Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

Report article RSS Feed May Media Mayhem

We invite the community in for a sneak peek behind the scenes to explore our new characters in development, plus other stunning assets in motion. Enjoy!

Posted by a2ny on May 7th, 2010

Dear Community,

As our NEW character concepts are all complete, we would like to take this opportunity to showcase them. This is just a rare treat seeing as they are very interesting and give you an idea of what is going on behind the scenes, once again!

Take all the latest media screenshots and slowly start to piece it together, then hopefully... you should have a good idea of how the game will look and the high level of detail we are trying to achieve.

If not, the below should help you visualise...

Character Concepts

Concept Design by Maddy

Swat Female Concept
Swat Female Concept

Concept Design by Striker

Swat Male Concept
Swat Male Concept

Concept Design by Daphzart

Merc Female Concept
Merc Female Concept

Concept Design by DreamNT

Merc Male Concept
Merc Male Concept

Concept Design by Jeff

VIP Hostage
VIP Hostage


While our level, modelling and sound teams working flat out, the rest of us have been busy... yes, really!

In the last week alone, we can confirm all 1st person weapon models are done!! Only some need a few tweaks here and there, but in all - the majority are good to go.

Dandy has started to skin and rig the 1st person player arms for animating, which will then lead us on to animating all the weapons... a slow and tedious task, but one that is critical!
This is a long drawn out task, one which shall certainly put Dandy's skills to the test. Having someone on board with his ability is certainly priceless in pushing production and keeping up motivation within the team. Tarrick together with Autopsy and GuyB are working towards stripping our weapons to provide additional 3rd person and pickup model versions.

Since our modelers and artists have been racking up libraries worth of assets in recent months, we have an overflow of beauty just itching to be shown to the community, so here are more images for your big-bold eyes to take pleasure upon.

Environment Models

Designed & Modeled by restcrew

Sprinter Van
Sprinter Van


Before we continue, may we just say a big thanks to the community for being understanding and supportive, your comments, feedback and constructive criticism helps us to continue doing what we do for the love of it and ensures that we do our utmost to tailor our game around your wishes!! Yes yours!
We cannot implement and action every idea suggested, but rest assured all comments are read and discussed since our PR team are here to bridge the gap between you and the TA staff ensuring all ideas are passed on and you have a transparent view of what we are doing and what stage we are up to.

For your info, we reached #2 on moddb last week from 1,649 mods/games which we feel is a testament to you, our fans!
If you haven't already, please drop by and get "following" and rack up the support even more so

moddb home page

Alongside this, Spin has been working flat out, nearly full time tweaking code, fixing some bugs, getting some assets in-game and giving direction to our weapons team combined with creating some great internal video tutorials to help in all departments. Top stuff.

Anyhow... back on track, here's some more media material for you to feast over.

Designed & Modeled by Tarick

Fusion: Electricity Substation
Fusion: Electricity Substation

Fusion: Train Bridge
Fusion: Train Bridge


That's it for now, on our next update we hope to show you more media, some in-game map screenshots and further news on our animations, character models.. and oh yea.. our teaser trailer as well which is still being developed!!

We hope you enjoyed the read and welcome you all to our forums to provide us with your feedback.

TA Team
www.tactical-assault.com

Post comment Comments
OTPIdARP
OTPIdARP May 9 2010, 1:35am says:

This is gonna be really one of the best tactical games. But, it needs to be spread, thats it.

+2 votes     reply to comment
Daishi2442
Daishi2442 May 9 2010, 6:44am says:

Is it possible to see some animations next update by any chance? Thanks.

+1 vote     reply to comment
a2ny
a2ny May 9 2010, 8:27am replied:

We aim to show you them as soon as possible. We had problems in the past with our previous staff "disappearing" and he never uploaded work, so everything is being done again from scratch, skinning, rigging, animating.. the lot

Rest assured we are on track and things are coming together greatly!

+1 vote     reply to comment
a2ny
a2ny May 9 2010, 10:54am replied:

wE will try but can not promise anything

+1 vote     reply to comment
Daishi2442
Daishi2442 May 9 2010, 2:32pm replied:

Ok, thanks mate. Quick question; how recently has the board with team positions been updated?

+1 vote     reply to comment
a2ny
a2ny May 9 2010, 3:54pm replied:

You meant he open positions available? That was updated about 1 week ago.
We currently require:

- an experienced uscript programmer
- motion design after affects artist
- character animator to help assist current team
- weapon animator to help assist current team
- Environment modelers and texture artists

+1 vote     reply to comment
56er
56er May 9 2010, 2:57pm says:

Right Swat Concept lacks of style :P
These guys don't care about coolness or about vest, but about being the best in combat, and I can't see how this design would support that.

+1 vote     reply to comment
a2ny
a2ny May 9 2010, 3:42pm replied:

Concepts are concepts and will not be what ends up ingame, neither the type of clothing to the exact design nor the detail.

These are all "basic" concepts and we will be implementing a "modular" system for attachments such as armour vests, knee pads and so on.

More to be said at a later stage, until then keep following and spreading the word

TA Team
www.tactical-assault.com

+1 vote     reply to comment
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Critical Point: Incursion
Platform
Windows
Developer & Publisher
Dominating Studios
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Related Games
Critical Point: Incursion
Critical Point: Incursion Indie Multiplayer First Person Shooter
Related Engines
Unreal Engine 3
Unreal Engine 3 Commercial Released Aug 31, 2007
Related Groups
Dominating Studios
Dominating Studios Developer & Publisher with 29 members