Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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About Pirate Doom with 12 comments by Arrrrch on Jun 13th, 2014

Check out complete review here:

Pirate Doom started back in mid-2012, and what a long way we've come, baby. "D" Arch got the ball rolling with some humorous sprite edits and a few levels and developed the thing into a full-blown GZDoom TC, which saw its major final touches in 2013. Every monster you know from Doom II has undergone some fantastic work to fit them into the Pirate pantheon, from the lowly zombieman to the strapping Cyberdemon, and all the action plays across a wonderfully varied 17 or so levels, giving you plenty of time to get intimate with the changes as you swash and buckle your way through a brand new adventure.

Melee Island

There's one tiny problem - Arch forgets to get the ball rolling with any kind of story blurb. So, here goes. You're a pirate, of course, and a damned good one or you wouldn't be able to stomach the task so brazenly set before you. All your pirate friends turn into even more blood-crazed lunatics or foul beasts before your eyes, then attempt to mutiny the old-fashioned way - murder. Step one is saving your own skin, of course, but what you really need to do is find the source of the demonification and put an end to it. Your fellow pirates may not have been the most personable lot, but you're sort of fond of some of them... Just hope that you don't meet them on your way to the origin.

Barnacle Bar

Pirate Doom is great fun. There's a comical tone running through the whole set, beginning with the voice clips uttered by the transmogrified zombies and the way the imps' hats fly up into the air and then floppily float back down to the ground, never mind goofy stuff like the braided pain elemental beards or the peg-legged Cyberpirate. Like Duke Nukem 3D, there are a number of jokes built into the levels themselves, some of them I'm sure being more apparent to fans of the Monkey Island adventure game series, which the mapset undeniably draws from. I mean, LeChuck is the final boss, not that anything you see hints at his existence.


Monster behavior doesn't differ much from the original, but there are some quirks you'll pick up as they are introduced to you, one level at the time. What's more important is figuring out what the new weapon loadout means to you. Arch actually strikes a new balance, where the pistol is a pretty good weapon at taking out zombies, imps, and demons, though I think the imps have been nerfed a little bit. You can get a dual-pistol powerup, too, and that's not the chaingun replacement, which chews through bullets at a phenomenal rate. The shotgun / SSG replacements are as dependable as ever, as are the plasma rifle / rocket launcher, both of which use the same ammo, interestingly. The BFG has been replaced by TNT, which is a little unwieldy at first, but you'll get the hang of it. One of the biggest changes - the berserk makes your first alt-fire cutlass swing a lunge. Could be neat as a dodge tool, I guess, though I never used it as one.Edit: As of 1.7 there's a dynamite gun that lets you unload dynamite at a rapid pace, with the alt-fire dumping three at a time. It's got plenty of bang for your buck.

Port Royale

Arch's level design starts out kind of rough but gets progressively better as more monsters are introduced. The sheer novelty of your situation carries you through the serviceable opening levels. There are a fair number of gimmicks, especially in the circus level, all basically playable. The run of the last four or so maps is solid gold, not that I'm badmouthing the great fun that comes before. There's also some cut content, if I'm not mistaken, but I'm sure it's for the best. I just wish that someday Fistful of Doom gets the same treatment, a feeling triggered by the ghost town feel of "Booty Bay"'s opening. Any Doom theme done this well is a sight to behold. Better yet - Pirate Doom occupies MAP41-58, so you can load it up alongside pretty much any reasonable mapset and have a ball killing scurvy dogs after a quick IDCLEV.

Plunder Island Fort

If you don't want to play Pirate Doom, I don't know what to tell you, other than sorry. You're really missing out. It's fun. It's farcical. It's frantic at times. I have no idea what Arch is planning on making next, but if he approaches it with anywhere near the amount of care he has put in this, it'll be knocked out of the park.

Pirate Doom v 1.8

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Post comment Comments  (10 - 20 of 48)
juicytoot Jul 11 2012, 5:10pm buried:


doom 2 stinks but the first is great.

-19 votes     reply to comment
Goat‪ Mar 5 2012, 3:34am says:

What do they mean "This time, the entire forces of the netherworld have overrun Earth." It's supposed to be the forces of hell not the netherworld. :|

+5 votes     reply to comment
TheUnbeholden Sep 6 2012, 7:59am replied:

Actually Doom never mentions hell, except when the Doom marine in one of the text boxes because thats the conclusion people naturally jump to. Thats what I like about the Doom series, they keep it ambiguous and never tell you whether its hell or not. It could just be a dimension, not necessarily the one you go to when you die. Think of Event Horizon, they accidentally opened a gateway to another dimension... existence there is a different to the one we know.

0 votes     reply to comment
Guest Sep 13 2014, 1:32am replied:

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TwinBeast Nov 9 2012, 9:44pm replied:

Maybe you need to read the end/intermission stories better...

Most of them mention the word Hell, most of them mention Doomguy being in Hell, escaping from Hell, killing hellspawn, etc..

Also Inferno is more or less a synonym for Hell.

look down to see the awful truth.

Deimos floats above Hell itself!

The end/intermission stories in all classic Dooms mention the word hell 27 times. Including hellspawn.

+3 votes     reply to comment
TheUnbeholden Sep 6 2012, 8:13am replied:

Well I suppose one of the Episodes has the word Hell in it, and Thy Flesh Consumed and the maps in it are all references to the bible, but the character in the game doesn't know what the episode/map names are does he :P That seems more like a reference for us than "evidence".

-2 votes     reply to comment
skibbi Nov 20 2011, 4:41pm says:

Sweet game!

+1 vote     reply to comment
theplock99 Jul 9 2011, 6:30am says:


+4 votes     reply to comment
oskars18 Nov 8 2010, 8:26am says:

I can't stop playing DOOM. This is first game i played, and i still play.
It s worth to purchase DOOM saga ob Steam.

+1 vote     reply to comment
Cazksa Feb 1 2014, 2:55pm replied:

Yea I Agree

+1 vote     reply to comment
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Doom II
Windows, Mac, Linux, DOS, GBA, PS1, XBOX
id Software
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Released Oct 2, 1994
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Highest Rated (5 agree) 10/10

Aaah...Good ol' DooM:II one of the games that started the FPS craze, and made it into one of the best genres.
This game was released in 1994 and it's still good as new!
and best of all, if it gets old then i can inform you about 100000000000000 wad's
out there, everything from map packs to tc's.

May 7 2011, 4:18pm by ligisd

First Person Shooter
Single & Multiplayer
Doom III, Released Jul 31, 2004
Doom II, Released Oct 2, 1994
Doom, Released Dec 9, 1993
Zandronum, TBD
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