Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 200 items to craft, discover and interact with.
  • Around 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Preliminary modding support.
  • Iterative game design and community feedback driven.
Image RSS Feed Latest Screens
Wayward Beta 1.8 Promo - HELP! Beta 1.7 "Daily Challenge" Living Mushrooms in Darkness
Blog RSS Feed Report abuse Latest News: Wayward Beta 1.8 Released!

0 comments by VaughnRoyko on Mar 20th, 2014

Wayward Beta 1.8 Promo - HELP!So, if you are updating from 1.7 to 1.8, you can view the changelogs from 1.7.1-1.7.4 and 1.8 itself to see all the changes. Quite a bit there for just a little more than a month! In fact, it's the biggest amount of updates we've ever made in a new version. Progress!

Play Online:

Unlok.ca

Downloads:

Windows 
Wayward Beta 1.8 (Windows)

Linux 32-bit 
Wayward Beta 1.8 (Linux 32-bit)

Linux 64-bit 
Wayward Beta 1.8 (Linux 64-bit)

Mac OS X (10.7+)
Wayward Beta 1.8 (Mac OS X)

Some of the best stuff includes:

  • Fixed a bug where Legendaries were not giving skill bonuses.
  • Tiles now also save durability between uses. This will make more sense moving forward when some monsters can perhaps break down walls?
  • Resource tiles are now physically spawned, rather than items simply spawning on top of them. This will give a large performance boost as well as reduce save file space by 40%+ on new saves. Unfortunately most of this will only apply to newer saves.
  • Resource tiles now appear visibly different on the minimap, and are visibly different even outside line of sight.
  • Tons of HUD/GUI design changes and bug fixes.
  • Lots of performance improvements (especially to the offline version).
  • A brand new creature! Along with some graphical improvements to all enemies.
  • Fixed a bug where Solar Stills and Stone Water Stills recipes would duplicate in crafting dialog.
  • english.js (translation file) now reveals when changes are made to the file to keep your translation up to date easier (Removed/Added/Edited with version information).
  • Tons of other fixes and improvements/balance changes. See the changelog for more details.

Trello

In other news, we've recently moved over to Trello for the Wayward Todo. This allows everybody to view what we are working on. Donators get to become "Members" which allows them to vote and comment on everything. Additionally, there's also a fully public board, which let's everybody submit ideas, suggestions and bugs here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Wayward Beta 1.8 (Mac OS X)

Wayward Beta 1.8 (Mac OS X)

Mar 20, 2014 Full Version 0 comments

A stand-alone, Mac OS X executable version of Wayward Beta 1.8. Max OS X 10.7+ is needed to run Wayward.

Wayward Beta 1.8 (Linux 64-bit)

Wayward Beta 1.8 (Linux 64-bit)

Mar 20, 2014 Full Version 0 comments

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.8. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.8 (Linux 32-bit)

Wayward Beta 1.8 (Linux 32-bit)

Mar 20, 2014 Full Version 0 comments

A stand-alone, Linux (32-bit) executable version of Wayward Beta 1.8. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.8 (Windows)

Wayward Beta 1.8 (Windows)

Mar 20, 2014 Full Version 1 comment

A stand-alone, Windows executable version of Wayward Beta 1.8.

Wayward Beta 1.7 (Mac OS X)

Wayward Beta 1.7 (Mac OS X)

Feb 16, 2014 Full Version 0 comments

A stand-alone, Mac OS X executable version of Wayward Beta 1.7. Max OS X 10.7+ is needed to run Wayward.

Wayward Beta 1.7 (Linux 64-bit)

Wayward Beta 1.7 (Linux 64-bit)

Feb 16, 2014 Full Version 0 comments

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.7. Some intermediate Linux knowledge may be needed for proper execution.

Post comment Comments  (0 - 10 of 74)
pos_car
pos_car Jan 27 2014, 1:37pm says:

Not to sound like a total dummy, but on the site it says donaters receive links to the pre-release betas, and to check your spreadsheet for the link. Erm, what spreadsheet?

+1 vote     reply to comment
VaughnRoyko
VaughnRoyko Jan 28 2014, 11:43am replied:

Hey there, if you did donate, and didn't get my response via email, please shoot me an email - I respond to whatever PayPal tells me your email is, which could be outdated/non-existent for some people.

+1 vote     reply to comment
VaughnRoyko
VaughnRoyko Dec 18 2013, 12:06pm says:

Wayward didn't quite make it into the IndieDB's 2013 Indie of the Year. Why not try for the Ascii Dreams Roguelike of the Year 2013?
Roguelikedeveloper.blogspot.ca

You can vote on all your favourite roguelikes here. Wayward is near the bottom of the list. *hint* *wink* :)

+3 votes     reply to comment
pos_car
pos_car Dec 7 2013, 11:21pm says:

Such a good game!

+2 votes     reply to comment
ChrisHateZ
ChrisHateZ Dec 7 2013, 7:47am says:

Wow why didn't I find out about this game before! Definitely gonna track this one, looks pretty interesting.

+3 votes     reply to comment
Player007
Player007 Aug 27 2013, 1:08pm says:

What are you planning in regards to distribution services? Is this going to be strictly a Steam game? Desura? Gog?

+1 vote     reply to comment
VaughnRoyko
VaughnRoyko Aug 28 2013, 2:57pm replied:

ALL! Hopefully, haha.

+1 vote     reply to comment
Mood21
Mood21 Aug 25 2013, 6:50pm says:

It nice and got something going for it but it needs a tutorial

+1 vote     reply to comment
b5cully
b5cully Feb 28 2014, 3:13pm replied:

The in-game hints should be enough to understand the basics of the game I think.

+1 vote     reply to comment
ChrisHateZ
ChrisHateZ Dec 7 2013, 7:49am replied:

Tutorial in a roguelike? GET OUT OF HERE!

What makes this types of games awesome is when you explore and figure out things for yourself. Tutorial would ruin half the fun.

+3 votes     reply to comment
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Wayward
Platforms
Windows, Mac, Linux, Web
Developed By
VaughnRoyko
Engine
Custom Built
Contact
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Official Page
Unlok.ca
Release Date
TBD
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @vaughnroyko

@lfcstatus Is this happening again? sever100 is down/unresponsive for me for awhile now.

23hours 36mins ago

Learn all the things with RED 6 "Quick Life Hacks": T.co

Apr 12 2014, 11:37pm

@Moxyle It doesn't work, I don't know why / It works, I don't know why.

Apr 10 2014, 10:48pm

New Post: Wayward Weekly: 1.8.3 T.co - Not too exciting this week :(

Apr 10 2014, 10:41pm

@jaceanderson No offense! Haha.

Apr 10 2014, 4:29pm

@davearel You literally cannot believe how good it is, right? Screw all this other music I was listening to, this is my new jam, forever!

Apr 10 2014, 4:21pm

I wonder if I conveyed enough hints at satire in my last tweet. Or maybe I just converted to a social media zealot.

Apr 10 2014, 3:49pm

Let's Get Social! #hashtags #socialmedia Please comment, like, follow, subscribe, share, upvote, friend, email. T.co

Apr 10 2014, 3:32pm

Pretty amazing IE6/XP end of support easter egg over on the Modern.IE site: T.co

Apr 10 2014, 1:14pm

2014 action movie trailer drinking game: Drink every time you hear a bass drop or electronic "brrraaaawrrrrr" noise = instantly drunk.

Apr 7 2014, 5:23pm

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Wayward
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