Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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0 comments by kraflab on Jan 17th, 2013

This version adds a new optional boss to level 6.  Good luck with him!  I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs.  In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
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Post comment Comments  (70 - 80 of 104)
kraflab
kraflab Jul 13 2012, 8:52pm says:

Hey folks,

I will hopefully have an update out this weekend with some user-requested features. I have already implemented a small minimap suitable to be on screen most of the time and the ability to reconfigure the controls. Next on the list is the below-mentioned save & quit option.

I want it to be clear to everyone that I am very open to suggestions on extra features, so if you have something in mind don't hesitate to speak up. I also want to make it known that I will never charge you for any content besides the initial purchase and that I will continue to work on the game so long as there is interest to see new things added.

Thanks for your support!

+4 votes     reply to comment
Fennrick
Fennrick Jul 12 2012, 8:03pm says:

I like this game a lot, but i don't understand why there is no "save and quit" option. The way i see it, you have to play through the whole thing in one sitting, which may take up to four hours. Half the time i have to kill my characters because i have to quit the game. Not good.

+3 votes     reply to comment
kraflab
kraflab Jul 12 2012, 8:50pm replied:

By the time you know what you're doing enough to beat the game, it should take less than an hour. That is why I haven't implemented a save & quit option. That being said, I have registered your complaint and will put saving on the to-do list.

+2 votes     reply to comment
stinkytaco
stinkytaco Jul 9 2012, 4:27pm says:

If it ever goes on sale for $2 i will conciter it.

-1 votes     reply to comment
megadriver
megadriver Jul 10 2012, 2:41am replied:

Well, under "purchased downloads", today I see "epilogue_commercial_linux.tar.gz (2.02b)" indeed, so I uninstalled and reinstalled, just in case. I should have version 2.02b now.

But I still can't run the game. It still complains about the missing libpulse-simple.so.0.

"ldd main.mt" shows libpulse-simple as a dependency, but I don't see any reference to libopenal. Mmmm...

+2 votes     reply to comment
megadriver
megadriver Jul 10 2012, 7:50am replied:

Never mind. While this get sorted (or not?), I can play the Windows version via Wine. Sure, it's not the "ideal" solution, but it works perfectly. I'd rather use Wine than install PulseAudio! :)

+2 votes     reply to comment
cycyx
cycyx Jul 10 2012, 10:57am replied:

As I said: there is a big difference between installing pulseaudio libs and using PulseAudio as your sound server.

You may have seen my messages stating that I won't use/configure PulseAudio for one or two games, but having the pulseaudio libs installed is just like having SDL or libjpeg installed: it won't alter your system or anything.

I don't mind having a bunch of libs taking up drive space (a few megs...), but I won't use PulseAudio as my sound server. So basically, I would say that this version works for many users. But I can be wrong...

And in my case, I would prefer using a binary linked against PulseAudio libs than using wine! But of course, YMMV... :p

+2 votes     reply to comment
cycyx
cycyx Jul 10 2012, 5:35am replied:

Funny thing: actually, the game is still linked against libpulse-simple, libpulse and libpulsecommon.

So you still need the libs, but you don't have to get PulseAudio running (you don't have to set up the daemon and can keep Alsa).

Once the PulseAudio libs are installed, the game will use openAL :
$ optirun ./main.mt
AL lib: FreeContext: (0xa0c9f98) Deleting 6 Source(s)
$

+2 votes     reply to comment
kraflab
kraflab Jul 10 2012, 6:41am replied:

Ahh interesting. Thanks for clearing that up.

Here is my current plan then:
For now, just install those libs if you want to play. I will completely gut out the pulseaudio support for the next update and add openal as a dependency and use it exclusively (for linux). The main reason for that is that I can specify for Desura to make sure users have openal but I can't make sure users have libpulse.

@megadriver, If you are very strongly against installing those libs, let me know and I will push out another update quickly, rather than waiting for some actual content to go along with it. I don't want you sitting around unable to play :)

+2 votes     reply to comment
megadriver
megadriver Jul 10 2012, 8:54am replied:

Thanks for your concern. I've discovered that I can play the Windows version using Wine (and it works great!), so don't worry. Take your time :)

+2 votes     reply to comment
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Epilogue
Platforms
Windows, Mac, Linux
Developed By
kraflab
Engine
Blitz MAX
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Official Page
Kraflab.com
Release Date
Released Jun 6, 2012
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8.8

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Highest Rated (3 agree) 10/10

Very nice and detailed. Everything down to explanations to properly color coded text help make the experience great. Keeps the nice complications of a detailed roguelike rpg while providing an interface that is simple to use.

Jul 6 2012, 12:19pm by AirmanKJE

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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