Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

Report article RSS Feed Summer Update 2012 - Boom, Headshot

UDK put through its paces by Critial Point: Incursion, pushing the boundaries to bring you the best possible indie FPS game soon!

Posted by a2ny on Aug 20th, 2012

Dominating Studios
presents you...

Dear Fans,

We are excited to show you our weapon progress and improvements since the last time we dropped by! We have made a lot of improvements thanks to your feedback. We do our best to keep the standards as high as possible, but ultimately, you, our loyal fans, are the final point of inspection!


Looking back

After the transition from the Unreal Tournament 3 engine to the new Unreal Development Kit (UDK) back in 2009, we noticed that many weapons and assets were not up to our standards. It takes a lot of soul-searching and persistence to turn around to your team (and your fans) to tell them, "We are doing it all over from the start!"

However, there is always a silver lining, and we have pushed the quality barrier to a new high in all areas, above and beyond many indie games, which will ultimately help assist in the game's future success.


Last period

We received a lot of comments from the big changes new outlook media release across the forums, facebook, twitter and indieDB. We are hugely thankful and appreciative of that!

The team has worked tremendously hard since the rebrand in March 2012, in particular Alexey "3dzipp0" Medyanik, whom has stepped up the pace, moving into the role of Environment Artist & Lead Weapon Artist, coordinating and ensuring we meet our high standards and our milestone plans.

Anyhow, jumping to the point, here are some of the latest UDK rendered weapons he has provided, often making many changes to the materials, textures and models to ensure those standards were kept


Glock 18c

Modelled by Guy Beeson
Textured by Chris Rose
http://criticalpointgame.com/assets/images/misc/Glock18c_mediamat_720.jpg


Springfield XD45

Modelled & textured by Jason "midwinterdreams" Mathews
http://criticalpointgame.com/assets/images/misc/SpringfieldXD45_mediamat_720.jpg


Mossberg 590

Modelled & textured by Christopher "cdrose" Rose
http://criticalpointgame.com/assets/images/misc/Mossberg590_mediamat_720.jpg


UMP 45

Modelled & textured by Stefan "rockstar6" Groenewoud
http://criticalpointgame.com/assets/images/misc/UMP_45_mediamat_720.jpg


Flash, L2 A2 & Smoke Nade

All modelled & textured by Jan "ElShotte" Krojcer
http://criticalpointgame.com/assets/images/misc/Flashbang_mediamat_720.jpg

http://criticalpointgame.com/assets/images/misc/High_Explosive_Grenade_(L2A2)_mediamat_720.jpg

http://criticalpointgame.com/assets/images/misc/Smoke_Grenade_mediamat_720.jpg


KAR SR25

Modelled & textured by Blake "Kaze369" Mitchell
http://criticalpointgame.com/assets/images/misc/KAR_SR25_sniper_mediamat_720.jpg


Oh, and since aRny promised the Facebook fans screenshots of the KAR SR-25 in-game, with and without scope, let's talk no further!

http://criticalpointgame.com/assets/images/misc/KAR_ingame004.jpg

http://criticalpointgame.com/assets/images/misc/KAR_ingame002scoped.jpg


The scope effect was done by 3dZipp0 himself, its basically the post process chain with alpha-masked material. There are 3 main parts - firstly a cromatic aberration effect by scaling R and B components of a screen buffer, then he done the distortion with a normal map and lastly masking the result with the alpha of the scope.

Looking forward to tinging headshots with this beast?
We definately are!

Enjoy the current heatwave and click like on our facebook page if you want more like this!

In the meantime take a look over at:

&

All the best,
Your Critical Point Team

Post comment Comments
|KILroy|
|KILroy| Aug 25 2012, 3:25am says:

Great progress!

+2 votes     reply to comment
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Critical Point: Incursion
Platform
Windows
Developer & Publisher
Dominating Studios
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Release Date
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