Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
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About C&C Tiberian Sun Crystallized Doom with 5 comments by Astor on Oct 13th, 2014


Hi all!

Time has passed and people may be interrested in what happend all the last weeks.

First off, Crystallized Doom is getting in better shape each day we work on it, I can't wait to share it with all of you. The waiting is worth, believe me that.

So what exactly can you expect from build 1.9.41?

First fact, you will only be able to play Techlevel 1. That's intended as all work has gone into T1. Why? The answer is quite simple, for something big to build you need a solid base. If the base is not good enough the whole construct will fall into itself. That's why I want to make T1 great.

This are fixes that are going to be included:

- Tweaked sound proirities
- Improved LAN netcode performance
- Fixed laser waveclass internal error
- Cyborgs will now properly play death animations instead just exploding
- Removed a few hardcoded stuff
- Removed additional weapon muzzle flash animation (Husk)
- Fixed GDI AI walls
- Added muzzle flash animation to Hunter
- Fixed GDI Fortress Tower Turret graphic for MG
- Fixed GDI Fortress Tower Turret graphic for Single Cannon
- Fixed GDI Fortress Tower Turret graphic for Dual Cannon
- Fixed GDI Fortress Tower Turret graphic for Artillery
- Fixed GDI Fortress Tower Turret graphic for Sonic

So we are getting better network performance, the laser waveclass crash is gone and some other essential fixes. AI has got an improved wall logic too and finally GDI AI got their own walls back. Also Cabal and The Forgotton got their own new walls.

Example of a T1 easy AI base

Next thing are factions. Now we have custom sidebars for GDI, Nod, Cabal and The Forgotten. Additional to that each of them has it's custom EVA. GDI & Nod use the ones from Tiberium Wars. While Cabal is voiced by himself (quite obvious right?). The Forgotten now have their own EVA - called "The Voice" more will be revealed later about him. We already recorded over 100 new lines for units!

Cabal's Sidebar

Our team has grew in size. We got 4 new voice actors, who are doing a great job! ATM we have new voices already finished for the Grunt, Forgotten Harvester and Forgotten EVA "The Voice". Next ones are the Forgotten MCV, GDI Medic and Forgotten Mechanic on the list. So you can expect some awesome new voices. I may upload a teaser of that soon.

As for gameplay, it's still not final (as the UI has priority right now). Techlevel 1 will be quite "big" compared to pre 1.9.41 or vanilla TS. In Tiberian Sun you only have Light Infantry available in T1. In Crystallized Doom 1.9.41 you have up to 6 infantry types available for use.

GDI T1 Infantry

As seen on the image we have the following units:

Marine
Basic GDI infantry, well balanced

Disc Thrower
Basic AT infantry, very usefull against buildings and light armored units (vehicles, cyborgs)

Scout
Use the Scout to infiltrate factories, power plants, radar, refinaries or to just explore the battlefield. He is also stealthed and has no weapons.

Watch Dog
They can deal a lot of damage to non armored infantry, but are very ineffective against cyborgs. Dogs can't damage buildings or vehicles. Another useful ability is that they can find cloaked units. Remember dogs are no tanks, they are vulnerable.

Engineer
The Engineer we love and hate, most balanced one.

Medic
Medic are very usefull for healing infantry anywhere, but be prepared, cyborgs, mutants and Nod troops don't care if he is a medic or not - they will shoot him with plesure.

Nod T1 Infantry

Rookie
Basic Nod infantry, not as strong as the Marine, but faster and cheaper.

Rocketeer
Basic AT infantry, very usefull against buildings and light armored units (vehicles, cyborgs)

Spy
Use the Scout to infiltrate factories, power plants, radar, refinaries or to just explore the battlefield. He is also stealthed and has no weapons.

Battle Dog
They can deal a lot of damage to non armored infantry, but are very ineffective against cyborgs. Dogs can't damage buildings or vehicles. Another useful ability is that they can find cloaked units. Remember dogs are no tanks, they are vulnerable.

Saboteur
The Engineer we love and hate, but this one trades durability for stealth. Once detected they are an easy target.

As for Cabal and the Forgotten, I may upload images of the complete T1 set later. For now I give you the new Husk. It looks more armored then before.


So yeah there is still some work left, but it won't take too long for a public release.

Best regards


Astor :)


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Post comment Comments  (10 - 20 of 31)
dogger2006
dogger2006 Jul 26 2010, 2:51pm says:

good mod ?

+2 votes     reply to comment
deathincarn
deathincarn Aug 6 2010, 2:34am replied:

.

+2 votes     reply to comment
Tommycrazy1287
Tommycrazy1287 Apr 13 2015, 9:00am replied:

Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.

+1 vote     reply to comment
Genghis91
Genghis91 Jul 7 2010, 8:16am says:

it forces me to play on tech lvl 9 and miss out on the fun stuff just because the superweapons take this p**s, firestorm should have added a no superweapons feature i agree.

+3 votes     reply to comment
olvimasta
olvimasta Mar 16 2010, 3:42am says:

Firestorm for C&C Tib Sun. and SC:Broodwar are among my top 3 favourite expansion packs...

So whatever happened to "expansionpacks"? and what they used to mean?
Have they become replaced by naughty words like "DLC"??

+3 votes     reply to comment
Hidamari
Hidamari Feb 21 2010, 8:35pm says:

this game is so atmospheric and l33t, but the AI totally sucks, if 1 ai dies all the others immediatley become allies and go after you.

and i dont know about anyone else but having 4 nod multi missiles 6 hunter seekers and 2 ion cannons landing in your base continuously until you die or somhow manage to kill them is just no fun.

superweapons should be made a selsctable option like Zero Hour.

+7 votes     reply to comment
Xalxius
Xalxius Jun 4 2010, 3:21pm replied:

it is ....

+2 votes     reply to comment
olvimasta
olvimasta Mar 16 2010, 3:47am replied:

couldn't agree with you more!!

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 17 2010, 4:00pm says:

fire storm rocks!!!

+3 votes     reply to comment
jaxxa
jaxxa Feb 14 2010, 12:16am says:

Now you have no excuse not playing these mods, tiberian-sun and firestorm have been released free.

Commandandconquer.com

+3 votes     reply to comment
GrandGamer
GrandGamer Jan 7 2010, 10:15am says:

dude my movies03.mix fileis broken plz post me one replacement

+2 votes     reply to comment
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C&C: Tiberian Sun Firestorm
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Release Date
Released Mar 6, 2000
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Highest Rated (2 agree) 10/10

Ahh, good old times. I still got the CD from 11 years ago! Although, it's broken so i can't install it. I miss westwood :(

Mar 18 2011, 11:07am by Mynameislol

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