Let's tell something about:
Preamble:
Critical Condition is definetly a Heartproject - That's why it was never released.
Some Years ago i was working on a more simple Version of Critical Condition and some time later it got more and more ambitious. Then there was a cancel because of time and no idea what to do with it.
Coronavirus came and i got hooked again working on that old ass editor and now i created even better environments and the gameplay is now better too. It's at a quality stage where i can say (i want to continue...)
Still - I don't want to make the same mistake again so there will be NO Releasedate for now.
I only can say that i'm working on Critical Condition BUT only when i have some free time.
Your Name is Jacob Harvey, you are on your way to search for a hidden Factory in the deep of Red Forest.
Your Mission is to check out the area and understand whats going on. Don't expect a AAA Storywriting. The Story is telled through Environmental Storytelling rather than Characters or Voices. The Main Focus is the Atmosphere.
- Horror-Action thrilled Gameplay
- Challenging Difficulty (Slow Movement, No HUD, Good AI)
- New Save Game Mechanic
- Slowmotion Mechanic
- New Door Mechanic (a "bit" inspired from early Resident Evil Games)
- Vehicle Gameplay (First Level)
- Overhauled Graphics (better Particles, Volumetric Lightning, Reshade)
- Better and advanced Physics than Crysis 2 (more Objects, Rope & Cloth-Physics
- Amazing Atmosphere and interesting Indoor & Outdoor Environments
- New Weapons & Enemys
and more...
- Loading a saved Checkpoint leads to script errors like a buggy swim animation, maybe anyone knows about this
- Loading a saved Checkpoint makes Reverb Volumes not working anymore, maybe someone can help
- VisAreas are darker when u directly spawn in one without going outside first, maybe someone knows
- Assets (i could use someone who is familiar with creating melee weapons, a crowbar would be cool like here: Youtu.be)
- Creating new AI's through Entity-AI doesnt work (they only appear in editor not ingame). I can only use the pre-made ones from crytek through Entity Archetypes. Maybe someone knows about this problem
- I could use someone who is familiar with creating driveable vehicles like a jeep or something
Thanks to anyone who can help!
dead mod?
Is this dead? because it would be a shame, since it looks so cool
Hello Pidgey2011!
I would not say that it´s dead, i just dont have so much time at the moment..
I´m thinking about releasing the proloug, but im not sure.
I think you should release it, it might end up helping a lot.
DEAD?
I need yr help, The mod is loaded into the mod menu, but nothing happens when you press the restart confirmation.
You are probably playing an early version of the mod floating in the dark corners of the internet. It is not recommend to play it, since it´s very old and outdated.
Fixed this AI problem.. after i use AI Waves and Territorys the problem with the strange animations is gone..
But i have problems with the sound too..
After loading a checkpoint (after dying) sound is buggy.. reverb volume doesnt work anymore..mh
NEWS:
There are many problems regarding loading a saved checkpoint.. seems like the sound is buggy and many flowgraphs arent working correctly.
So..Bad News are, you cant save in critical condition.
Good News ? I implemented a slowmotion feature. maybe this will bring a bit more balancing..
this mod looks really goddamn cool
Thank you!