Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Current Beta Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 200 items to craft, discover and interact with.
  • Around 20 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Preliminary modding support.
  • Iterative game design and community feedback driven.
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Wayward Beta 1.9.1 Released! Beta 1.9 Promo Wayward Beta 1.8 Promo - HELP!
Blog RSS Feed Report abuse Latest News: Wayward Beta 1.9.1 Released!

0 comments by VaughnRoyko on Jul 13th, 2014

Beta 1.9.1 Promo

This month we have another significant patch to the beta 1.9 series. I think there will be another couple of these as we continue patching and adding new features up until the bigger/huge changes coming up in beta 2.0. This one includes the long awaited inclusion of chicken farming. It's a bit rudimentary at the moment, but some simulation is there in terms of hatching and egg laying. Eventually, we will see this applied to other animals as well as adding young and male/female counterparts for increased depth and simulation.

Play Online:



Wayward Beta 1.9.1 (Windows)

Linux 32-bit
Wayward Beta 1.9.1 (Linux 32-bit)

Linux 64-bit
Wayward Beta 1.9.1 (Linux 64-bit)

Mac OS X (10.7+)
Wayward Beta 1.9.1 (Mac OS X)

Those players also being annoyed at the outdated and messy wiki can now rejoice and take a gander at the brand new documentation that will automatically update as Wayward does. As always, read all the changes below:


Fixed a bug where:

  • Multiple errors could be triggered when using a container that was in the first slot in your inventory.
  • A typo that caused some creatures not being able to spawn on shallow sea water.
  • Plant Roots was spelled "plant Roots".
  • Fire decay rate status was not being calculated per type, so furnaces for example would always be raging to start and last for a long time. The message is now more accurate.
  • You could duplicate items by holding an item in your cursor and picking an item up.
  • Sounds would sometimes not play properly in the offline, downloadable version.


  • Decode verbiage changed to make more sense with gather treasure changes.
  • Aberrant Living Mushrooms now drop/carve into Red Mushrooms instead of the normal white mushrooms.
  • Living Mushrooms no longer bleed.
  • Removed attack from actions as it caused issues with timing/turns and there's no option to disable auto attack anyway, so it was confusing/unnecessary.
  • The Bull Boat no longer requires treasure, and no longer has a "win" state applied to it - it can now simply be used to travel to a new world.
  • A new, more advanced boat has been included to replace the old Bull Boat's functionality.
  • Ammo and fire consumables (tinder, kindling, etc.) will now be checked throughout all containers in player's inventory, not just those that are equipped.
  • Chickens now longer spawn by default, they have been added to a higher tier.
  • The container menu/window will now display the name of the container that is currently open.
  • Slowed down plant spreading chance by around 75%.
  • Speed up fire spreading chance by around 25%.
  • Blood removal now has a custom message and no longer loops as a second action.
  • Plants may now randomly, and rarely spontaneously grow (not just from spreading from another as previous).
  • Performance of the offline, downloadable version should be improved a bit.


  • Complete documentation and hint/help guide added. Caution: heavy spoilers! Let me know if you can see any improvements to be made on this.
  • Added unique corpses to aberrant creatures.
  • A few new items and item uses added.
  • Eggs have been added and can now hatch into chickens, or be laid by chickens.
  • Help and donation buttons added to the main menu.


  • spawnMonster now has an extra parameter for forcing aberrant status.
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Wayward Beta 1.9.1 (Mac OS X)

Wayward Beta 1.9.1 (Mac OS X)

Jul 13, 2014 Full Version 0 comments

A stand-alone, Mac OS X executable version of Wayward Beta 1.9.1. Max OS X 10.7+ is needed to run Wayward.

Wayward Beta 1.9.1 (Linux 64-bit)

Wayward Beta 1.9.1 (Linux 64-bit)

Jul 13, 2014 Full Version 0 comments

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.9.1. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.1 (Linux 32-bit)

Wayward Beta 1.9.1 (Linux 32-bit)

Jul 13, 2014 Full Version 0 comments

A stand-alone, Linux (32-bit) executable version of Wayward Beta 1.9.1. Some intermediate Linux knowledge may be needed for proper execution.

Wayward Beta 1.9.1 (Windows)

Wayward Beta 1.9.1 (Windows)

Jul 13, 2014 Full Version 4 comments

A stand-alone, Windows executable version of Wayward Beta 1.9.1.

Wayward Beta 1.9 (Mac OS X)

Wayward Beta 1.9 (Mac OS X)

Jun 14, 2014 Full Version 0 comments

A stand-alone, Mac OS X executable version of Wayward Beta 1.9. Max OS X 10.7+ is needed to run Wayward.

Wayward Beta 1.9 (Linux 64-bit)

Wayward Beta 1.9 (Linux 64-bit)

Jun 14, 2014 Full Version 0 comments

A stand-alone, Linux (64-bit) executable version of Wayward Beta 1.9. Some intermediate Linux knowledge may be needed for proper execution.

Post comment Comments  (0 - 10 of 88)
TheFurCrew Jul 17 2014, 12:32am says:

So... Is making a youtube video allowed? This game is fun!

+1 vote     reply to comment
VaughnRoyko Jul 19 2014, 1:36pm replied:

Yep, go for it!

+1 vote     reply to comment
TheFurCrew Jul 17 2014, 12:35pm replied:

After looking through the comments, I have come to the conclusion that it is allowed... so... LET THE SERIES BEGIN! Youtu.be [Don't mind the dislikes, my channel's being attacked right now]

+1 vote     reply to comment
sophielucy Jul 4 2014, 1:43pm says:

I Love wayward so far! It is awesome! I play it literally everyday, but I have made my house, got a sustainable source of food and water, very safe etc. etc. Are you going to anything to improve the 'SURVIVAl' theme of the game? It gets less interesting when you are done with your house and such.Could you also please make more events or something? So that way it is more fascinating! But it is still brilliant the way it is! Great work, keep it up! Also i got hit by the rotten meat bug before, I had to start again! I havent figured out what a pemmican is used for, so right now it is a waste of meat for me.

+1 vote     reply to comment
VaughnRoyko Jul 7 2014, 1:57pm replied:

The survival aspect will continue to be expanded as the game develops. Thirst is a rather recent addition. In the future we will see things like nutrition, temperature, and more.

+1 vote     reply to comment
sophielucy Jul 23 2014, 9:09am replied:

Nutrition and temperature! That sounds awesome!!! :D I can't wait and good luck. I have been looking for ages for a game like this.

+1 vote     reply to comment
b5cully Jul 6 2014, 3:30pm replied:


If you combine pemmican with animal fat you can craft prepared pemmican at a fire source.

+1 vote     reply to comment
sophielucy Jul 23 2014, 9:10am replied:

Thank you! :D I will try it out!

+1 vote     reply to comment
Cristiano.b. Jun 17 2014, 12:57pm says:

Are you planning on actually selling this game when its totally finished?

+1 vote     reply to comment
VaughnRoyko Jun 20 2014, 2:23pm replied:

That's correct, but I doubt we will see a point when Wayward is "totally" finished.

+2 votes     reply to comment
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