Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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Blog RSS Feed Report abuse Latest News: Pirate Doom at Doomed: Doom wad reviews

About Pirate Doom with 7 comments by Arrrrch on Jun 13th, 2014

Check out complete review here:
Onemandoom.blogspot.com.br

Pirate Doom started back in mid-2012, and what a long way we've come, baby. "D" Arch got the ball rolling with some humorous sprite edits and a few levels and developed the thing into a full-blown GZDoom TC, which saw its major final touches in 2013. Every monster you know from Doom II has undergone some fantastic work to fit them into the Pirate pantheon, from the lowly zombieman to the strapping Cyberdemon, and all the action plays across a wonderfully varied 17 or so levels, giving you plenty of time to get intimate with the changes as you swash and buckle your way through a brand new adventure.

Melee Island

There's one tiny problem - Arch forgets to get the ball rolling with any kind of story blurb. So, here goes. You're a pirate, of course, and a damned good one or you wouldn't be able to stomach the task so brazenly set before you. All your pirate friends turn into even more blood-crazed lunatics or foul beasts before your eyes, then attempt to mutiny the old-fashioned way - murder. Step one is saving your own skin, of course, but what you really need to do is find the source of the demonification and put an end to it. Your fellow pirates may not have been the most personable lot, but you're sort of fond of some of them... Just hope that you don't meet them on your way to the origin.

Barnacle Bar

Pirate Doom is great fun. There's a comical tone running through the whole set, beginning with the voice clips uttered by the transmogrified zombies and the way the imps' hats fly up into the air and then floppily float back down to the ground, never mind goofy stuff like the braided pain elemental beards or the peg-legged Cyberpirate. Like Duke Nukem 3D, there are a number of jokes built into the levels themselves, some of them I'm sure being more apparent to fans of the Monkey Island adventure game series, which the mapset undeniably draws from. I mean, LeChuck is the final boss, not that anything you see hints at his existence.

Hideout

Monster behavior doesn't differ much from the original, but there are some quirks you'll pick up as they are introduced to you, one level at the time. What's more important is figuring out what the new weapon loadout means to you. Arch actually strikes a new balance, where the pistol is a pretty good weapon at taking out zombies, imps, and demons, though I think the imps have been nerfed a little bit. You can get a dual-pistol powerup, too, and that's not the chaingun replacement, which chews through bullets at a phenomenal rate. The shotgun / SSG replacements are as dependable as ever, as are the plasma rifle / rocket launcher, both of which use the same ammo, interestingly. The BFG has been replaced by TNT, which is a little unwieldy at first, but you'll get the hang of it. One of the biggest changes - the berserk makes your first alt-fire cutlass swing a lunge. Could be neat as a dodge tool, I guess, though I never used it as one.Edit: As of 1.7 there's a dynamite gun that lets you unload dynamite at a rapid pace, with the alt-fire dumping three at a time. It's got plenty of bang for your buck.

Port Royale


Arch's level design starts out kind of rough but gets progressively better as more monsters are introduced. The sheer novelty of your situation carries you through the serviceable opening levels. There are a fair number of gimmicks, especially in the circus level, all basically playable. The run of the last four or so maps is solid gold, not that I'm badmouthing the great fun that comes before. There's also some cut content, if I'm not mistaken, but I'm sure it's for the best. I just wish that someday Fistful of Doom gets the same treatment, a feeling triggered by the ghost town feel of "Booty Bay"'s opening. Any Doom theme done this well is a sight to behold. Better yet - Pirate Doom occupies MAP41-58, so you can load it up alongside pretty much any reasonable mapset and have a ball killing scurvy dogs after a quick IDCLEV.

Plunder Island Fort

If you don't want to play Pirate Doom, I don't know what to tell you, other than sorry. You're really missing out. It's fun. It's farcical. It's frantic at times. I have no idea what Arch is planning on making next, but if he approaches it with anywhere near the amount of care he has put in this, it'll be knocked out of the park.

Pirate Doom v 1.8

 

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Waist Deep in the Dead v0.1
Doom II

Waist Deep in the Dead v0.1

Aug 20, 2014 Waist Deep in the Dead Demo 1 comment

Demo Version v0.1. Contains levels 1 to 4. Requires a source port such as ZDoom or GZDoom

Lasting Light V4.1
Doom II

Lasting Light V4.1

Aug 15, 2014 Lasting Light Full Version 0 comments

Latest Change Log: - Fixed a glitch with the Stalker going through walls and mid-textures. - Added addendum to the Stalker on Normal mode, giving you...

ACM 2014
Doom II

ACM 2014

Aug 15, 2014 Aliens: Colonial Marines TC 2014 Full Version 0 comments

New features: New textures, Aligned and fixed missing textures, New areas on the first map (E1M1), New areas on the second map (E1M2) /extended gameplay...

Extreme Annihilation DEMO.
Doom II

Extreme Annihilation DEMO.

Jun 13, 2014 Extreme Annihilation. Demo 0 comments

If you wanted to see how the wad will play this is a quick demo to show you. If you have any questions please ask them in comments.

Pirate Doom v 1.8
Doom II

Pirate Doom v 1.8

Jun 11, 2014 Pirate Doom Full Version 0 comments

Pirate Doom lastest update, version 1.8 - 06/05/14 GZDoom is required to play.

v1 Release
Doom II

v1 Release

May 27, 2014 Metroid: Dreadnought Demo 0 comments

This is a release that has almost all of the major features implemented. Load in Zandronum or ZDoom (ONLY THE MOST RECENT SVN BUILD OF G/ZDOOM WILL WORK...

Post comment Comments  (30 - 40 of 45)
Gordon-Freeman
Gordon-Freeman Jan 3 2008, 1:10pm says:

wow 14 years and still going keep it up doom comunitty!

+3 votes     reply to comment
MasterDeath
MasterDeath Dec 11 2006, 7:09pm says:

doom i hope wil continue "LOVED TO HEAR SCREAMS OF PAIN AND TO WATCH ALL THE BLOOD AND GUTS FALLOUT EVER SO SATISFYING HAHAHAHHAHHAHAHAHAHAHHAHAHAHHHHAHAhA"

0 votes     reply to comment
dms_snake
dms_snake Jul 19 2006, 7:41am buried:

(buried)

stupid ****** game ever

-12 votes     reply to comment
doom44
doom44 Jul 9 2011, 3:30pm replied:

HOW DARE YOU!!!!

+1 vote     reply to comment
Gurra300
Gurra300 Jul 25 2009, 5:26am replied:

no FPS would even exist without doom, and doom is still one of the best FPS out there so...you had no diea what you just said really

+2 votes     reply to comment
m82sniper
m82sniper Oct 13 2008, 3:08am replied:

If Doom 2 was released this year, maybe it would be the "stupid ****** game ever"... but you have to understand that this game was released over 10 years ago, back when the graphics were simpler and all people cared about was good ol' fashioned killing..

+2 votes     reply to comment
leilei
leilei Jul 5 2006, 2:25pm says:

yeah it beats this lame hl2 shite hands down

+1 vote     reply to comment
PeppermintWardrobe
PeppermintWardrobe Jun 19 2006, 1:03am says:

"Ya Get the JMod Doomday Mod It Adds Lighting And Stuff. "
Sounds cool, where can I get it?
"this is the best game EVER"
Oh really?

-2 votes     reply to comment
RottKing
RottKing Oct 6 2006, 5:48pm says:

Though many games I eventually get sick of, I seem to never get sick of Doom, it's amazing how well it's aged.

+4 votes     reply to comment
edd000
edd000 Jun 3 2006, 11:22am says:

Ya Get the JMod Doomday Mod It Adds Lighting And Stuff.

+1 vote     reply to comment
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Doom II
Platforms
Windows, Mac, Linux, DOS, GBA, PS1, XBOX
Developer
id Software
Publisher
Activision
Engine
Doom Engine
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Official Page
Idsoftware.com
Release Date
Released Oct 2, 1994
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9.6

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Highest Rated (5 agree) 10/10

Aaah...Good ol' DooM:II one of the games that started the FPS craze, and made it into one of the best genres.
This game was released in 1994 and it's still good as new!
IT NEVER GETS OLD FOR FUCKS SAKE!!!
and best of all, if it gets old then i can inform you about 100000000000000 wad's
out there, everything from map packs to tc's.
RIP'n'TEAR!!!

May 7 2011, 4:18pm by ligisd

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Doom III, Released Jul 31, 2004
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Doom II, Released Oct 2, 1994
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Doom, Released Dec 9, 1993
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Zandronum, TBD
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