Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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Hello, everybody! Boy, it's been a while, huh? Apparently it's been...seven months? Wow, time flies.

But, rest assured, DemonSteele is not dead! Progress is still happening and the mod is still very much being worked on. But there's definitely a massive update coming along, which I might as well spill the beans on. For everyone who's been following my Tumblr or the Github, this is probably old hat, but I've never formally announced it here. So, let's rectify that!

I've recieved a whole ton of interesting suggestions and ideas for DemonSteele during development. A lot of them have been really good! And I've incorporated a whole bunch. But there's also been those suggestions that are just...well, they're nice, but don't really seem like they'd work for Hae-Lin.
Jumping and bouncing off walls? Yeah, that'd be pretty cool, but it'd really get in the way of the simplicity of the doublejump/dodge. A combo chain system for the melee? That'd be fun, but it'd really play havoc with Hae-Lin's current playstyle. DMC-esque style swapping? Well, that would be interesting to play with, but this really isn't a DMC-style project. If DemonSteele is about 90s anime, why not go with something more fitting to Doom, like all the cyberpunk stuff? Well...uhhh...

Well, why does it have to stick to Hae-Lin? Why can't these systems live on in another character? Introducing Sun Shihong (孙世宏), the official second playable for DemonSteele. She's the latest descendant of an ancient Chinese demon-hunting clan. Then she died! But then she was brought back to life with extensive cyberneticization so that's okay.
At this point, I'd say she's in a very solid beta state, but please keep in mind that there's still a whole lot left to be done and things may change dramatically down the road. But for now, let me show you exactly what I've got in mind.

What sort of things can you look forward to?


Shihong has her own arsenal, obviously. While Hae-Lin wields the weapons of Heaven, Shihong has a variety of hi-tech guns that boast more intricate functions.
Do you do accurate plinks with the pistols, taking care of enemies at long range? Or do you use burst fire to mow them down? Do you reload the revolver early to keep it going, or do you use a powerful final shot?
All of the weapons have multiple functions and multiple ways to use them...well, except for the shotgun. It's a shotgun! Gotta be straightforward!


Shihong is able to swap between multiple different styles that provide different benefits to her. Whether you want to focus on melee, gunning, or utility, Shihong is able to change styles to cater to each. Each give passive benefits, unique special attacks, and a couple new abilities, so always keep control of the situation by swapping from one mode to the next!
Will you be punchmaster extraordinaire? Or will you be a stylish gunslinger? Or perhaps a sneaky ghost, striking from the shadows?


While Shihong's mobility doesn't quite have the simple approach as Hae-Lin's does, lacking a staple dash or a double-jump, she does have more options. A jet booster for zipping around, the ability to leap off of walls, the ability to hang on walls, and a lower gravity.
With a little bit of ingenuity, Shihong can be just as mobile as Hae-Lin can, if not moreso!

Thank you for your patience in this time, and hopefully I can bring this to you soon!

ALIENS: The Ultimate Doom (TC) [BETA 9.0] Preview

ALIENS: The Ultimate Doom (TC) [BETA 9.0] Preview

1 month ago News 7 comments

Here are some screen shots of the new xenomorph sprites, in addition to some new custom textures. These will be in the next upcoming update.

ExtraMana - Doom II Mod (Gameplay Video)

ExtraMana - Doom II Mod (Gameplay Video)

1 month ago ExtraMana 0 comments

This is a gameplay video for a Doom II mod I made called 'ExtraMana'. It's a single map, indoor/outdoor hybrid. Created using GZDoom in Boom format.

Update 1: Warpath and Models

Update 1: Warpath and Models

2 months ago Doom Team Fortress 0 comments

Models replacing Graphics, and the new map called 'Warpath'.

Version 2 released

Version 2 released

2 months ago Pinochestein 3D edición GL 0 comments

We celebrate our arrival to ModDB with an improved version of this chilean classic mod.

Doom RPG Themed Levels

Doom RPG Themed Levels

1 week ago Full Version 4 comments

A Doom mod that contains Doom RPG -Java like- textures. It contains 3 heavily balanced levels. You can make each ammo count or find the secrets and blast...

Public Alpha 2

Public Alpha 2

2 weeks ago Hotline 666 Demo 0 comments

The second public release of the mod. Contains a large amount of improvements over alpha 1.

Reviving Lostsoul

Reviving Lostsoul

2 weeks ago Reviving lostsoul, Imp, Zombieman AND Shotgunguy Full Version 0 comments

This is the full version of the wad. Just load it with GZDoom and you'll be fine.

Abandoned Hell DEMO v0.1

Abandoned Hell DEMO v0.1

2 weeks ago Abandoned Hell Demo 0 comments

A very short DEMO version of Abandoned Hell. It's purpose is to mainly display mechanics, so that people can know what to expect from this mod. Also I'm...

nos download

nos download

3 weeks ago Nerves of Steel Full Version 2 comments

Extract the contents of "nos_download.zip" to your Doom 2 directory, then simply drag "nosremake.zip" onto zdoom.exe to blast bad guys all evening.

Strange Aeons 3.5

Strange Aeons 3.5

3 weeks ago Strange Aeons v3.5 Full Version 0 comments

4-episode Ultimate Doom mod for Zdoom. Just unzip the contents into your Ultimate Doom directory and drag the .pk3 onto Zdoom.exe, and enjoy blasting...

Post comment Comments  (20 - 30 of 52)
skibbi Nov 20 2011 says:

Sweet game!

+1 vote     reply to comment
theplock99 Jul 9 2011 says:


+4 votes     reply to comment
oskars18 Nov 8 2010 says:

I can't stop playing DOOM. This is first game i played, and i still play.
It s worth to purchase DOOM saga ob Steam.

+2 votes     reply to comment
Cazksa Feb 1 2014 replied:

Yea I Agree

+1 vote     reply to comment
Rigelblast May 6 2010 says:

Doom II is very similar to the first Doom as it uses the same graphics, sounds, enemies, weapons, items and game engine. However, the levels and musics as well as the story are different from those in the "original" Doom. The level design is not the strongest point of the game since the environments are not very realistic: for example, the city levels do not look like city. Nevertheless, the gameplay is great which makes the game fairly good.

+4 votes     reply to comment
nose-bLeed Dec 17 2009 says:

doom 1 and doom 2 are almost the same but still fun to play.

+8 votes     reply to comment
Cazksa Feb 1 2014 replied:

Yea. But Doom 2 has SSG and New Monsters!

+1 vote     reply to comment
oskars18 Oct 23 2009 says:

yeah, sure and i am Doom daddy.

+1 vote     reply to comment
Juffe Sep 6 2009 says:

Doom FTW!!!

+3 votes     reply to comment
TheUltimateDoomer Aug 13 2009 says:

Doom is the best.

+2 votes     reply to comment
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Doom II
Windows, Mac, Linux, DOS, XBOX, PS1, GBA
id Software
Doom Engine
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Released 1994
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209 votes submitted.

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Highest Rated (7 agree) 10/10

Aaah...Good ol' DooM:II one of the games that started the FPS craze, and made it into one of the best genres.
This game was released in 1994 and it's still good as new!
and best of all, if it gets old then i can inform you about 100000000000000 wad's
out there, everything from map packs to tc's.

May 7 2011 by ligisd

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