Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
Critical Point: Incursion brings you a sneak behind the scenes look at our level "Streets" which is currently in production, along with an exclusive look at our HK 121 Machine Gun - whoop whoop!
Posted by a2ny on Oct 7th, 2013
CP:Incursion is looking for artists to come and work on our newest level, Streets!
Status: In progress
Location: Munich (Central) - Germany
Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in Central Munich. Special Forces are called in to dispose of this threat.
- Plant the bomb in one of two locations and withhold attacks from the Special Forces until detonation.
- Avoid allowing the Mercenary's to plant the bomb at all costs. Should they be successful, defuse the bomb and prevent the slaughter of innocent people. Or eliminate all enemy's before the bomb is planted.
Streets is currently in development by our level designer Jonathan Gorr. He is making excellent progress since he joined our team 6 months ago and has been working like a machine. The Level is coming along brilliantly, giving us a positive boost and the community a brand new map soon!
The modelling and texturing process is supervised by 2 art directors. They are both very experienced and give useful feedback and tips throughout production. We are now at a point in time where we need more dedicated environment artists to help with asset and scene creation.
The level is located in Central Munich and the architecture ranges from historical to modern dwellings, creating a striking and stunning atmosphere.
W.I.P (lighting e.t.c. not final !)
You must be able to create UV map models, produce high polygon versions of objects
and bake normal maps, be able to create diffuse and specular maps and be able to texture.
This is our debut release of our heavy HK121 machine gun! We will be showcasing more of this to you soon.
Come visit us at our home page and click APPLY to join Criticalpointgame.com