Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

Report RSS what makes CPi fast? why is CPi semi-realistic?

So what exactly makes CPi fast? why is CPi semi-realistic? Here we try to answer those questions in further depth.

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Dear Community,

We got asked quite a few times, “what makes CPi fast? why is CPi semi-realistic” so I’ll do my best to explain this, what exactly our unique selling points are.

So CPi movement is slightly faster when in comparison to CS, COD & BF3. In CPi our characters run automatically, so there is no sprint button at all. You can say this comes from the UT/ Quake genre.

In addition, what makes it "fast" also comes from the feeling of the game, rather than an actual speed. This is accomplished by having:-

  • no hit penalty (e.g. not slowing down when you are shot)
  • no gimmicks’ affecting your aiming (e.g. jumping around, moving cursor rapidly gives you the same accuracy)
  • the player constantly runs and there is no energy bar/ or stamina.
  • quick reloading and weapon changing allow for fast rapid decision making
  • small to medium sized maps, resulting in quick rounds around 2-3 minutes (reducing the waiting time between rounds when joining or dying)

As you can read, all of the above combined facts result in an arcade (semi realistic) and fast moving game.

Our FOCUS is on the gameplay and the players skill not on:-

  • team mate radars
  • spotting of enemies
  • being blown up by RPGs, C4, Claymores etc..
  • being bombed or mowed down by helicopters/ tanks / jets

What is amusing, is how many modern AAA games ship with such features, yet are later stripped down for leagues, cups and LAN parties.

SOOOOOOOO why not make a game focused on pure gaming and aiming which will definitely be attractive for the average gamers and of course our main target group, the competitive players?
Simple really.
Stay tuned.

&

Your Critical Point Team

Comments
loanstar744
loanstar744

This makes me even more eager to play. Lately I've been growing tired of games like COD and BF3 and haven't actually touched them in a while in favor of games like Unreal Tournament 3, UT 2004, Nexuiz, Open Arena, Red Eclipse, etc because of the pure skill those games take unlike in COD, firing with any kind of sniper rifle and hoping you kill the enemy even if it's a headshot it may not count or won't kill him, other times shooting at his chest is an instant kill and tells me it was a headshot...specially in COD BO2 as of late. While I'm also a big fan of CS I'd say it takes much more skill than COD or BF since it's not just a hit and miss thing.

Disclaimer: I still love COD, BF, CS and all of the above and I'm not saying they're bad games, just, they can get kind of frustrating when it sometimes deals with luck.

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Critical Point: Incursion
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