Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.

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Rogue's Tale 1.06

News 2 comments

Another year and another version. 1.06 should become available in about a day or so featuring new overlay tileset, new boss level with lots of tentacles, new creatures to tackle, minor survivability buff for low level characters in the form of snails (lots of them), heritage dog and an in-game level editor.

Rogue's Tale 1.05 Now Available

Rogue's Tale 1.05 Now Available

News 3 comments

1.05 is out and even the Desura app version (1.05b) should work now. Difficulty level got a minor increase due to a nerf to the Amulet of Ghost Form which...

Rogue's Tale 1.04 Coming Up Shortly

Rogue's Tale 1.04 Coming Up Shortly

News 0 comments

Version 1.04 has been uploaded and should become available in a few days.

Rogue's Tale Released on Desura

Rogue's Tale Released on Desura

News 0 comments

A single player turn-based dungeon crawling game that takes place in a place called Frostmourn Keep.

Monday Night Indie 1st Sept

Monday Night Indie 1st Sept

Feature 1 comment

Join us as we delve into the delights of Indie Games in our Monday Night Indie showcase, Featuring talks with the developers, giveaways & more. On tonight's...

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1.04 Standalone Server

1.04 Standalone Server

Server 0 comments

This application can be used to run your own private server. It does not have its own installer and it is ready to run as soon as you unpack it in some...

1.04 Custom Dungeons

1.04 Custom Dungeons

Singleplayer Map 0 comments

These are the handmade dungeons 1.04 was supposed to have but they didn't quite make it in the installer package. You can install them by unpacking the...

Comments  (0 - 10 of 92)
FlyingShisno
FlyingShisno

Latest update is great! The balance change was GREATLY needed, and solved my only real gripe with an otherwise amazing game. Not spawning next to orcs and other strong humanoids 10 games in a row(seriously) on a regular basis is great.

The only other thing, which is more of a 'play-style opinion(?)', is the scroll system. I find needing a skill to use them horrible. Unless I'm going for a spell casting character, which I personally don't do often, there's no point in getting the skill since I could just use it on other skills that will guarantee(mostly) better survival chances. Same with wands by proxy, and I'm not sure why my reading ability should affect wand usage. :p Maybe an in-game lore explanation?

Spellcasting is another minor gripe. You need 2 skill points, or until around level 6 at least, until you can think about using spells. Then you have to find and identify a spell worth using. It's not useful at all until mid-late to late game, where those utility spells come in real handy.

It's also a pain in the *** to get the Leather Armor and Sword/Board Heritages, but I guess that's more my skill level than anything else. Granted, they're not really necessary now with the early game balancing, but it'd be nice to have it. I think it would be great for some of the starting gear options to become select-able from the very beginning, but have trade offs like "Sword and Shield at the cost of 1 stat point" or something along those lines.

Great update again, and I look forward to future updates!

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FalconGrey
FalconGrey

Just a thought nibble, it would be cool if you started a 'read only' thread in the forums with your progress on updates, such as the up coming 1.06, with information of things added (completed) and planned/hoped to be added in the current up coming patch and/or future ones following.

Mostly for eye candy and to make us hunger like rabid dogs while we wait trying to bash naked orcs at lvl 12 thinking now we have the advantage.

(Not sure if anything about this topic has been posted before. Didn't see anything when I skimmed through the forums.)

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nibbe Creator
nibbe

Hmm yes, I might do that at some point. Until then, you can drool over already implemented changes here: Rogue.epixx.org

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FalconGrey
FalconGrey

Awesome! Thank you nibble. And saw the 1.06 map editor! Is that going to be accessible by anyone after update? Would be Awesome to create my own unique 'dungeon' server to subject people (friends) to if you know what I mean.

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Cfant
Cfant

Hm, seems I can't post in the epixx.org forum, so I try here. I always die, when I get to a new, deeper dungeon level and there are 3 or 4 enemies in the first room. As soon as I make a first attack, I can't use the stairs anymore. Why is that? What's the thought behind that? And: Do I have to start a new dungeon always, when I encounter a room with hard enemies?

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nibbe Creator
nibbe

The reason why it works like that is that the player can't go up a level and heal to full, go down, snipe an enemy, go back up and heal to full etc. (it's easier to fix that problem by making it impossible to run back up than making the creatures follow and or heal up while player heals up).

If you have the Silent Move talent you can try to skip past the enemies (or kill them off one by one with the use of cover). Just use the talent to move on the stairs and descend to a new level and you will be hidden.

Other thing that you can do is to learn which creatures are friends with each other and which are enemies. That way you can handle most situations simply by running away from the enemies and let them kill each other (use ranged attacks to weaken the most likely survivors before finishing them off).

Use "cooldowns" such as wands, scrolls, potions etc. to quickly take out the worst threat and then work out the rest.

And finally, run back up before making a move and either push a boulder on the stairs or pay 50g to reset the dungeon.

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Cfant
Cfant

Thanks for you explanation :)

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FalconGrey
FalconGrey

Derp... the order of my paragraphs got all screwed up and it wouldn't let me re-edit it. :/ the comment about another similar rogue like game was suppose to be AFTER the comment to Jax as an example of it's just as hard even on the EASY level.

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FalconGrey
FalconGrey

Just have to say I still play and love this game. Even got a friend addicted to this game he calls 'The most horrid and hard to play game' he has ever played. Granted he keeps playing it! xD

Very addictive. Only wondering if there is an expansion or more another update coming any time in the near future.

Sword of the Stars: The Pit (another Rouge like game). It plays like: OMG! I'm out of bullets! OMG! There's so many of them! OMG! I'm DEAD!
And Jax.... that IS the idea of a Rogue type game; to be hard and to die in unfair, untimely, and unforgiving ways. The lure of the game is to see how much further you can get 'this time'.

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jax42
jax42

Yea I get the gist of it now and YES I am addicted to it also, cant stop playing the damn thing;)
Looking forward to the 1.06 update

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nibbe Creator
nibbe

1.06 is being worked on and it will be the largest update so far. Timewise maybe 10 to 12 weeks if all goes smooth.

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FalconGrey
FalconGrey

Nice! :D I can't wait nibble!

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Rogue's Tale
Platforms
Windows
Creator
nibbe
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Rogue.epixx.org
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8.2

49 votes submitted.

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Highest Rated (6 agree) 10/10

Yes, rated a 10. Now, before you act like "GRASPEE SAYS", and start throwing a fit about it being a difficult game at the start... DUH... it's a Roguelike!!! Please don't get me wrong, there are times when you start a new game, where your heart sinks because you just KNOW that the snake (who is 3 squares away) AND the Archer standing next to it, is going to make a quick end to your game... only to be ecstatic that you barely squeaked by. There will be times, while walking down a corridor, you spot…

Mar 7 2013 by kmkenpo

Lowest Rated (4 agree) 5/10

This game is not well-balanced with respect to the difficulty the player experiences as the game goes in. Basically it seems there is too much randomness and not enough procedural stuff going on in the design of levels. As others have pointed out, you can start out surrounded by three enemies. Also you can start out in a room with multiple locked doors to get out and it is boring as hell battering yourself on the doors and losing most of your hp, then resting for tedious amounts of time until the…

Mar 6 2013 by graspee

Style
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Roguelike
Theme
Fantasy
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Single Player
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Indie
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