Cursed Maze V2.0
May 1, 2013 Cursed Maze Full Version 0 commentsHere´s the Final version of Cursed Maze. It contains the engine, language selector and a heavy modified freedoom iwad (only with the required resources
Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
About The Infection with 4 comments by thedarkwolf333 on Jan 5th, 2010
Well, for those that are interested, here's some background information on me:
I am 22 years old. I have been playing games for 16 years, and have been modding and designing levels for them for around 9 years. I have never released my work to the public, because I am my own worst critic. I figure this is a good place to start, with a classic like Doom 2.
I have made (mostly small) modifications or worked on maps for several other games, such as Dawn of War, Doom 3, Duke Nukem 3D, Torchlight (still in progress), Fallout 3, and Crysis.
I am currently one semester away from earning my Bachelor's Degree in Game and Simulation Programming. However, I am not much of a programmer. My focus is mainly on level design.
I also enjoy reading, writing, watching/analyzing movies, shooting guns, and bashing Twilight in my spare time.
Now, on to the actual mod-related news. The highlights of my screenshots are as follows:
1) The new Infected Trooper. While not entirely different from your average Zombie Trooper visually, it moves slower, takes more damage, and dishes more out. There will be several "infected" versions of monsters in the mod.
2) A random shot of the first map. If nothing else, I'd like to point out the re-textured HUD, the Health Booster on the ledge, and the slime. Expect a lot of it in the first two levels.
3) The Red Armor, one of my custom items. It doesn't provide much protection (absorbs 33% of damage), but you can pick up several until your armor is at 200.
4) Health Booster. Can take your health up to 200. It provides 5 points of health, whereas the blue Health Bonuses provide 1 point of health each.
In addition, I have also added a second custom monster, the Spectre Imp. A screenshot would have been pointless, since its almost invisible just like the regular Spectre. In addition to being hard to see, it moves faster than your average Imp, but it also lacks any ranged attack and takes little punishment before going down.
I re-textured the Super Shotgun (to a degree) and implemented it as an additional weapon. It is intended to be a slug gun, but I have encountered two problems. First, it is hard to tell which shotgun is which when switching between them. Second, I would want to create a new ammo type for it. I can do that, but I have no idea how to re-design the HUD in such a way that it would display said ammo type.
I created a fire barrel that burns green instead of normal yellow-ish fire color. I'm hoping to have several props in the finished version. A seemingly small task, but working with sprites is a new method for me.
I have begun working on the second map. I will hopefully have screenshots up soon. Please bear in mind that this mod is the first I'm releasing to the public, I am working alone, and I am, above all else, just trying to provide some old school Doom fun.
I will continue working diligently. In the mean time, I hope everyone enjoys what I have posted. I'll do my best to keep everyone updated.
-T
Here´s the Final version of Cursed Maze. It contains the engine, language selector and a heavy modified freedoom iwad (only with the required resources
You have to save some allies that they are been captured from nazis and close in their lab for experiment! (version 0.2)
You have to save some allies that they are been captured from nazis and close in their lab for experiment! (version 0.1)(OLD VERSION)
Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.
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Highest Rated (3 agree) 10/10
The most awsome FPS shooter ever!!!
First fps game that define the word "FPS" Doom is also nickname the Father of FPS!!
And when i will be old still i will play this LEGEND!!
Mar 18 2011, 11:34am by ElderPredator
What do they mean "This time, the entire forces of the netherworld have overrun Earth." It's supposed to be the forces of hell not the netherworld. :|
Sweet game!
DOOM ROCKS WOOT
I can't stop playing DOOM. This is first game i played, and i still play.
It s worth to purchase DOOM saga ob Steam.
Doom II is very similar to the first Doom as it uses the same graphics, sounds, enemies, weapons, items and game engine. However, the levels and musics as well as the story are different from those in the "original" Doom. The level design is not the strongest point of the game since the environments are not very realistic: for example, the city levels do not look like city. Nevertheless, the gameplay is great which makes the game fairly good.
doom 1 and doom 2 are almost the same but still fun to play.
yeah, sure and i am Doom daddy.
Doom FTW!!!
Doom is the best.
doom 2