I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...

  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".

What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

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Hello there!

In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement :D . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget :| .

Takeaway: I have to prepare better for my next release, but I heard from other developers, that no time is actually "enough" :D .

Released

Yes, I Am Overburdened was released at evening (by GMT) on the 2nd of November.
It can be bought on Steam and itch.io for 4.99$ and there is a launch-week 20% discount so get it while it's hot (currently at 3.99$ which may vary based on region)!


There is also a tiny extra for my previous customers, call it a "gesture" if you will. On Steam if you bought Operation KREEP before, there is a Magic Item Tech RETRO Bundle to "complete my games" and you get an extra 10% off for I Am Overburdened (sorry itch.io users, I haven't found a way there to bundle it like this).

First day

Now that I'm over the big rush for the release and over the first day, I can slowly ease into handling issues and working on updates, fixes and fine-tunings. The first batch of feedback is really positive and I got decent featuring from the press so far, which is awesome. People seem to understand and like the game, many even praise it and are really enthusiastic about its future :) . This is an awesome feeling!

The game is up to a slow start sales wise but it is too early to draw any kind of conclusions (it's only been a day). Of course I will do that in a few weeks in another blog entry. Fingers crossed :) .

Thank you!

Allow me to grab this opportunity to formally say thank you. Thank you for all who followed the development. Thank you for those who supported, helped and encouraged me along the way. Thank you for everyone who contributed, either with tips, suggestions, testing or critique. And thanks for everyone who already bought the game, I hope you all are having a great time :) !

I'm adding a new screenshot about the inn in the game (pun intended :P ), because in the last two weeks of development I changed it a bit (added even more stuff to the game :D ).


Thanks for reading, I'll be back with more stuff soon.
Take care!

I Am Overburdened, so close, yet so far...

I Am Overburdened, so close, yet so far...

News

This is going to be a painful post for me, but I got to do it :( ... TLDR: I had to postpone the release of I Am Overburdened by a little more than a...

I Am Overburdened, coming soon!

I Am Overburdened, coming soon!

News 24 comments

This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23...

I Am Overburdened, quality over quantity

I Am Overburdened, quality over quantity

News

Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and “quality over quantity”...

I am Overburdened, what takes so long?!

I am Overburdened, what takes so long?!

News

I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with...

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I Am Overburdened
Platforms
Windows
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Spidi777
Engine
XNA
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Roguelike
Theme
Fantasy
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Single Player
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Indie
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