Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

Report article RSS Feed UDK Weapon Renders + New Website (Oct 2011)

We are back with another media release, and this time it’s all about the things that go BANG! Tactical Assault is now at the stage where we need Experienced Weapon Animators with UDK knowledge!

Posted by a2ny on Oct 6th, 2011

Dear Community,

We are back with another media release, and this time it's all about the things that go BANG!
Tactical Assault is now at the stage where we need Experienced Weapon Animators with UDK knowledge!

We have been very busy the last few months concentrating on creating weapons, characters, and maps for our new shiny media page which has just gone live! Direct link:

You have to agree, Macfrog has done a great job here and it's a huge improvement over our old media page. Now most of the weapons are still a work in progress, however Matt Lefevere has done a great job in rendering our handful of approved weapons in a UDK Scene. No, these are not in 3ds Max, Marmoset, or touched up in Photoshop.

These are all INGAME Screenshots!

Further details can be found on our media page, including all the geeky specs to give you a head start on the battlefield!

(Please note, specs and details may change on the fly without notification, depending on further weapon balancing and play testing.)

Weapon modelled & textured by Jason "Midwinterdreams" Matthews


Weapon modelled & textured by Minh Nhat "megalmn2000" Le


Weapon modelled & textured by Peter "pAldred" Aldred

MAC 10

Weapon modelled & textured by Jason "Midwinterdreams" Matthews


Weapon modelled & textured by Jan "ElShotte" Krojcer

Concussion Grenade

We hope you enjoyed checking out these beautiful weapons. In order to speed up development of Tactical Assault, we would like to offer eager game animators the opportunity to animate these weapons. This is a great chance for talented animators to build their portfolios by working on a fantastic project.

These weapons are already:

  • modelled
  • textured
  • packaged in UDK

No screwing around required, they simply await your itchy fingers to bring them to life.

Essential Requirements

  • Experience importing and exporting into UDK using the ActorX plugin (Max 2010 + 2011 supported only)
  • Experience working on a Biped Rig
  • Proven experience and making clean and quality weapon animations (with good tight grips and non-robotic movement)
  • Can produce a variety of Animations, such as Idles, SwitchtoFireModes, Reloading actions, etc.
  • Able to produce one set of animations for one weapon per week on average.
  • Frequently active and very communicative on skype, working closely with our art director and coder.

If you fit the bill, dont wait around...apply today at:

More weapons are coming soon! In fact, 14 weapons are provisionally approved and are just going through our render process, being tweaked and tidied up before final approval.

Progress on Tactical Assault is moving fast, so spread the word and stay tuned for the next wave of weapons soon!

Best regards,
Your TA Team

Follow us at:

facebook & twitter for exclusive news and updates in between our official news releases!

Also Recruiting
- Experienced UScript Coder
- Environment Modeller and Texture Artist (with UDK knowledge)
- Weapon Animators as described above!!

For these and other roles, please hit the "Apply" button on our home page and drop us a message

Tactical Assault requires a license for adobe photoshop! Your donations will be much appreciated, thank you
Click here to lend your support to: Adobe Photoshop CS5 Extended and make a donation
Post comment Comments
Jienology Oct 6 2011 says:

Your guns are (sob sob) FREAKIN beautiful

+6 votes     reply to comment
Exeon Oct 7 2011 replied:

Agreed but damn...I love the knife. The texture is amazing.

+3 votes     reply to comment
Kosai106 Oct 7 2011 replied:

I mostly agree, but the blade could use some work sadly.

And there's something about the normal map on the MP5 that seems off.

+1 vote     reply to comment
GenMoKai Oct 7 2011 says:



+4 votes     reply to comment
TheNodCommander Oct 7 2011 says:

Excellent looking weapons for sure!

+2 votes     reply to comment
ArkaZeen Oct 7 2011 says:


+2 votes     reply to comment
YamahaAlex37 Oct 7 2011 says:

Sweet guns!
*Checks rest of profile* Woah!
Sweet characters!
Sweet levels!
Sweet game!!! Can't wait!

+2 votes     reply to comment
TarheadMan Oct 7 2011 says:

Who keeps scratching my grenade. So one is messing with my grenades!

+1 vote     reply to comment
a2ny Author
a2ny Oct 8 2011 says:

thanks for the positive comments everyone! you can help us out by passing our media news to any decent UDK weapon animators you know of whom may be interested to help us :)


+1 vote   reply to comment
|KILroy| Oct 12 2011 says:

God damn, I can't wait to see those animated.

Keep up the progress.

+1 vote     reply to comment
a2ny Author
a2ny Oct 13 2011 replied:

animation has already begun on the shotgun & grenade.. yeehaa!!

+1 vote   reply to comment
Maxivz Oct 22 2011 says:

amaizing models guys, they look amaizing on the udk
Kepp it up

+1 vote     reply to comment
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Critical Point: Incursion
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Dominating Studios
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Critical Point: Incursion
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