Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
We are back with another media release, and this time it’s all about the things that go BANG! Tactical Assault is now at the stage where we need Experienced Weapon Animators with UDK knowledge!
Posted by a2ny on Oct 6th, 2011
We are back with another media release, and this time it's all about the things that go BANG!
Tactical Assault is now at the stage where we need Experienced Weapon Animators with UDK knowledge!
We have been very busy the last few months concentrating on creating weapons, characters, and maps for our new shiny media page which has just gone live! Direct link: Tactical-assault.com
You have to agree, Macfrog has done a great job here and it's a huge improvement over our old media page. Now most of the weapons are still a work in progress, however Matt Lefevere has done a great job in rendering our handful of approved weapons in a UDK Scene. No, these are not in 3ds Max, Marmoset, or touched up in Photoshop.
Further details can be found on our media page, including all the geeky specs to give you a head start on the battlefield!
(Please note, specs and details may change on the fly without notification, depending on further weapon balancing and play testing.)
We hope you enjoyed checking out these beautiful weapons. In order to speed up development of Tactical Assault, we would like to offer eager game animators the opportunity to animate these weapons. This is a great chance for talented animators to build their portfolios by working on a fantastic project.
These weapons are already:
No screwing around required, they simply await your itchy fingers to bring them to life.
If you fit the bill, dont wait around...apply today at: Tactical-assault.com
More weapons are coming soon! In fact, 14 weapons are provisionally approved and are just going through our render process, being tweaked and tidied up before final approval.
Progress on Tactical Assault is moving fast, so spread the word and stay tuned for the next wave of weapons soon!
Your TA Team
- Experienced UScript Coder
- Environment Modeller and Texture Artist (with UDK knowledge)
- Weapon Animators as described above!!
For these and other roles, please hit the "Apply" button on our home page and drop us a message