Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 200 items to craft, discover and interact with.
  • Around 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Preliminary modding support.
  • Iterative game design and community feedback driven.
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Beta 1.9.2 Promo Wayward Beta 1.9.1 Released! Beta 1.9 Promo
Blog RSS Feed Post news Report abuse Latest News: Wayward Beta 1.9.2 Released!

0 comments by VaughnRoyko on Aug 31st, 2014

Beta 1.9.2 Promo

In 1.9.2 we are seeing a deepening of the combat system and potential strategies in regards to armor having different resistances and vulnerabilities. This follows the same model as damage types for your weapons against monsters; now monsters also have a damage type or types against you and your equipment. Combat messages will reveal if you are properly equipped to take on each foe, just like in the last version where it displayed if your weaponry was effective against them.

This will most likely be the end of the line release before beta 2.0, which will ideally see the long-awaited Steam release. There’s still a lot of things up in the air about that, so I can’t reveal or comment on too much of it.

Play Online:

Unlok.ca

Downloads:

Windows
Wayward Beta 1.9.2 (Windows)

Linux 32-bit
Wayward Beta 1.9.2 (Linux 32-bit)

Linux 64-bit
Wayward Beta 1.9.2 (Linux 64-bit)

OS X (10.7+) 32-bit
Wayward Beta 1.9.2 (OS X 32-bit)

OS X (10.7+) 64-bit
Wayward Beta 1.9.2 (OS X 64-bit)

Bugs

Fixed a bug where:

  • The offline/downloadable clients would not allow mods to be loaded (node-webkit issue).
  • Quality of tiles did not transfer between setting down and digging/gathering them back up.
  • Slime Gelatin would decay into Rotten Meat.
  • Magical “Essense” typo fix.
  • Attack and defense values would not be updated after an un-equip.
  • When attacking a creature, you will no longer also pick up items from under it in the same turn.

Improvements/Changes

  • Water routing ability (digging adjacent to water) and chances now depend on how much water you are trying to route and dig from. If the pool of water tiles is too low, it will not be able to spread naturally; however, above that, the chance for water to route is based on the amount of water tiles in the pool. The more water, the easier the water is to route.
  • There is now a 32 and 64 bit versus for the offline OS X version of Wayward (previously only 32-bit).
  • Fixed the tile/world perspectives on Forge and Anvil and Wooden Chest and a few other miscellaneous graphic edits.

Armor now has specific vulnerabilities and resistances and monsters now have damage types to be used in conjunction.

Armor Resistances/Vulnerabilities

Attack and defense labels now have hover-over information which includes a more in-depth break down of damage types, resistances, vulnerabilities and skill bonuses for each.

New Defense/Attack Hovers

Transmogrify, Repair, Reinforce, and the new “Preserve” now show up in each item menu to specifically perform item on item action instead of having to drop the item on the ground to perform the actions.

New Menu Item Actions

New

  • A new “Preserve” ability has been added to be used on extended the life of foods.
  • A few new items including a unique, rare weapon and a new resource (and tile).
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Wayward Beta 1.9.2 (OS X 64-bit)

Wayward Beta 1.9.2 (OS X 64-bit)

Aug 31, 2014 Full Version 0 comments

A stand-alone, OS X (64-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...

Wayward Beta 1.9.2 (OS X 32-bit)

Wayward Beta 1.9.2 (OS X 32-bit)

Aug 31, 2014 Full Version 0 comments

A stand-alone, OS X (32-bit) executable version of Wayward Beta 1.9.2. OS X 10.7+ is needed to run Wayward. Updated on October 7th to fix a freezing issue...

Wayward Beta 1.9.2 (Linux 64-bit)

Wayward Beta 1.9.2 (Linux 64-bit)

Aug 31, 2014 Full Version 0 comments

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.9.2. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.2 (Linux 32-bit)

Wayward Beta 1.9.2 (Linux 32-bit)

Aug 31, 2014 Full Version 1 comment

A stand-alone, Linux (32-bit) executable version of Wayward Beta 1.9.2. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.2 (Windows)

Wayward Beta 1.9.2 (Windows)

Aug 31, 2014 Full Version 7 comments

A stand-alone, Windows executable version of Wayward Beta 1.9.2. Updated on October 7th to fix a freezing issue.

Wayward Beta 1.9.1 (Mac OS X)

Wayward Beta 1.9.1 (Mac OS X)

Jul 13, 2014 Full Version 1 comment

A stand-alone, Mac OS X executable version of Wayward Beta 1.9.1. Max OS X 10.7+ is needed to run Wayward.

Post comment Comments  (0 - 10 of 100)
Guest
Guest Jul 3 2015, 5:53pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest May 10 2015, 8:44am says:

I've not been following for about half a year, what's new?

+1 vote     reply to comment
Guest
Guest Apr 9 2015, 1:49pm says:

after i got 90% tactic , there is no fun left T_T

+1 vote     reply to comment
Guest
Guest Apr 2 2015, 7:08pm says:

Love this game!
I've found a bug. I put stuff inside a bag that I've made, but I can't remove the items from the bag.
And I'm having a bit of performance issues when I play on full game size view. Is there a way to improve the performance?

+1 vote     reply to comment
VaughnRoyko Creator
VaughnRoyko Apr 7 2015, 9:15pm replied:

Simply reload the game to fix the bag issue. As for performance, you can try the "Turn Off Animations", or try a different browser while playing the online version. Performance will be ironed out in 2.0.

+1 vote   reply to comment
Guest
Guest Apr 7 2015, 11:24pm replied:

On Windows XP I was having those issues. On Windows 7 it runs perfect, both versions.
Thank you!!!

+1 vote     reply to comment
Terrapin2190
Terrapin2190 Mar 4 2015, 1:42am says:

I decided to travel away from my first stable housing I created and when I tried to go back I couldn't find it...

Is terrain randomly generated by area? Some areas forgotten depending how far out you go?

I've started a new house and (like another poster noted) have made sustainable sources of food and water with underground tunnels nearby so I have an endless supply of rocks :)

+2 votes     reply to comment
VaughnRoyko Creator
VaughnRoyko Mar 28 2015, 8:29pm replied:

Unfortunately your old world is gone, travelling away loses the old terrain and world forever, although we are working on ways around that.

+1 vote   reply to comment
Terrapin2190
Terrapin2190 Mar 4 2015, 1:38am says:

I am absolutely infatuated with this game! I used to play Terraria a lot on PS3 and I'm a huge survival/crafting game fanatic (though I refuse to play Minecraft). This game is fantastic! It's a bit technical, but once you get the hang of it, it's so hard to put down!

I love how you're constantly learning new crafting recipes from what you gather and experience gathered by doing certain actions in the game. I put this on my watchlist and can't wait to see further improvements!

It takes a few lives/deaths to be able to survive very long and to craft useful items, but experience gained carries on to new characters. That's a pretty innovative idea I think. Thanks devs! Amazing work! Can't wait to see where this goes!

+2 votes     reply to comment
VaughnRoyko Creator
VaughnRoyko Mar 28 2015, 8:29pm replied:

Thanks for the review!

+1 vote   reply to comment
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Wayward
Platforms
Windows, Mac, Linux, Web
Developed By
VaughnRoyko
Engine
Custom Built
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Official Page
Unlok.ca
Release Date
TBD
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Roguelike
Theme
Fantasy
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Single Player
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So somebody has found a fabled PlayStation/Nintendo console prototype (Super Disc): T.co & T.co

Jul 3 2015, 2:16pm

I finished up one last progress video for beta 2.0. T.co

Jul 1 2015, 4:26pm

@metkis @kmossco @6502b <3

Jun 26 2015, 4:05pm

Wow... this is some next level stuff. That video. T.co Atom 1.0

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I like this thing: T.co UnCSS - clean up yo CSS!

Jun 24 2015, 7:07pm

Your life is a lie: T.co

Jun 23 2015, 4:17am

This is a cool utility I never knew existed: TrIDNet - File Identifier T.co

Jun 23 2015, 2:06am

@bossfightswe Is that permission for everybody? @Aarilight made me check out your music and would love to do the same! Your stuff rocks!

Jun 23 2015, 2:05am

Minh "Gooseman" Le on Counter-Strike, Video Game Dev and F2P Games T.co #gamedev #CounterStrike

Jun 19 2015, 1:34pm

They've said "exclusive" so much they forgot what it means. "Available exclusively on PlayStation 4" "... and PC". #E32015 #E3

Jun 15 2015, 9:29pm

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