Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
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We've jump-started the new year this month with 3 updates for DTA. We've included new features, gameplay fixes, additional maps and new toys for mappers.

Over the last 2 years we've got multiple requests for LAN multiplayer support. Thanks to CnCNet's great performance I didn't consider it important enough, but a group of donators managed to convince me otherwise and so, this often-requested feature has now been implemented. Since it was implemented only recently and it's difficult to test LAN alone, it works but is still in a somewhat beta state. So, if you spot any bugs, be sure to report them so I'll be able to fix them!

Our client's looks have also got an overhaul in the latest update, in all themes. We've ditched the standard Windows borders to make room for our own, in all windows except for the game lobby. The default theme only has a 1-pixel silver border in all windows, but the change is more significant in the Classic theme and the Soviet and Allied themes. You can enable these themes in the game options menu.

Soviet Theme Showcase Allied Theme Showcase


Classic Theme Showcase


If you've played DTA, you might've got annoyed by a certain bug. Units that automatically fired at enemies went to chase after those enemies when the enemies got out of the units' firing range. It was common to see your artillery heading into the enemy base because of this bug, even when you didn't order them to do so. This bug has been plaguing the TS engine for 16 years, but thanks to AlexB, it is now fixed. You can now rely on your long-range units staying where you ordered them to stay.

We've also fixed another bug of less importance, namely that if you capture all sides' production facilities on a naval map, DTA would crash. This is because the game engine cannot handle more than 75 icons on the sidebar, and would crash when the limit was exceeded. Now, instead of crashing, the game simply won't show more than 75 icons. This means that you can now safely have control of all 4 factions' technology on naval maps.

City scenery

I mentioned new toys for mappers. These are paved roads, pavement additions, new trains, a huge crater and more ice floes. Of these, the most significant are the pavement additions and new paved roads; as you can see above, they allow us to create much better looking cities.

And there can't be a chain of DTA update without new maps, right? During this month we've added one new Co-Op mission (Ally Under Siege) and one new standard multiplayer map (Coastal Path Revisited).

Ally Under Siege

Coastal Path Revisited

Aside from that, we've improved the smoothness of the CnCNet lobby and fixed half a dozen issues in maps, some of them more serious than others. You can view the full change log of our updates (the latest 3 and everything before them) on our change log page.
You can download the latest version from our download page if you don't already have DTA installed; if you do have it installed, the client will automatically download and install the latest update for you.

We hope these updates will give you lots of fun when you command and conquer the battlefield this year. See you there!

DTA Reaches ModDB 2015 Top 100

DTA Reaches ModDB 2015 Top 100

News 3 comments

This is the second time we've reached the Top 100. Thanks for voting!

Vote us for Mod of the Year!

Vote us for Mod of the Year!

News 1 comment

We're a little late with this announcement, but better late than never.

Dawn of the Tiberium Age mission playthough videos

Dawn of the Tiberium Age mission playthough videos

News 0 comments

It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...

Playtest 20150628

Playtest 20150628

News 15 comments

Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...

The Dawn of the Tiberium Age v1.1486

The Dawn of the Tiberium Age v1.1486

Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1486: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age v1.1480

Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1480: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age v1.1476

Full Version 0 comments

This is the full version of The Dawn of the Tiberium Age v1.1476: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age v1.1468

Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1468: all files necessary to play are included, so you also don't need to have the original...

ORANGE SUN All in one

ORANGE SUN All in one

Orange Sun Full Version 6 comments

All in one Inside this package is the original download + all the addons and the one patch. Additionally there are some minor updates since then: A new...

Hotfix 2

Hotfix 2

Tiberian sun Plus Plus Patch 0 comments

Basically I fixed some bugs and removed the insta dumping harvesters, but I could change it back. All missiles now are arcing projectiles, and cannot...

Post comment Comments  (10 - 20 of 31)
dogger2006
dogger2006

good mod ?

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deathincarn
deathincarn

.

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Tommycrazy1287
Tommycrazy1287

Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.

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Genghis91
Genghis91

it forces me to play on tech lvl 9 and miss out on the fun stuff just because the superweapons take this p**s, firestorm should have added a no superweapons feature i agree.

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olvimasta
olvimasta

Firestorm for C&C Tib Sun. and SC:Broodwar are among my top 3 favourite expansion packs...

So whatever happened to "expansionpacks"? and what they used to mean?
Have they become replaced by naughty words like "DLC"??

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Hidamari
Hidamari

this game is so atmospheric and l33t, but the AI totally sucks, if 1 ai dies all the others immediatley become allies and go after you.

and i dont know about anyone else but having 4 nod multi missiles 6 hunter seekers and 2 ion cannons landing in your base continuously until you die or somhow manage to kill them is just no fun.

superweapons should be made a selsctable option like Zero Hour.

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Xalxius
Xalxius

it is ....

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olvimasta
olvimasta

couldn't agree with you more!!

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AirborneSn1p3r
AirborneSn1p3r

fire storm rocks!!!

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jaxxa
jaxxa

Now you have no excuse not playing these mods, tiberian-sun and firestorm have been released free.

Commandandconquer.com

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GrandGamer
GrandGamer

dude my movies03.mix fileis broken plz post me one replacement

Reply Good karma Bad karma+2 votes
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C&C: Tiberian Sun Firestorm
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Highest Rated (2 agree) 10/10

Ahh, good old times. I still got the CD from 11 years ago! Although, it's broken so i can't install it. I miss westwood :(

Mar 18 2011 by Mynameislol

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C&C: Tiberian Sun Firestorm
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