Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.

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Level 20 character ready to face the king Screenshots Screenshots
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2 comments by nibbe on Jan 12th, 2014

Another year and another version. 1.06 should become available in about a day or so featuring new overlay tileset, new boss level with lots of tentacles, new creatures to tackle, minor survivability buff for low level characters in the form of snails (lots of them), heritage dog and an in-game level editor.

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1.04 Standalone Server

1.04 Standalone Server

Mar 20, 2013 Server 0 comments

This application can be used to run your own private server. It does not have its own installer and it is ready to run as soon as you unpack it in some...

1.04 Custom Dungeons

1.04 Custom Dungeons

Mar 20, 2013 Singleplayer Map 0 comments

These are the handmade dungeons 1.04 was supposed to have but they didn't quite make it in the installer package. You can install them by unpacking the...

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FlyingShisno
FlyingShisno Jan 18 2014, 12:25am says:

Latest update is great! The balance change was GREATLY needed, and solved my only real gripe with an otherwise amazing game. Not spawning next to orcs and other strong humanoids 10 games in a row(seriously) on a regular basis is great.

The only other thing, which is more of a 'play-style opinion(?)', is the scroll system. I find needing a skill to use them horrible. Unless I'm going for a spell casting character, which I personally don't do often, there's no point in getting the skill since I could just use it on other skills that will guarantee(mostly) better survival chances. Same with wands by proxy, and I'm not sure why my reading ability should affect wand usage. :p Maybe an in-game lore explanation?

Spellcasting is another minor gripe. You need 2 skill points, or until around level 6 at least, until you can think about using spells. Then you have to find and identify a spell worth using. It's not useful at all until mid-late to late game, where those utility spells come in real handy.

It's also a pain in the *** to get the Leather Armor and Sword/Board Heritages, but I guess that's more my skill level than anything else. Granted, they're not really necessary now with the early game balancing, but it'd be nice to have it. I think it would be great for some of the starting gear options to become select-able from the very beginning, but have trade offs like "Sword and Shield at the cost of 1 stat point" or something along those lines.

Great update again, and I look forward to future updates!

+1 vote     reply to comment
FalconGrey
FalconGrey Dec 16 2013, 12:26pm says:

Just a thought nibble, it would be cool if you started a 'read only' thread in the forums with your progress on updates, such as the up coming 1.06, with information of things added (completed) and planned/hoped to be added in the current up coming patch and/or future ones following.

Mostly for eye candy and to make us hunger like rabid dogs while we wait trying to bash naked orcs at lvl 12 thinking now we have the advantage.

(Not sure if anything about this topic has been posted before. Didn't see anything when I skimmed through the forums.)

+1 vote     reply to comment
nibbe
nibbe Dec 16 2013, 3:49pm replied:

Hmm yes, I might do that at some point. Until then, you can drool over already implemented changes here: Rogue.epixx.org

+1 vote     reply to comment
FalconGrey
FalconGrey Dec 16 2013, 6:49pm replied:

Awesome! Thank you nibble. And saw the 1.06 map editor! Is that going to be accessible by anyone after update? Would be Awesome to create my own unique 'dungeon' server to subject people (friends) to if you know what I mean.

+1 vote     reply to comment
Cfant
Cfant Nov 28 2013, 5:28am says:

Hm, seems I can't post in the epixx.org forum, so I try here. I always die, when I get to a new, deeper dungeon level and there are 3 or 4 enemies in the first room. As soon as I make a first attack, I can't use the stairs anymore. Why is that? What's the thought behind that? And: Do I have to start a new dungeon always, when I encounter a room with hard enemies?

+2 votes     reply to comment
nibbe
nibbe Nov 29 2013, 11:13am replied:

The reason why it works like that is that the player can't go up a level and heal to full, go down, snipe an enemy, go back up and heal to full etc. (it's easier to fix that problem by making it impossible to run back up than making the creatures follow and or heal up while player heals up).

If you have the Silent Move talent you can try to skip past the enemies (or kill them off one by one with the use of cover). Just use the talent to move on the stairs and descend to a new level and you will be hidden.

Other thing that you can do is to learn which creatures are friends with each other and which are enemies. That way you can handle most situations simply by running away from the enemies and let them kill each other (use ranged attacks to weaken the most likely survivors before finishing them off).

Use "cooldowns" such as wands, scrolls, potions etc. to quickly take out the worst threat and then work out the rest.

And finally, run back up before making a move and either push a boulder on the stairs or pay 50g to reset the dungeon.

+1 vote     reply to comment
Cfant
Cfant Dec 2 2013, 9:51am replied:

Thanks for you explanation :)

+1 vote     reply to comment
FalconGrey
FalconGrey Nov 11 2013, 10:23pm says:

Derp... the order of my paragraphs got all screwed up and it wouldn't let me re-edit it. :/ the comment about another similar rogue like game was suppose to be AFTER the comment to Jax as an example of it's just as hard even on the EASY level.

+1 vote     reply to comment
jax42
jax42 Dec 15 2013, 11:58pm replied:

Yea I get the gist of it now and YES I am addicted to it also, cant stop playing the damn thing;)
Looking forward to the 1.06 update

+1 vote     reply to comment
FalconGrey
FalconGrey Nov 16 2013, 12:35pm replied:

Nice! :D I can't wait nibble!

+1 vote     reply to comment
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Rogue's Tale
Platform
Windows
Developed By
nibbe
Engine
Custom Built
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Official Page
Rogue.epixx.org
Release Date
Released Dec 30, 2012
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8.2

49 votes submitted.

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Highest Rated (6 agree) 10/10

Yes, rated a 10. Now, before you act like "GRASPEE SAYS", and start throwing a fit about it being a difficult game at the start... DUH... it's a Roguelike!!! Please don't get me wrong, there are times when you start a new game, where your heart sinks because you just KNOW that the snake (who is 3 squares away) AND the Archer standing next to it, is going to make a quick end to your game... only to be ecstatic that you barely squeaked by. There will be times, while walking down a corridor, you spot…

Mar 7 2013, 1:25am by kmkenpo

Lowest Rated (4 agree) 5/10

This game is not well-balanced with respect to the difficulty the player experiences as the game goes in. Basically it seems there is too much randomness and not enough procedural stuff going on in the design of levels. As others have pointed out, you can start out surrounded by three enemies. Also you can start out in a room with multiple locked doors to get out and it is boring as hell battering yourself on the doors and losing most of your hp, then resting for tedious amounts of time until the…

Mar 6 2013, 12:41pm by graspee

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Roguelike
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Fantasy
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Single Player
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