Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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Blog RSS Feed Report abuse Latest News: Epilogue v2.A Released

0 comments by kraflab on Jan 17th, 2013

This version adds a new optional boss to level 6.  Good luck with him!  I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs.  In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
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Post comment Comments  (30 - 40 of 104)
kraflab
kraflab Sep 29 2012, 10:09pm says:

2.6 is uploaded and awaiting approval.

Details here: Kraflab.com

+2 votes     reply to comment
kraflab
kraflab Sep 25 2012, 6:45pm says:

I have the plans and enemies all laid out for the slimenopolis. It is going to basically be an optional bonus level that you can visit instead of the blobtopolis. It's going to be hard, since slimes naturally split when they die and all the enemies are slimes, so I think there needs to be a nice hefty bonus for surviving it. This will in the least involve a score modifier and will probably involve getting a bonus ability or some such.

It would be nice if every level got a challenge version eventually, although I am afraid I'm running out of steam on this particular project. The slimenopolis may be the final release for a while. I'll try to make it a good one.

-Kraflab

+2 votes     reply to comment
kraflab
kraflab Sep 17 2012, 7:47pm says:

I like to stay open about what I'm working on. I have gotten to the point where I think I'm done with all the small tweaks/adjustments to improve the base game and it's time to do something big. I'm currently in the "pondering" stage of developing an expansion. I don't have a lot of details, but this will be something a bit different than the current dungeon.

There are going to be "events" that you come across that will have various consequences. Initially I was thinking about having morality meters and whatnot, but I decided that's too restrictive and it never can fully encapsulate the options a player might think of. This is going to be a heavily branching system of events, so it might take a while to get everything set up. I think this will create an interesting system where each time you die it won't be so bad since you have a whole lot of different "paths" to explore. I'll keep you updated and let you know when I have something a bit more fleshed out.

In case you missed a post from early on, this will indeed be a free expansion because I will never charge you for any updates beyond the initial purchase.

As for small updates, if there is any feedback you would like to give me or any bugs you find, please contact me. It is really player feedback at this point that drives changes to the base game.

+2 votes     reply to comment
kraflab
kraflab Sep 23 2012, 7:25pm replied:

I'm concerned about the events detracting from the current dungeon/game style. Right now I am working on something that will definitely get in though. Slimenopolis.

+2 votes     reply to comment
warwon
warwon Sep 12 2012, 10:31pm says:

I was close to buying this but I'm beyond confused. it seems that everyone is ranged or something. it's freaken hard to tell whats happening with my colorblindness :(

sad

+2 votes     reply to comment
kraflab
kraflab Sep 12 2012, 11:03pm replied:

Almost everyone is ranged. In fact, even melee characters are basically ranged. It is a bit chaotic to the uninitiated perhaps. If you take it slow it shouldn't be that confusing, and the log details everything that happens.

+3 votes     reply to comment
warwon
warwon Sep 13 2012, 12:44am replied:

thats what I thought thank you :)

+2 votes     reply to comment
kraflab
kraflab Sep 11 2012, 10:58pm says:

And another small update is uploaded. I think this will alleviate some annoying "bad luck" situations that sometimes occur.

+2 votes     reply to comment
kraflab
kraflab Sep 11 2012, 12:08am says:

By the gods!

Roguetemple.com

+2 votes     reply to comment
kraflab
kraflab Sep 7 2012, 7:53pm says:

Finishing up another small update which will fix tablets. It also fixes some buffs and changes some of the fonts. You'll see it over the weekend.

+2 votes     reply to comment
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Epilogue
Platforms
Windows, Mac, Linux
Developed By
kraflab
Engine
Blitz MAX
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Official Page
Kraflab.com
Release Date
Released Jun 6, 2012
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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012, 12:19pm by AirmanKJE

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Theme
Fantasy
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Single Player
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Indie
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