Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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CP:I caught in money laundering

CP:I caught in money laundering

Nov 20, 2014 0 comments

CP:I caught in the act with money laundering. Read more below...

Russian Mercenary & Dev Update - August 2014

Russian Mercenary & Dev Update - August 2014

Aug 11, 2014 0 comments

Enjoying the blistering weather? This wont top up your tan but should certainly kick-start off your week! Happy Monday from all of us at CP:I

Results of First Alpha Testing Session

Results of First Alpha Testing Session

Jun 7, 2014 0 comments

We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.

April 2014 Development News

April 2014 Development News

Apr 6, 2014 0 comments

check out our latest feature updates and new characters coming soon!

February 2014 Development News

February 2014 Development News

Feb 23, 2014 0 comments

We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...

Critical Point: Incursion - December 2013 Update

Critical Point: Incursion - December 2013 Update

Dec 15, 2013 8 comments

Here is Critical Points latest update since were Greenlit on Steam! We hope you all have a wonderful Christmas/ Festive period

Critical Point: Incursion [NOW GREENLIT]

Critical Point: Incursion [NOW GREENLIT]

Dec 4, 2013 0 comments

Critical Point: Incursion being developed by DominatingStudios has just been Greenlit!

Sneak Peek at STREETS!

Sneak Peek at STREETS!

Oct 7, 2013 4 comments

Critical Point: Incursion brings you a sneak behind the scenes look at our level "Streets" which is currently in production, along with an exclusive look...

Be part of our BETA testing. Here's how!

Be part of our BETA testing. Here's how!

Aug 29, 2013 3 comments

We want to reward our loyal fans, especially those supporting us with their votes, by giving you special privilege to our beta testing.

Alpha testing being prepared - July 2013

Alpha testing being prepared - July 2013

Jun 26, 2013 2 comments

During the last week, we have setup our compiler tools, install.exe - together with auto update functionality to assist in our testers keeping up to date...

February Changes – Update LOG

February Changes – Update LOG

Feb 14, 2013 2 comments

All the recent changes are really making CP:I feel like a playable game!

what makes CPi fast? why is CPi semi-realistic?

what makes CPi fast? why is CPi semi-realistic?

Feb 5, 2013 1 comment

So what exactly makes CPi fast? why is CPi semi-realistic? Here we try to answer those questions in further depth.

2013 - Back active / Update Log

2013 - Back active / Update Log

Feb 3, 2013 0 comments

We are pushing for a demo release now in 2013 and personally it is not that far off from being done. We could certainly do with help from an experienced...

DEV VIDEO - Weapons & Hit System

DEV VIDEO - Weapons & Hit System

Jan 2, 2013 2 comments

You voted and we listened! So as promised in our forum announcement please find below a our DEV VIDEO on our Weapons and Hit System.

CP:I - World Premiere Pre-Alpha Gameplay Trailer

CP:I - World Premiere Pre-Alpha Gameplay Trailer

Oct 15, 2012 4 comments

After a long wait, blood, sweat and tears we proudly present you our Pre-Alpha gameplay trailer.

CPi feature List & future plans

CPi feature List & future plans

Sep 10, 2012 2 comments

Here is what Critical Point: Incursion has planned!

STEAM - Greenlight [VOTE]

STEAM - Greenlight [VOTE]

Sep 2, 2012 4 comments

You can help us getting on steam! We would love it if you all voted and got spread the word across your friends and various networks

Summer Update 2012 - Boom, Headshot

Summer Update 2012 - Boom, Headshot

Aug 20, 2012 1 comment

UDK put through its paces by Critial Point: Incursion, pushing the boundaries to bring you the best possible indie FPS game soon!

Seclusion: Flyby Video

Seclusion: Flyby Video

Aug 6, 2012 2 comments

Critical Point: Incursion presents you a level fly by through "Seclusion", an indie development on the UDK engine.

Clanbase Article: About Critical Point Incursion

Clanbase Article: About Critical Point Incursion

Jul 27, 2012 3 comments

Dominating Studio had the opportunity working with Clanbase to write an article on our upcoming FPS game, Critical Point Incursion. Check it out!

Summer Media Release

Summer Media Release

Jul 2, 2012 3 comments

Critical Point Incursion indieteam represent you our summer fest media release! Read more on our FPS UDK Standalone game currently in development

Further Code & General Update

Further Code & General Update

May 25, 2012 7 comments

You want CODE, Weapons, Animations.. then feast your eyes no further!

Small update - Weapons & Code

Small update - Weapons & Code

Apr 23, 2012 0 comments

Here is a small update on Critical Point development in the last weeks! Keep up to date with our progress and follow us on Facebook and Twitter to join...

CP:I - Spectating, Ghostcam and gameplay Code Mechanics

CP:I - Spectating, Ghostcam and gameplay Code Mechanics

Apr 10, 2012 3 comments

Please feast your attention onto an insider of our gameplay code mechanics, ruleset and spectator feature plugged into game! This was an exclusive news...

Big changes - new outlook

Big changes - new outlook

Mar 8, 2012 13 comments

We have been long overdue for a news release, so firstly, a big apology is owed to you! Hopefully you can appreciate that this news announcement has really...

Anvil + Environment Assets (Nov 2011)

Anvil + Environment Assets (Nov 2011)

Nov 21, 2011 1 comment

We are back with another media release of our FPS game based on Epics UDK Engine a new pimped up Level plus stunning art from our environment teams! Jump...

UDK Weapon Renders + New Website (Oct 2011)

UDK Weapon Renders + New Website (Oct 2011)

Oct 6, 2011 12 comments

We are back with another media release, and this time it’s all about the things that go BANG! Tactical Assault is now at the stage where we need Experienced...

Codename: Area 3: Media & Poll

Codename: Area 3: Media & Poll

Aug 14, 2011 8 comments

Level codename: Area 3 media release plus a poll.. have your say on the level name and check out the stunning pictures!

Ask The Devs: ANSWERS (June 2011)

Ask The Devs: ANSWERS (June 2011)

Aug 10, 2011 0 comments

As promised, please find below the Tactical Assault Development teams Answers to Junes “Q & A” session as posted on our forums. Enjoy

TA Members Go Pro!! [Hiring] Character Modelers

TA Members Go Pro!! [Hiring] Character Modelers

Jun 25, 2011 2 comments

TA members make it pro in the games industry, read below for more details and our open vacancies

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Critical Point: Incursion
Platform
Windows
Developer & Publisher
Dominating Studios
Contact
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Official Page
Criticalpointgame.com
Release Date
TBD
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