The Full version of the Orange Sun mod made for Firestorm with new missions for Tiberian Sun and plenty of awesomeness. More missions are on the way to...
It's finally here after two months of hard work.
Changelog (small overview):
- New AI for GDI, Nod, Cabal, Forgotten (will be improved with new versions)
-Rebalanced techlevels 1-8 (techlevel 9 and 10 will not be final with the beta release)
-Rebalanced units (switched techlevels, roles, balance changes, etc)
-Updated some graphics (ion weapons, plasma weapons, flame weapons, unit graphics)
-Resized infantry (75% of original size)
-Resized some vehicles (Nod tanks as example)
-Removed some units (useless units got replaced or removed completely)
-New units (most are high tech units and not final)
-New individual unit voices
-New sidebar and EVA sounds for GDI
-Cleaned up file structure
The mod is now crashfree!
-City slider in random map generator does crash the game
-Water slider in random map generator may crash the game
-Original Campaign is not playable
-AI builds MCV's on lower techlevels too (will be fixed with next update)
-Techlevel 9 & 10 are not balanced and not recommend to be used (will be balanced with next update)
Good to know:
-Do NEVER change starting units (this is needed to get 3rd & 4th side to work)
-NEVER disable "Bases" (necessary for new factions & AI)
-You may set graphic details to medium to stop waveclass errors (lasers & sonic)
To get the new loding screens for all 4 sides working, you have to add this to your SUN.ini
We hope you are going to enjoy the new version as much as we do!