes   reply to comment
kraflab Creator
kraflab Jul 17 2012, 8:07pm says:

Here is a blog post on what I am going to be working on in the foreseeable future: Kraflab.com

Of course, additional work will be on any bugs that people can find and any user suggestions that sound good to me. This at least should give you some kind of expectation of how the game will be developing, and believe me it is still evolving.

+2 votes   reply to comment
maxeo10
maxeo10 Jul 17 2012, 2:14pm says:

like epilogue :-)

+2 votes     reply to comment
kraflab Creator
kraflab Jul 15 2012, 3:06pm says:

Version 2.03 is uploaded and awaiting approval. Should be available tomorrow or the next day. The updates will affect all branches.

A note on save files:
There are no bugs that I am aware of, but the game has a lot of complex interactions where things are dependent on each other, so I may have missed something. If your game crashes when you load a save game, please send me the file so I can analyze it and fix the bug. You can either message me or post it on the forums, etc.

+2 votes   reply to comment
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Epilogue
Platforms
Windows, Mac, Linux
Developed By
kraflab
Engine
Blitz MAX
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Official Page
Kraflab.com
Release Date
Released Jun 6, 2012
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8.8

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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012, 12:19pm by AirmanKJE

Style
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Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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