Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
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It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

The exact time of the release will be 6:00 PM CET / 5:00 PM UTC (GMT) / 9:00 AM PST and it can then be obtained by either downloading full mod from Mod DB as a zip-file (which can then be installed by manually extracting it into an empty folder) or by downloading the installer (which will automatically download and install the latest version of DTA for you).
Either way the mod is completely stand-alone as always, so you don't need to have any of the original games to be able to play DTA.

If you need to kill some time while waiting for the release or while mod is downloading/installing, have a read through the Change Log:

  • Added: Allied singleplayer campaign "It Came From Red Alert!" (Credits: Bittah Commander, Rampastring).
  • Added: New Co-Op missions: "The Anchoring" and "Distant Thunder" (Credits: Rampastring, Sombracier).
  • Added: Wider water natural crossings (fords) for the temperate theater (Credits: Bittah Commander).
  • Added: Long natural water crossings (fords) that connect to temperate shores (Credits: Bittah Commander).
  • Added: It's now possible to give credits to players via a map trigger (Credits: Rampastring).
  • Added: New multiplayer maps: Subterranean Bluewery, Subterranean Jewelry, Rural Idyll, Omega City, Marooned II, Downtown Warfare and Bad Neighbors (Credits: Drive, Rampastring).
  • Added: Diagonal temperate waterfall and water cave pieces (Credits: Bittah Commander).
  • Added: Multiplayer games are now automatically saved approximately every 2 minutes(Credits: dkeeton, Rampastring).
  • Added: Agricultural field tiles (Credits: Bittah Commander).
  • Added: The Spy is now available for the Allies (Credits: Bittah Commander, dkeeton).
  • Added: An option to require Alt to be held down to un-deploy units (Credits: dkeeton, Rampastring).
  • Added: An option to display a black background behind chat messages (Credits: dkeeton, Rampastring).
  • Added: Different repair ships for GDI, Nod, Allies and Soviet (Credits: Lin Kuei Ominae).
  • Added: The Soviet Ekranoplan Aircraft Carrier (Credits: Lin Kuei Ominae).
  • Added: Six variants of the civilian freighter (each carrying a different resource), the civilian tugboat and the civilian super tanker (Credits: Lin Kuei Ominae).
  • Added: You can now configure the game's hotkeys directly from the client's options menu under the "Game" tab (Credits: Rampastring).
  • Added: Tunnels for 4 angles to the "Cliffs" tile set (Credits: Bittah Commander, Nooze).
  • Added: The Tank Destroyer for Allies (Credits: Bittah Commander, Nooze).
  • Added: The Behemoth epic artillery unit for Soviet (Credits: Lin Kuei Ominae).
  • Added: You can now double-tap a team's number to center the camera on the team (Credits: dkeeton).
  • Added: You can now place a structure that's ready on the sidebar with a hotkey, Z by default (Credits: dkeeton).
  • Added: You can now repeat building the last structure you've built with hotkey, Ctrl+Z by default (Credits: dkeeton).
  • Added: The client now has a new "DTA Theme" (Credits: Bittah Commander, tomsons26).
  • Added: The DDrawCompat renderer, which appears to work well on systems where all other renderers give bad performance (Credits: Narzoul).
  • Changed: The health bar of units and structures is now displayed when you hover the mouse cursor over them (Credits: AlexB).
  • Changed: Spectators can now drag a box to select multiple units of any player and they can now also see the indicators for power, storage, passengers, ammo and so on (Credits: dkeeton).
  • Changed: When a player desynchronizes in an online game, the game will now kick that player alone, while all other players are able to continue playing (Credits: dkeeton).
  • Changed: Harvesters will now automatically move to the nearest tiberium field and start harvesting right after it leaves the war factory or after you select it and press the G key (Credits: AlexB).
  • Changed: You no longer need to hold the Alt key to set rally points for factories and you now need to hold Alt to un-deploy the aircraft carrier (Credits: AlexB).
  • Changed: The Longbow now uses a new icon (Credits: Aro).
  • Changed: On the "Trinity" multiplayer map, the west player now has a much wider passage to the island with tiberium directly to the south to prevent harvesters from getting stuck (Credits: Lin Kuei Ominae).
  • Changed: Allied gun turrets now require 50% more power and their price has been increased from 600 to 700.
  • Changed: Warrior Ant, Fire Ant and Scout Ant now have the same colors as in Red Alert (Credits: Bittah Commander).
  • Changed: Tanya now requires 2 shots to kill most infantry and her weapon range has been reduced by 15%.
  • Changed: The Soviet "Heavy APC" is now able to carry 8 passengers instead of just 5.
  • Changed: The MIG can now attack twice before having to reload.
  • Changed: The Soviet Airstrip's price has been reduced from 600 to 400.
  • Changed: The Gunboat, Frigate and Missile Cruiser missiles now do less area damage.
  • Changed: The Gunboat's missiles are no longer inaccurate.
  • Changed: The Chrono Tank is now extremely weak while in teleport mode and while it's deployed.
  • Changed: The Guard Tower's range has been increased by 25% to match that of the Pill Box.
  • Changed: The Advanced Guard Tower now does 30% less damage against infantry.
  • Changed: Cruisers now do only half as much damage against ships.
  • Changed: The Chem Warrior's rate of fire is now 14% faster.
  • Changed: The Commando and Tanya now do a lot more damage to tanks when they're elite.
  • Changed: Volkov is now able to heal on ore, tiberium and scrap metal once it becomes elite.
  • Changed: Heavy Tanks now have 5% more health and their cost was increased by 1%.
  • Changed: The Cyborg Prototype now kills infantry twice as fast with its flamethrower.
  • Changed: The SSM now fires a cluster missile instead of one of its regular missiles when it's elite (Credits: Bittah Commander).
  • Changed: The Sea Shadow now fires arcing missiles. (Credits: Bittah Commander).
  • Changed: It's no longer necessary to hold down shift to create a waypoint loop (Credits: dkeeton).
  • Changed: You can now also select in-game resolutions that go over 4K (Credits: Rampastring).
  • Removed: The Allies can no longer build Phase Tanks.
  • Removed: The Jumpjet infantry is no longer buildable.
  • Fixed: Enabling the "Build Off Ally" game option made it impossible to build in the vicinity of civilian structures and your own laser fences (Credits: AlexB).
  • Fixed: Shadows of units with turrets will no longer blink when a unit flashes (Credits: AlexB).
  • Fixed: Infantry couldn't walk over gems (Credits: AlexB).
  • Fixed: Vehicles will no longer automatically fire at barrels (Credits: AlexB, dkeeton).
  • Fixed: A graphical glitch on the "Northern Lights" multiplayer map (Credits: Bittah Commander).
  • Fixed: Units were able to climb onto or off of a bridge's sides on the "Desert Storm" and "Freezingly Desperate Grip" multiplayer maps.
  • Fixed: Aircraft reinforcements that were carrying passengers would only spawn without ammo; even if they had a weapon with infinite ammo (Credits: dkeeton).
  • Fixed: The Sea Shadow didn't require a Research Lab to be built.
  • Fixed: You weren't able to produce Allied tanks in the "Lesson in Blood" Co-Op mission (Credits: Bittah Commander).
  • Fixed: You will no longer see harvesters floating on water in the 5th "Creeping Destruction" mission (Credits: Bittah Commander).
  • Fixed: The AI tried to attack tiberium trees and ore mines in certain singleplayer missions (Credits: Bittah Commander).
  • Fixed: The GDI/Nod Service Depot glowed on dark maps (Credits: Bittah Commander).
  • Fixed: FinalSun now properly sets the selected player house when creating a new singleplayer map (Credits: Bittah Commander).
  • Fixed: Harvesters were unable to automatically move to and from the blue tiberium on the "Dust Devils" multiplayer map (Credits: Bittah Commander).
  • Fixed: The transition between client menus is now smoother (Credits: Rampastring).
  • Fixed: CnCNet multiplayer games weren't saved properly if you were disconnected from the CnCNet network during the game (Credits: Rampastring).
  • Fixed: Multiple crash bugs in the LAN lobby (Credits: Rampastring).
  • Fixed: Saved LAN games couldn't be loaded (Credits: Rampastring).
  • Fixed: You can now queue up to 3 A-10s instead of only 2 (Credits: Rampastring).

Also, since it's apparently that time of the year again, please consider giving us a vote for MOTY (remember that you can vote for as many mods as you like).


See you on the battlefield.

DTA 1.16 Game Engine and Client Improvements

DTA 1.16 Game Engine and Client Improvements

News 7 comments

Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

DTA 1.16 Gameplay Changes

DTA 1.16 Gameplay Changes

News 14 comments

DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.

Orange Sun Mod Community Videos

Orange Sun Mod Community Videos

Orange Sun 4 comments

When I find a video on the net about this mod I am adding it here.

Post DTA 1.15 progress and a peek at a few things to come

Post DTA 1.15 progress and a peek at a few things to come

News 20 comments

Several updates have been released since the release of version 1.15 of DTA and we're still going strong. Out of the large number of additions, changes...

Add file RSS Files
Dawn of the Tiberium Age v1.170

Dawn of the Tiberium Age v1.170

Full Version

This is the full version of Dawn of the Tiberium Age v1.170: all files necessary to play are included, so you also don't need to have the original game...

WarZone v5

WarZone v5

Tiberian Sun WarZone Full Version

New units, gameplay changes and visual upgrades! Installation is simple paste all files on top of a clean version of TS: Firestorm.

Fix AI

Fix AI

Patch 1 comment

Instructions, download the archive, unpack, copy or cut the whole INI folder into your game folder confirming the replacement of all files. The computer...

Warzone v4.6

Warzone v4.6

Tiberian Sun WarZone Full Version 1 comment

Whats new? ... several fixes, like, The reaper death animation, juggernaut shell explosion animations, fire system now includes a light effect on the...

Warzone v4

Warzone v4

Tiberian Sun WarZone Full Version 1 comment

This is it, it's like a Tiberian Sun Remake, we got it all! Procedurally generated GORE! Spark Physics! Shit blowing up! I'm talking Michael Bay levels...

WarZone3

WarZone3

Tiberian Sun WarZone Full Version 3 comments

Installation: Step 1- run TSpatch Step 2- copy over all content in main game directory Step 3- run game

Comments  (0 - 10 of 31)
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ϟBlack_Goku☯
ϟBlack_Goku☯

Cool

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CM32
CM32

Don't you just love the fact that this game and TS is free? :P

Reply Good karma Bad karma+7 votes
DR][FT
DR][FT

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.

Thanks,

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UNSC_SCOUT
UNSC_SCOUT

Which mod allowed you to build orca dropships and Kodiak?

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nose-bLeed
nose-bLeed

i still play this game

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Redlightning
Redlightning

I still play this game as well.

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deathincarn
deathincarn

does anyone know how to fix the 'tiberium not spreading bug' in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?

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dogger2006
dogger2006

good mod ?

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deathincarn
deathincarn

.

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Tommycrazy1287
Tommycrazy1287

Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.

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C&C: Tiberian Sun Firestorm
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Homepage
Westwood.com
Release date
Game watch
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Community Rating

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9.4

83 votes submitted.

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Highest Rated (2 agree) 10/10

Ahh, good old times. I still got the CD from 11 years ago! Although, it's broken so i can't install it. I miss westwood :(

Mar 18 2011 by Mynameislol

Style
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Project
AAA
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Link to C&C: Tiberian Sun Firestorm by selecting a button and using the embed code provided more...
C&C: Tiberian Sun Firestorm
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Files
82
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