Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
For many of you, summer is coming to an end – we hope you have enjoyed the heat waves seen across many parts of the globe over the last few months, at great disappointment to others. For us however, the majority of the TA team are back from holiday and in 5th gear producing some stunning work... see below for more details!
Posted by a2ny on Aug 20th, 2010
Dear Community,
For many of you, summer is coming to an end – we hope you have enjoyed the heat waves seen across many parts of the globe over the last few months, at great disappointment to others. For us however, the majority of the TA team are back from holiday and in 5th gear producing some stunning work.
Our character team have modeled all 4 base models to a very high standard and commenced skinning them within the last couple of days, and already we’re seeing draw-dropping material. We hope to show you updates of these in the near future.
In other areas of the team our lead programmer Craig (aka Boffin) has been working on our backend system putting together a master server system with Kristian (TOP-Proto) which will serve many functions… dare I say it, stats and auth system (points people to the media concepts from kyo)! Frank (aka MacFrog) has implemented a web-base user and server registration system so registration, which will link up to our in-game database... this is really starting to look more and more like a game than you can imagine!
If that isn't enough, those familiar with the UDK updates will know scaleform was introduced some beta's ago, allowing a developer to implement flash menus in-game, giving endless possibilities for styles, animations, effects and so on… It should be worth noting, the TA team has already begun transforming Sven’s (kyo) excellent concepts and bringing them to life in-game, slowly but surely. Thanks to Gus (Sinister Syxx) and Proto who have both worked minimum 8hours a day for the last week learning the workflow and the tedious job involved to getting this looking purrrrrrfect!
A lot of work is going on else where in camp – but we’ll save those for another day.
We would like to take this opportunity to welcome our latest 2 members, Matt (Mjl86) a level designer and Jason (midwinterdreams) an environment modeler and artist – both now on our staff page.
Psstt.. what the heck, it wouldn't be news if we didn't show you some pictures right?!
As a little extra, here are some teaser pictures for what our swat and male characters will have as accessories, two of many items ;)
Thanks for reading and please continue to show your support and have patience in our project.
Regards
Your TA Team
www.tactical-assault.com
2 more weeks of vacation :)
Keep up the good work, I used to play Tactical Ops : Assault On Terror all the time with my brother as a kid. Hopefully you can finish this before his deployment is over and we can play it together again.
Realism seen by COD4? In CS? What?
what part dont you understand? or is not clear? Or you understand but just do not believe? Please elaborate