Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
TA Team extends their sponsorship with a reputable company, see below for more details!
We invite the community in for a sneak peek behind the scenes to explore our new characters in development, plus other stunning assets in motion. Enjoy!
Read on for a a media fest of concept artwork, environement models and updates on our current progress in animation, character implemenation in-game and...
Tactical Assault team has now built in a mirc java applet in to our website for all visitors to use! Please come by and say hello and stick about to be...
The TA team continues to work very hard but we have a shortage of volunteers in various departments to help us push development further. We are looking...
Restcrew has been quietly producing awesomely detailed models for the TA team for quite some time now so we thought it was about time we gave him some...
TA Team would like to wish everyone a happy new year! After a small winter sleep the TA team are finally back to full strength again. Still, even with...
This Christmas we come bearing Media Gifts! We've all been really hard at work coming up to the end of the year and Tactical Assault is really shaping...
We've got a heap of great new talent here at Tactical Assault and we thought it was about time we show it off to you guys.
But fear not, it isn't bad news - actually, it's quite the opposite! TA has become a standalone game. The Unreal platform has always been a very popular...
It's time again... Time to blow your minds with the awesomeness that is MEDIA RELEASE TIME. We want to show you some of the awesome stuff that is being...
Here at TA we care about your Friday afternoons. Truly, we do. Whether you're wasting those hours away pretending to scroll through an excel spreadsheet...
This time round we bring you news of completed character model and another in progress as well as some much awaited news on the animations. Yep, that...
The TA machine is still working away - this time it's screens of very good looking map from a new mapper.
We bring you the much awaited Fusion media release... at last you get to see what Laky has been working on for such a long time. I was dubious at first...
The latest look at the Tactical Assault development. Lots of guns and a sneaky peak at one of the new maps.
Tactical Assault announces their new Twitter blog at www.twitter.com/tacticalassault
Today we want to introduce you to our first custom gametype in Tactical Assault.
Only a little later than we promised we bring you the first look at our Mercenary character model. We knew that we needed at least two character models...
An Update on the Progress of the Tactical Assault Development team
This week we are giving you the much anticipated first look at one of our new maps: Jungle
This week we answer questions asked by members of our forums.
We wanted to try and prove to you guys that we really are ahead of the competition. We have got so much going on and its all coming together very nicely...
The TA Team wishes you a happy new years and presents 3 completed weapons!
This month we wanted to give you a bit of an insight into how we construct our weapons, an overview of the process from start to finish. The construction...
An awesome media release and an update on our progress. You asked for pictures so we gave you pictures.... what more could you want?
An update on our progress and an exclusive developer interview.